Bacon Wrangler Posted 6 hours ago Posted 6 hours ago I'm working on a villain concept named "Psilocyboy". He was an "alternative pharmaceutical" aficionado attempting to breed the ultimate "magic mushroom" when an accidental explosion in his back-room lab infused him with superpowers. He uses his psychedelic powers to "stick it to The Man" and promote the use of psychoactive substances to improve people's lives. The original plan was to make him a Plant Control/Psionic Assault dom, but it's been more than a year since I last played CoX and there seems to have been several new powersets. Since the mushroom combat aura is independent of any powerset, I'm open to other powers that would work thematically as well as being viable in solo and occasional group play.
Bacon Wrangler Posted 6 hours ago Author Posted 6 hours ago Costume advice is also welcome! I couldn't get a good tie-dye shirt effect when I first made him last year, and the jeans look boring.
kittowam Posted 6 hours ago Posted 6 hours ago Psychic Blast / Psionic Armor Sentinel would work well. The random mez effect from Aura of Madness can be a lot of fun. 1
biostem Posted 5 hours ago Posted 5 hours ago 1 hour ago, Bacon Wrangler said: I'm open to other powers that would work thematically as well as being viable in solo and occasional group play. What about a pyrotechnic/nature controller - dazzling lights, hypnotic spores, groovy healing abilities and dissolving floral pods...
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