Lockpick Posted Thursday at 08:59 PM Posted Thursday at 08:59 PM I'm currently planning to slot Kuji-In Toh with: 2 - Lvl 53 Amyloplast HOs - These seem very hard to get currently, so will have to get over time. 2 - End Mod + 5 Is there a better slotting for this power from a price & slot perspective? My goal is to use the fewest slots for the most impact. I can potentially go to 5 slots if needed, but would prefer 3 or 4. Does the Performance Shifter + End proc work in this power and how well would it work compared to Stamina? I'm actually wondering if I need to slot for Recharge since the duration lasts longer than the recharge.
Maelwys Posted Thursday at 09:46 PM Posted Thursday at 09:46 PM 40 minutes ago, Lockpick said: Is there a better slotting for this power from a price & slot perspective? My goal is to use the fewest slots for the most impact. I can potentially go to 5 slots if needed, but would prefer 3 or 4. Does the Performance Shifter + End proc work in this power and how well would it work compared to Stamina? https://cod.uberguy.net./html/power.html?power=blaster_support.ninja_training.kuji-in_toh&at=blaster It's primarily a Long-Duration +Recovery and +Regeneration Buff. IMO you ideally want ED-capped Heal enhancement aspect in it; plus a decent chunk of EndMod aspect. I'd go for Preventive Medicine Heal + Preventive Medicine Absorb Global + Lv50+5 Heal IO; plus 1-2x Lv50+5 EndMod IOs. The other Healing set uniques are Procs (although I guess if you had enough global recharge to reliably get it down to 120s or les you could put the Numina in there!) The Performance Shifter +End proc is decent in passive/auto powers but not in a 200s recharge clicky. It'd give you a tiny fraction of the benefit of an EndMod IO here.
twozerofoxtrot Posted Friday at 11:25 AM Posted Friday at 11:25 AM 14 hours ago, Lockpick said: I'm actually wondering if I need to slot for Recharge since the duration lasts longer than the recharge. Nope, not at all. It's perma out of the box and with global recharge factored in you're likely to have it ready to go ahead halfway through the original application. It doesn't stack, only overwrites itself. So slotting for Recharge is a waste. How I slot it depends on the Blaster build overall and what I need out of set bonuses. If I'm looking really good on Recovery, I'll usually 6-slot the Entire Preventative Med set for the bonuses. This will also provide a nice chunk of Regen, but on a Blaster that's more like free chicken than a specific goal. If my Recovery looks like it needs help, I'll likely 3-slot Prev Med Health, Health/Endurance, and Absorb Proc (again for the bonuses) and then slot Preemptive Optimization EndMod/Endurance and End/Recharge for the 1.8 percent Max Endurance. On top of the 53% enhancement value (before ED) that increased Max End should improve your overal Recovery stat, as well as boosting your returns on Performance Shift procs.
tidge Posted Friday at 11:39 AM Posted Friday at 11:39 AM I definitely would not slot an %proc from the Endurance or Health sets in it, except possibly Preventive Medicine's %absorb. As noted by @Maelwys, put other such pieces in auto powers. As noted by @twozerofoxtrot, it is alrady 'perma', so with typical amounts of global recharge you should have time to casually click it as a refresh. Personally: I wouldn't slot it for either more Recovery or Regeneration: More slotting hits the point of diminishing returns pretty quickly (especially Regeneration on a Blaster). Kuji-In Toh is IMO a very convenient power for enhancement mules. Slotting it with a set for a bonus isn't a terrible idea.. but it really depends what other powers you may pick that might benefit better from the sets you might slot here. Personally? I'd consider 4x unbreakable guard here... the Global, plus some pieces with recharge. The bonuses are pretty good for a character that will be in melee.
Jacke Posted Friday at 11:55 AM Posted Friday at 11:55 AM I'll back up what @tidge says. For Devices Field Operative (a Toggle instead of a Click), I get enough Regen from a Preventive Medicine Attuned Heal and the Special. Adding in more Health slotting doesn't return that much Regen, better to use the Slots elsewhere. Also, that Special is actually a Global that provides the Proc, so the Power it's slotted in doesn't need to be used to get the benefits of the Special. Found that out from slotting it in Sorcery's Spirit Ward. 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Lockpick Posted Friday at 12:07 PM Author Posted Friday at 12:07 PM I'm now planning to slot as follows: I had the Numina and Panacea procs in health but moved them here for the set bonuses. I thought both were Global so should not matter if they are in a click. Is that not accurate?
twozerofoxtrot Posted Friday at 12:12 PM Posted Friday at 12:12 PM 3 minutes ago, Lockpick said: I'm now planning to slot as follows: I had the Numina and Panacea procs in health but moved them here for the set bonuses. I thought both were Global so should not matter if they are in a click. Is that not accurate? Not accurate. In a click power they have a chance to proc on power activation, not guaranteed, and in the case of Numina's will apply a 2 minute regen/recovery buff. 2
Maelwys Posted Friday at 12:35 PM Posted Friday at 12:35 PM What 20F said. The Preventive Medicine Absorb is the only special enhancement that functions as a Global in the Healing IO Sets.
Nemu Posted Friday at 12:59 PM Posted Friday at 12:59 PM 5 piece synapse shock for the recharge + slow resist or 6 piece pre-emptive optimization for range defense, recharge. I don't bother slotting for regen on any sustains. The return you get on it is negligible, you will sooner pop a respite than wait for any passive regen on a blaster. Therefore I just focus on endurance recovery. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Maelwys Posted Friday at 01:35 PM Posted Friday at 01:35 PM FWIW, the actual regeneration benefit from slotting it for Healing Aspect will be about roughly 8 HP/Sec. (My /TA Blaster's sustain has exactly the same numbers; and removing the two Heal IOs drops their passive regeneration from 41.68 HP/Sec to 33.65 HP/Sec...) That's a greater average return than two Power Transfer Procs in passives/toggles; so personally I think it's worth it if you have the slots free.
Uun Posted Friday at 02:38 PM Posted Friday at 02:38 PM I go a different direction. I slot the Steadfast Protection and Gladiator's Armor +def uniques and 1 heal IO. I haven't slotted the sustains with end mod on any of my blasters. 1 Uuniverse
Nemu Posted Friday at 03:53 PM Posted Friday at 03:53 PM 1 hour ago, Maelwys said: FWIW, the actual regeneration benefit from slotting it for Healing Aspect will be about roughly 8 HP/Sec. (My /TA Blaster's sustain has exactly the same numbers; and removing the two Heal IOs drops their passive regeneration from 41.68 HP/Sec to 33.65 HP/Sec...) That's a greater average return than two Power Transfer Procs in passives/toggles; so personally I think it's worth it if you have the slots free. I did the comparison before in Mids and saw similar numbers. My conclusion is that: 40-50 total or 8-20 additional hp/s isn't doing much for blasters when things get bad. Never in my blaster career have I ever thought in retrospect "man that last encounter, if only I had 8-20 more Hp/sec passive regen I would still be alive!" I consider the endurance management aspect of blaster sustains a more substantial benefit to blaster builds. Other ATs would kill to have that kind of consistent end management proliferated across the board to each of their respective power sets. Given the popular build meta of heavily armored softcap hover blasters that take a lot of pool toggles, or softcap melee blasters that also take a lot of pool toggles, or the balls to the walls blaster with heavily procced attacks with no end reduction + high recharge, or a hybrid of the 3, It makes more sense to me to focus on endurance management to make sure I can sustain all the toggles and my no-end redux attack chain than squeezing 8-20 more HP/sec out of my overall performance. I can see a pure hover blaster doing this though, they skip so much of their secondary that they most likely have slots to spare. I would also bet that if the average pure hover blaster build invested in healing in the sustain, they are also dumping extra slots into health for miracle/numina out of habit, and maybe some in stamina too to help with endurance management. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Maelwys Posted Friday at 04:18 PM Posted Friday at 04:18 PM 7 minutes ago, Nemu said: Never in my blaster career have I ever thought in retrospect "man that last encounter, if only I had 8-20 more Hp/sec passive regen I would still be alive!" True, but it can make a notable difference in recovery time after almost having your block knocked off. Assuming you don't just pop a green insp or two. (In the old days most of my Blasters used to take Aid Self though; so I'm probably biased...) 7 minutes ago, Nemu said: I can see a pure hover blaster doing this though, they skip so much of their secondary that they most likely have slots to spare ... they are also dumping extra slots into health for miracle/numina out of habit, and maybe some in stamina too to help with endurance management. GET OUT OF MY HEAD 🙉 🙈 🤯 ...yeah, my /TA is Ranged positional softcapped with Hover. Whilst they haven't exactly skimped on their attack selection (they've 9x 6-slotted attacks plus an extra 5-slotted set bonus mule) they had 2-3 floating slots left by the end of the build; and I get a better return from using them in Health/Stamina than in Repulsion Field or FoN.
Lockpick Posted Friday at 05:36 PM Author Posted Friday at 05:36 PM (edited) This build is AR/NT and soft-caps Range and S/L, so I run a lot of toggles. The issue with End is not to bad unless I get in a sustained combat. I decided to try 2 lvl 50+5 Heal IOs and Synapse Shok End + 5 and Synapse Shock End/Increased Speed. I don't have SS or the concealment run power, so thought I would try it out. It is interesting to see how many different ways people are slotting this power and their reasoning. I'm also 5 slotting Health on this build with 5 procs, so there is that. According to Mids my Regen is 606%. Edited Friday at 05:37 PM by Lockpick
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