RakaiThwei Posted yesterday at 01:53 AM Posted yesterday at 01:53 AM If it's not too much trouble, I really feel like Project Will definitely needs something of a boost in damage power-- baseline damage power anyway. Compared to sorcery's Arcane Bolt, it's relatively weak to where it's damage can only be upgrade from non-existent to awful. Sure, it's great for roleplaying and building around concept, but even in PVE-- it leaves a lot to be desired. I really think that it might do well for a buff in terms of damage.
Rudra Posted yesterday at 01:57 AM Posted yesterday at 01:57 AM (edited) Project Will has both a faster recharge and lower END cost than Arcane Bolt. Lower damage is to be expected. (Project Will is slower than Arcane Bolt, but only by about 0.3 seconds.) Edited yesterday at 02:11 AM by Rudra 1
Psyonico Posted yesterday at 03:32 AM Posted yesterday at 03:32 AM 1 hour ago, Rudra said: Project Will is slower than Arcane Bolt, but only by about 0.3 seconds. Is that all? Project Will just *feels* like it takes an eternity and a half to cast, probably because the animation has you standing around ding nothing for most of it. I suspect that Project Will's balance is compared to Arcane Bolt *without* factoring in the chance for double damage, and if that's the case, I wouldn't mind if it got a little love. 1 What this team needs is more Defenders
Rudra Posted yesterday at 03:41 AM Posted yesterday at 03:41 AM (edited) 13 minutes ago, Psyonico said: Is that all? Project Will just *feels* like it takes an eternity and a half to cast, probably because the animation has you standing around ding nothing for most of it. I suspect that Project Will's balance is compared to Arcane Bolt *without* factoring in the chance for double damage, and if that's the case, I wouldn't mind if it got a little love. Scrapper as reference: Arcane Bolt cast time: 1.73 sec (1.98 arcana) (0.25 sec difference) Project Will cast time: 2.07 sec (2.244 arcana) (0.174 sec difference) 2.07 - 1.73 = 0.34 2.244 - 1.98 = 0.264 (Edit: I don't have any characters that use either of them. So I have no idea how they feel.) Edit again: And to be perfectly clear, I don't care what the devs do with Project Will. My post was simply to explain to the author that lower damage for Project Will is to be expected and why. Edited yesterday at 03:47 AM by Rudra 1
Agorazium Posted yesterday at 09:14 AM Posted yesterday at 09:14 AM I would love for it to be competitive with Arcane Bolt at least on Controllers. Sorcery doesn’t fit every theme but having a pool ST attack is so nice on most builds. 1
Uun Posted 21 hours ago Posted 21 hours ago Here are all the ST pool attacks. Project Will's damage is very much in line with the others. While its DPA suffers somewhat due to its long animation, the power most in need of a buff is Flurry. Shadow Maul (which originally had the same animation) had its cast time reduced to 2.508s years ago. 2 Uuniverse
tidge Posted 19 hours ago Posted 19 hours ago 6 hours ago, Agorazium said: I would love for it to be competitive with Arcane Bolt at least on Controllers. Sorcery doesn’t fit every theme but having a pool ST attack is so nice on most builds. Here is a tip about Force of Will on Controllers (specifically, but applies in general): If I want the "ranged attack" find it is generally better to take Weaken Resolve slotted with Accuracy/Recharge and two %damage pieces than it is to take Project Will. Add the %-Res if you like, if it triggers I'm pretty sure it will happen before %damage. Controllers have a poor damage scales, the %procs are fixed damage that ignore the scale. Mileage varies of course if you want Project Will specifically to hold some other set, but for Controllers... unless there is a thematic reason to take Project Will "To Me, My CoX-men!" I don't need the piddling damage it can add. 2
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