Troo Posted 16 hours ago Posted 16 hours ago Totally unreasonable request 1,182 Make it so folks don't get killed. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Ghost Posted 16 hours ago Posted 16 hours ago 10 minutes ago, Troo said: Totally unreasonable request 1,182 Make it so folks don't get killed. What happens to them? 1
Troo Posted 16 hours ago Author Posted 16 hours ago (edited) It might be interesting if there was an alternate to laying on the ground until being transported to a hospital. Maybe my character could simply take a knee, put a hand up, palm facing the opponent which then changed into a thumbup 'you got me'... before being transported near the hospital. _____ ___ _____ It might be interesting if a player could 'tap out'. Option to give someone a 'win' and just move along without worry of being attacked further. _____ ___ _____ It might be interesting if hit points could only go so low. (like 5 or something) The illusion of never actually being killed. (semantics I know) _____ ___ _____ I guess that would be 1,182 1,183 and 1,184 (note: I am not claiming these are good ideas) Edited 16 hours ago by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Rudra Posted 16 hours ago Posted 16 hours ago (edited) As someone who hates PvP, I have to agree, these are not good ideas. I can support the addition of a taking a knee and giving palms up gesture or thumbs up gesture emote. PvP'ers can use that if they want to signal an end to the fight, but that doesn't mean their opponent will respect the gesture and stop attacking. (Edit: Or more appropriately to the idea, one hand palm up and forward as a stop gesture with the other hand being a thumbs up. Except that hands have no skeleton for the fingers and the fingers are not separate from each other in this game, so the thumbs up can't be done.) (Edit again: Except the thumb does stick out and there is a thumbs up because Ace McKnight gives one when you reach him in the Willy Wheeler arc.... My mistake, apologies.) I can support a tap out option, for the arenas. I think that already exists though? Can we just abandon the arena match once it starts, effectively tapping out? Making it so there is no defeat in PvP though is like making it so there is no defeat when you fight a mob. I personally hate that one blue side tip where you fight the three Family bosses and get no credit for them because they turn ally as surrender when their health gets low enough. I can only imagine that PvP'ers would feel the same about an opponent that not only cannot be defeated, but can keep fighting forever because his/her/their/its HP cannot drop below 5 in PvP. And that would also make PvP zones the best place to hunt mobs because we couldn't be defeated by them either for being in PvP mode. (Edit: Especially for things like bounties in Siren's Call which only award the points upon target defeat.) Edited 16 hours ago by Rudra
Ghost Posted 16 hours ago Posted 16 hours ago (edited) What if, once you get your opponent down to 1hp you could choose from options/pre set animations… -Kill -Teabag -Put over your knee and spank em -Make them kiss your boots 🤭🤭🤭 Edited 15 hours ago by Ghost 1
Troo Posted 15 hours ago Author Posted 15 hours ago (edited) 34 minutes ago, Rudra said: Except that hands have no skeleton for the fingers and the fingers are not separate from each other in this game, so the thumbs up can't be done I love correcting you, but not in a mean or malicious way. Just in a 'hey look at that' I actually know something they don't or forgot... DOH! I didn't keep reading. I think you got the gist of what I was going for though: One hand palm up and forward in a stop gesture that turns into a thumbs up or with the other hand being a thumbs up. Edited 15 hours ago by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted 15 hours ago Author Posted 15 hours ago 9 minutes ago, Ghost said: What if, once you get your opponent down to 1hp you could choose from options… -Kill -Teabag -Put over your knee and spank em -Make them kiss your boots 🤭🤭🤭 YES. Exactly but the opposite. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted 15 hours ago Author Posted 15 hours ago 37 minutes ago, Rudra said: but can keep fighting forever because his/her/their/its HP cannot drop below 5 in PvP. I did imagine when a player hit the arbitrary HP level they would stop, emote and then transport back to base if they wished to continue (or something along those lines). Just something a touch more civil. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Rudra Posted 15 hours ago Posted 15 hours ago (edited) 29 minutes ago, Troo said: I did imagine when a player hit the arbitrary HP level they would stop, emote and then transport back to base if they wished to continue (or something along those lines). Just something a touch more civil. There is nothing to force that though. That would rely on the "defeated" player to go "okay, you win, I'll withdraw and wait to heal up" rather than go "I'm invincible! Muahahahahaha!" until all the involved players are just pointlessly wailing on each other for not being able to be defeated and any healer PvP'ers find they have no reason to exist. And this is further complicated by PvP zones having mobs that follow normal PvE rules while players are all in PvP mode, and now no longer at risk of being defeated by the PvE mobs in the zones. (Edit: And considering how many PvP'ers I've met that defined never having lost a match as throwing up a PFF and escaping back to base, now no longer having to worry about having to hosp' and maybe having to admit defeat in the face of the still mostly full health bar PvE'er versus their now near dead PvP character, we will suddenly have "I rock as a PvP'er for never been defeated" PvP'ers everywhere (up to however many PvP'ers there may actually be in the game...) because they can't actually be defeated by hitting 0 HP and getting the port to hosp' window.) Edited 15 hours ago by Rudra
Troo Posted 15 hours ago Author Posted 15 hours ago @Rudra It's just moving defeat from zero hit points to something other than zero. A gentler defeat level. (it's all an illusion anyway) Troo jumps up and down excitedly pointing: You just gave an in-game example of something similar happening when the npc's went from targets to allies. We have %HP triggers for text, spawns, actions, it's right there. What's possible, what's not possible. I'm just offering a totally unreasonable suggestion that I feel would make player-vs-player more civil as opposed to @Ghost relentlessly teabagging my dead corpse. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Darmian Posted 14 hours ago Posted 14 hours ago I'm gonna refer to my Sporting/WWE style suggestion in the other thread. Treating it as sport imposes rules. Three strikes and you're out and so on. Now how a shard would build a league, build teams, all that whatever, Weekend games, that's a whole other ball game! 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) | Give Me Liberty (Arc id 69444) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
lemming Posted 14 hours ago Posted 14 hours ago As presented, sure. We have several instances in the game where an NPC gives up. It would be for the player, and they could have a popup that is just the options listed. Opposing player wouldn't even need to be prompted since it would just be a defeat from their end. Similar to how (Castillo ports out in Market Crash, etc...) I'd suggest two other options: Ok, you win (port to hosp or base) Do a dramatic death (options such as ghoul spawm, regular ragdoll, others?) 1
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