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Posted

I am enjoying playing my blapper.  One skill I am not sure about is Shocking Grasp.  Is it worth taking, based on what powers I have selected already?  If it is, what slots can I move around/use to put a recipe in it?  Thanks.  Note: the empty slot in Force Of Thunder is for Sudden Acceleration KB -> KD

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

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Tess Elektra: Level 50 Magic Blaster

Primary Power Set: Electrical Blast

Secondary Power Set: Electricity Manipulation

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(42), Dcm-Build%(50)

Level 1: Electric Fence -- Empty(A)

Level 2: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(5), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(42)

Level 4: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(23)

Level 6: Short Circuit -- ScrDrv-Dmg/Rchg(A), ScrDrv-Acc/Rchg(7), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dam%(50)

Level 8: Combat Jumping -- LucoftheG-Rchg+(A)

Level 10: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48)

Level 12: Lightning Field -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46)

Level 14: Super Jump -- BlsoftheZ-ResKB(A)

Level 16: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(17), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)

Level 18: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)

Level 20: Force of Thunder -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(21), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen(23), TchoftheN-Acc/EndRdx/Rchg(37), Empty(37)

Level 22: Boxing -- Empty(A)

Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50)

Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(31)

Level 28: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(40)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)

Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)

Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc(36)

Level 38: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(39)

Level 41: Stealth -- LucoftheG-Rchg+(A)

Level 44: Invisibility -- LucoftheG-Rchg+(A)

Level 47: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 49: Phase Shift -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(40)

------------

 

 

 

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Posted

Shocking grasp comes out fast and applies a hold, so it a good opener for blapping.  On my last electric build I dropped Thunderstrike for it, as I didn't care for the long animation.

 

 

Posted

It's actually pretty decent damage as well, but it's DoT.  So it takes some time to apply the full damage.

I like it, because it's a fast animation as well.  I also took it over Thunderstrike.

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