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Posted

I have been gone a few years and recently came back, when i left Proc monster trollers were all over the forums but i am looking for recent strategies specifically regarding a build i am enjoying a bunch.  Arsenal control/ Time Manipulation so far seems insanely awesome for my playstyle and while my initial thoughts are to slot for perma Farsight.  i am wondering if proc mosntering abilities  is still a thing and some example slotting and which ones are good for damage proc slotting in arsenal or time

Posted

yes

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

Controllers are still in a good spot (i.e. they don't struggle to complete 'defeat all' missions) using %damage... with one big change:

 

The high-tier AoE controls now typically use 'adaptive recharge' which makes them available much more often when hitting only a small number of targets, but somewhat ruins their %proc chances. This is only a "win" for me, as the previous inherently long recharge times made them poor candidates for %damage (as opposed to slotting those powers for set bonuses)

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Posted

So single target holds in arsenal and time are good for damage proccing and the placeable abilities are not is that correct? i am trying to remember and that feels right.

Posted
1 hour ago, Frosticus said:

Yes, and flashbang. Proc that and ideally proc out an epic aoe attack.

 

This is my thinking, put to words: If I'm going to proc-slot an Epic AoE, I may as well take Force of Will and %proc Wall of Force. I can have it a lot sooner in the build and the prerequisites are useful.

Posted (edited)

Thanks for your help ! made some changes to my build and this is what i have, i know its expensive and i wasnt able to get flash bang but i dont plan on dropping down in level very often .  and yes i know i could drop the stealth and tp pool and get combat jumpin with super jump for a travel power and its better in combat but my friends are reckless sometimes so i wanted the tp to save them.

 


edited posted build a few posts down from here

Edited by Chrome
Posted

i have no idea how to add an actual link with mids anymore if you can read all that formatting or help me post a real link that would be  great

Posted
3 hours ago, tidge said:

 

This is my thinking, put to words: If I'm going to proc-slot an Epic AoE, I may as well take Force of Will and %proc Wall of Force. I can have it a lot sooner in the build and the prerequisites are useful.

You can do that, but I definitely don't. Wall of force is a pretty bad attack by every metric including proc rate.

 

Its best quality is the low level of availability.

Posted
5 hours ago, Chrome said:

i have no idea how to add an actual link with mids anymore if you can read all that formatting or help me post a real link that would be  great

 

Where you write your message post, there's an "add files" and "other media" at the bottom. You can click add files and locate your saved mids file (usually a folder in the documents folder) or alternatively just drag the saved mids file into that area and it will upload it. Much easier to download and load a file than trying to rebuild it from text.

Posted
9 hours ago, Frosticus said:

You can do that, but I definitely don't. Wall of force is a pretty bad attack by every metric including proc rate.

 

I see the "bad proc rate" written a LOT (it is something like 36%) , but it is fast recharging 10 targets in a 90° arc that takes four %damage pieces, does knockdown, can slot the FF +Recharge, and the power is available for almost all game content.... available to all ATs. There is nothing wrong with waiting until the epic pools to get an AoE %damage attack, but if I feel a character needs such an attack, I want it for pretty much the whole game.

Posted

fortunately the character in question is already level 47 and has already done the villain patron arc so  i wont be using that pool i put a link in and this is what i come up with 🙂 in the link what do you guys think?

Posted (edited)
1 hour ago, Chrome said:

I had a late night inspiration and tweaked it a bit updated link below

 

I would suggest some adjustments. You're chasing recharge bonuses a bit to much imo, Time Manipulation already offers really high recharge buff from Chrono Shift and you can take out the 5 slotted Red Fortunes to distribute those slots to your other powers more.

 

Poison Ray is an excellent power to proc, I would highly recommend the Achilles -res proc and 3-4 damage procs. Do not skip Flash Bang, it is incredibly useful and also procs very well, I would replace Time Stop with it as it doesn't really offer much.  

 

@tricon did a some good testing and breakdown of Arsenal (although it was with /trick arrow secondary). Definitely worth taking a look over 

 

I'm not the most familiar with Time Manipulation so there may be some better slotting options/choices, it was never a set that I really got into. One thing I would add is that the Panacea proc should go into Health. It needs to be in a passive/toggle power to have a chance to fire off otherwise it will only have a chance to fire when you use Chrono Shift. Preventive Medicine proc functions like a unique and doesn't have to be in a power that's used/active to fire, though still worth slotting a full 6 set for the recharge bonus if you have a good heal power. This build gets soft cap s/l/e and range defense and has Hasten and Chrono Shift perma. I don't know how often you'll actually be playing in melee/PBAoE range seeing as all of your power (except Liquid Nitrogen) have high range so YMMV on Time's Juncture, it may be a power that you could drop. I left it in the build as I didn't really see a direct improvement that wouldn't require more slots. One thing you could consider is Fold Space if you want the option to group mobs. Combat TP > Teleport Target, but you can change it back if you want it to help TP teammates. With the easy access to various Mission Transporter, Assemble Team, and Team Transporter powers, I find that Teleport Target isn't useful in most cases.

 

Regarding incarnates, I would avoid any alpha incarnates that boost recharge. They function as if you're slotting a recharge IO into powers and that will negatively impact your proc chances on procced powers. Nerve is a good option as it still offers a defense boost, boosts accuracy which will help with the highly procced powers, and increases hold duration which will benefit your procced out T2 hold power. If you're having endurance issues, you may also want to consider Vigor which will help your heals, accuracy, and end redux. 

 

Edit: looking over it, I think I missed Slowed Response in my posted build, would be worth replacing either Combat/Target TP or else Time's Juncture for it. It may also be a better power to put the Achilles' proc into as well, though others may know more about that.

 

Controller (Arsenal Control - Time Manipulation).mbd

Edited by Warshades
Posted

 

  • Drop the Decimation %BU proc from Cryo Freeze Ray. It's a 1 PPM proc and in a power with an 8s base recharge its chance to fire is 16%. You've also got it toggled on in Mid's, which is inflating all your tohit and damage numbers.
  • Sleep Grenade should be slotted with a Ranged AoE Damage set (including %dmg procs). Enhancing the sleep duration is a waste. 
  • Times Juncture requires end reduction.
  • Liquid Nitrogen's damage is minimal and not worth enhancing. Slot a recharge IO and/or a slow IO.
  • Cloaking Device doesn't need more than 1-2 slots. Most of the defense suppresses in combat. 
  • If you're going to use Teleport for travel, it needs end reduction. Slot one of the Teleport or Universal Travel end/range pieces.
  • Slot Distortion Field for slow, not hold. The hold only has a 2% chance to occur every 1s. You can also slot the 2 Slow set %dmg procs for a little extra damage (they're OK, not great).
  • Maneuvers doesn't need more than 3 slots.
  • Don't skip Flash Bang. It's your "go to" every spawn control. 
  • Tri-Cannon needs more slots for acc and dmg, but it doesn't need the resist aura (it has 80% resistance to everything out of the box). One of the best controller pets.
  • Slowed Response requires accuracy. It's also a good candidate for %dmg procs.
  • The Panacea +HP/+end proc shouldn't be slotted in Chrono Shift. It needs to be in an auto power or toggle.
  • Drop Mace Mastery for Energy Mastery. Pairing Power Boost with Farsight is a must. It more than doubles the defense buff for the entire 120s duration and negates the need for all the extra defense you're including in the build. You could drop the Fighting pool entirely. Power Boost also buffs the heal and recovery in Chrono Shift.
Posted

so this is probably my final build unless you all see something very game breaking, i understand you guys don't like my slotting in the defensive powers but i am pretty fond of getting 12.5 recharge from one power relatively cheaply at that. but i did grab energy and dropped some of the other defenses and tuned cloaking device.  swapped my alpha to vigor for accuracy healing and end reduction. i grabbed flashbang and got rid of the fighting pool entirely.  I also added some slots to the tri cannon but kept the resist aura in since 90 is better than 80 right? good for tanks anyhow :).  with power boost my defenses are great and since i got rid of fighting pool i was able to grab conserve power as well for even more endurance savings since none of my damaging attacks have any reduction.  Chrono shift is hundredths of seconds from perma and im certain +5 will push it over.

 

ill attach the build for your perusal i think its a winner but more critiques are welcome!

Controller (Arsenal Control - Time Manipulation) NEW IDEAS.mbd

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