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Posted

I've been thinking more about this. 

 

I still like it a good deal. 

 

I think they should be "red" sets (not purples or rares) and there should be 9 pieces per set, allowing players to perm any 6 from 9 - BUT the important caveat is that a player can only slot a max of 6 per build. 

 

They should be universal sets, a la Cupid's Crush and not focused on Damage but rather almost like a "detuned" Incarnate slot without the level shifts and whatnots so maybe focusing on health, resilience, travel speed, global accuracy etc. We have enough damaging powers already and it's a good goal to give players something to aim at. 

 

Probably best to make them an event prize, (again like CC) so that players have an opportunity to collect a goodly amount periodically, but I'd also like to see the bonuses stack in a way that aligns with the player's goals for that character, a bit like a tree matrix where the 5th & 6th pieces boost the 1st & 2nd pieces. It might need to be immune to ED for this to work effectively. 

 

 

All the best chemistry jokes argon

 
Posted

I am all for this. SomePurple sets (like Absolute Amazement) could use a pure Accuracy enhancer.  (I slap it in a low accuracy aoe)

Posted

Here's my fix for Absolute Amazement. The base set numbers are STUN 101.9%, ACCURACY 59.6%, RECHARGE 89.9%, ENDURANCE 33.1%. Looks like accuracy and endurance sux the most. If You use VIGOR CORE PARAGON for your alpha slot, it changes the numbers to STUN 101.9%, ACCURACY 92.5%, RECHARGE 89.9%, ENDURANCE 66.1%. Now It doesn't sux so bad anymore.  But wait let's not stop there. We got ENHANCEMENT BOOSTERS to add to the mix. (+5) Now it looks like this, STUN 107.3%, ACCURACY 105.9%, RECHARGE 97.4%, ENDURANCE 74.4%. Those are numbers I can live with. Vigor Core Paragon fixes a lot of what's wrong with most all enhancements by adding 33.3% to accuracy and endurance as well as a 45% to healing. 

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