Bacon Wrangler Posted September 17 Posted September 17 I'm working on a villain concept named "Psilocyboy". He was an "alternative pharmaceutical" aficionado attempting to breed the ultimate "magic mushroom" when an accidental explosion in his back-room lab infused him with superpowers. He uses his psychedelic powers to "stick it to The Man" and promote the use of psychoactive substances to improve people's lives. The original plan was to make him a Plant Control/Psionic Assault dom, but it's been more than a year since I last played CoX and there seems to have been several new powersets. Since the mushroom combat aura is independent of any powerset, I'm open to other powers that would work thematically as well as being viable in solo and occasional group play.
Bacon Wrangler Posted September 17 Author Posted September 17 Costume advice is also welcome! I couldn't get a good tie-dye shirt effect when I first made him last year, and the jeans look boring.
kittowam Posted September 17 Posted September 17 Psychic Blast / Psionic Armor Sentinel would work well. The random mez effect from Aura of Madness can be a lot of fun. 1
biostem Posted September 17 Posted September 17 1 hour ago, Bacon Wrangler said: I'm open to other powers that would work thematically as well as being viable in solo and occasional group play. What about a pyrotechnic/nature controller - dazzling lights, hypnotic spores, groovy healing abilities and dissolving floral pods...
Sanguinesun Posted September 17 Posted September 17 8 hours ago, Bacon Wrangler said: I'm working on a villain concept named "Psilocyboy". He was an "alternative pharmaceutical" aficionado attempting to breed the ultimate "magic mushroom" when an accidental explosion in his back-room lab infused him with superpowers. He uses his psychedelic powers to "stick it to The Man" and promote the use of psychoactive substances to improve people's lives. The original plan was to make him a Plant Control/Psionic Assault dom, but it's been more than a year since I last played CoX and there seems to have been several new powersets. Since the mushroom combat aura is independent of any powerset, I'm open to other powers that would work thematically as well as being viable in solo and occasional group play. As others have eluded to, due to how we can change colors of powers and much else, there's ways to take even power sets and AT's you'd not normally associate with your goals and turn them into things that would justify your goals. You could even make a thugs/shield MM using psychedelic colors on the shields and say the shrooms helped you make the shields, converted the thugs to you. List is really endless since people here have justified all manner of themes into different power sets.
MonteCarla Posted September 17 Posted September 17 Groovy! 🙂 Nature Affinity's a must, since you can grow mushrooms on your enemies, and create glowing mushroom ring patches. It really is one of the coolest looking sets in the whole game. For a solo character, you could go with: Plant/Nature Controller - Seeds of Confusion are pretty on point for this concept Dark or Sonic or Psychic/Nature Corruptor/Defender Thugs/Nature MM 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Bacon Wrangler Posted September 17 Author Posted September 17 12 hours ago, biostem said: What about a pyrotechnic/nature controller - dazzling lights, hypnotic spores, groovy healing abilities and dissolving floral pods... Pyro is a new powerset to me! I'll have to try it out. 1
Bacon Wrangler Posted September 17 Author Posted September 17 Nature/Psy defender could be a good choice. Do defenders still get that 20% damage boost if soloing? I have a Plant/Nature controller that I started recently. I'd prefer not to run two at once. I'm looking to give Psilocyboy a bit more offensive capability / soloability. The Cascadian:
Psyonico Posted September 17 Posted September 17 5 hours ago, Bacon Wrangler said: Do defenders still get that 20% damage boost if soloing? I believe it's actually 30% and yes, it's still there. What this team needs is more Defenders
JediDave Posted September 19 Posted September 19 20 hours ago, PostalExpress said: I'm thinking Plant/Poison controller If the theme was a broad "drug" based character, poison would be spot on. I even have a thugs/poison character who thematically is the dealer for a friend's character we duo'd up to 50 with. But I think with mushrooms being specified in the character theme, it kinda has to be nature with the handful of literal mushroom visuals in the powers. 1
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