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Posted

Hullo! I have a special(!(?)) surprise today!

 

I think one of the questions I get asked the most is "How do I level up a Regen toon?! It's so weak!", and the answer I usually give is "PL to a comfortable level"! Well, I still think that's my firm stance on it, as Regen isn't something you want to start with as a widdle baby. As much as I love the set, it really has nothing going for it for, say, the first 20 levels or so!

 

But, I thought I'd start a project that would entail me training up a Stone/Regen Brute from level 1 all the way to 50+! And I'm recording every minute of it for your viewing pleasure!

 

I won't be joining any teams during this run, just to prove that it can be done completely solo with lots of application of resources and knowledge and lots of inf!

 

Here is the first day of gameplay for your viewing pleasure!

 

 

 

For those that wish to follow me during this adventure, I give a big thank you for your viewership! Episodes will come out on a triweekly schedule with the first two being live at the time of this post. Remember to stay tuned!

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted

The changes in my opinion really gimped early regen. 

Without the lessons those pre-IO set levels provide, players don't readily learn what makes it different and how to lean into what Regeneration did very well.

So I'll follow along with interest.

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

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Posted
13 hours ago, Troo said:

The changes in my opinion really gimped early regen. 

Without the lessons those pre-IO set levels provide, players don't readily learn what makes it different and how to lean into what Regeneration did very well.

So I'll follow along with interest.

I'd have to agree! While it's definitely a strong buff as a total package, it has become a struggle to get any real progression done with Reconstruction and a bunch of passives to start with if you don't know what you're doing.

 

And I kind of get where they're coming from. It seems like the idea they're trying to enforce is "here is your built in green insp, go receive buffs." Which is not far from what Regen is really good at doing, but tends to lead the uninformed into believing they'll have to be carried for most of their career! Personally, Second Wind and Ailment Resistance could switch places, as I don't think debuff resistance and a tiny bit of max HP is as much of a lifesaver as another spot heal would be, but I'm not a dev!

 

But these musings are why I reiterate that Regen is something you want to tackle after having established yourself a bit!

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted (edited)

I was able to put down Protean solo, but boy was it work (at appropriate level). More painful than other choices, but it was not utterly horrible.

 

 

Edit: Though, that was on a Tanker. Brute would be dealing more damage but also taking more. Think the Brute would have been better off.

Edited by Erratic1
Posted
On 9/5/2025 at 3:57 AM, Spaghetti Betty said:

I won't be joining any teams during this run, just to prove that it can be done completely solo with lots of application of resources and knowledge and lots of inf!

 

Most important thing is that you enjoy the journey doing it! I don't think anyone would really question the ability of getting any melee char to 50, even if it's regen and playing it solo. It's more about how much time someone is willing to invest, especially when it can take a bit longer for a set to hit the ground running and take on stronger levels of difficulty. 

Posted (edited)
2 hours ago, Warshades said:

 

Most important thing is that you enjoy the journey doing it! I don't think anyone would really question the ability of getting any melee char to 50, even if it's regen and playing it solo. It's more about how much time someone is willing to invest, especially when it can take a bit longer for a set to hit the ground running and take on stronger levels of difficulty. 

While normally I would agree with you on that, Regen seems to be the exception to the rule in that your average player can't seem to get it to work solo at all! I try to avoid saying "skill issue" when that comes up.

 

FWIW, I start the run at x8 and it only ever increases from there! The goal is to be tackling +2x8 pretty consistently by level 32.

Edited by Spaghetti Betty

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

  • 2 weeks later
Posted
Spoiler

Day 2 for those that missed it

 

 

 

Day 3 went out today! In this installment, we close the gap to 27 to officially start IOing our build!

 

 

I do tease an installment where I go over my respec into our official build path and how I'm going to be resourcing most of my IOs and spending inf, but that footage was unfortunately corrupted. My apologies!

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

  • 2 weeks later
Posted
6 hours ago, Deathstrik3 said:

@Spaghetti BettyI'm curious what your thoughts are so far between the stone/regen brute and regen/ss tanker. Is tanker just the clear winner?

Well, it's kind of hard to compare the two! They both play a bit differently, CC being more of a baked in portion of Stone Melee's offense over SS being more about brute force. A Tanker is also going to be miles sturdier than a Brute.

 

I will say, the Stone Melee Brute has been a breeze to level up so far. Fault just puts in so much work and comes in really early, where SS doesn't get going for quite a while, especially on a Tanker.

 

My personal preference is still going to steer towards my Regen/SS Tank, just because I much prefer that playstyle, but I'd recommend the Stone/Regen Brute to a beginner any day!

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted
12 hours ago, Spaghetti Betty said:

Well, it's kind of hard to compare the two! They both play a bit differently, CC being more of a baked in portion of Stone Melee's offense over SS being more about brute force. A Tanker is also going to be miles sturdier than a Brute.

 

I will say, the Stone Melee Brute has been a breeze to level up so far. Fault just puts in so much work and comes in really early, where SS doesn't get going for quite a while, especially on a Tanker.

 

My personal preference is still going to steer towards my Regen/SS Tank, just because I much prefer that playstyle, but I'd recommend the Stone/Regen Brute to a beginner any day!

Thanks for the reply, I've been trialing both, still low level at the moment (mid teens). Haven't really played the game a lot since live, I think my highest level character is currently mid 30s (definitely an altaholic). The brute version has definitely been a lot easier solo, tanker often survives okay but takes forever to kill stuff. To the point where it is almost not fun half the time. I'm also not familiar with the easier ways to get the set enhancements and stuff. Are there easy ways to make up for the tankers lower damage starting out? 

 

I'm curious which aspects of the Regen/SS Tanker you enjoy more, on paper I think it is one I would like more once properly slotted. Tanks are often my go to role in any mmo, and if a game has a lifesteal or regen based tank they're the ones I enjoy the most. Having so much damage resistance to the point you barely take damage is fine, but having so much self healing that your healing ends up higher than the actual healers is never not fun.

Posted (edited)
1 hour ago, Deathstrik3 said:

Are there easy ways to make up for the tankers lower damage starting out? 

Of course! The short answer is, "start with a little bit of spending cash"!

 

You can use the exact same steps I start my Brute with on Day 1. Head to the START Vendor, pick up some Amplifiers (1k a piece at level 1) to give you an overall stat buff, grab Plasmatic Tasers and Hand Grenades for AoE, and use the Prestige Enhancements in your ST attacks for bigger targets!

 

There isn't really a point to turning on bosses if they're just acting as giant road blocks as you clear maps. All you're doing is decreasing your xp gain overtime, so don't feel bad for leaving them off until you have a bit more power!

 

Another piece of advice I give in the playthrough is to leverage damage procs over damage aspect as you level. In your early career, enhancement aspect doesn't contribute much to your overall output as much as adding another solid number to your damage will. You can see me use these to great effect with the Brute, effectively tripling my damage with the little amount of slots I have available during the lower levels!

Edited by Spaghetti Betty
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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted
27 minutes ago, Spaghetti Betty said:

Of course! The short answer is, "start with a little bit of spending cash"!

 

You can use the exact same steps I start my Brute with on Day 1. Head to the START Vendor, pick up some Amplifiers (1k a piece at level 1) to give you an overall stat buff, grab Plasmatic Tasers and Hand Grenades for AoE, and use the Prestige Enhancements in your ST attacks for bigger targets!

 

There isn't really a point to turning on bosses if they're just acting as giant road blocks as you clear maps. All you're doing is decreasing your xp gain overtime, so don't feel bad for leaving them off until you have a bit more power!

 

Another piece of advice I give in the playthrough is to leverage damage procs over damage aspect as you level. In your early career, enhancement aspect doesn't contribute much to your overall output as much as adding another solid number to your damage will. You can see me use these to great effect with the Brute, effectively tripling my damage with the little amount of slots I have available during the lower levels!

Thanks again, I'll have to go back through the video for the pointers on enhancements. I think from all my other characters I have enough to at least purchase some of the basic stuff while leveling.

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