Andreah Posted 13 hours ago Posted 13 hours ago 16 minutes ago, Uncle Shags said: Now I don't know what to think. I thought I needed to increase my defense, I just went back and tested and it made no difference. I thought +5s were way harder, I just went back and tested and now I can't even tell anymore. AFTER taking a pretty strong stance that it was waaay harder. I feel like I'm taking crazy pills... Here's the relevant chart from the Attack Mechanics page in the wiki. Notice that at +5 the ToHit modifier is the same as at +4. Only when the mob is SIX levels higher than you plus your level shifts, does it get more ToHit and thus raise the Soft-Cap for you. From even level up to +5, it is getting some incremental accuracy, but not to hit. It will be very slightly more able to hit you and do a little more damage when it does, but those will be hard to notice, unlike a higher softcap. If a player were just barely softcapped at +45% defense, and then suddenly all the mobs got 5% more ToHit, they'd be (roughly) hitting you twice as often -- hitting you 10% of the time instead of 5% of the time. Not a big deal against one opponent, maybe, but if you are surrounded then having the incoming DPS, controls, and debuffs that land double up might hurt a bit more. 1
macskull Posted 2 hours ago Posted 2 hours ago 11 hours ago, Uncle Shags said: All I can say is I hope they make it hard. The way modifiers are affected by level differences means the critters themselves won’t really provide any meaningful additional challenge. The biggest problem to “solve” when fighting up-leveled enemies is ensuring you have enough acc/tohit to reliably land attacks because you’ll need to land a lot more of them to defeat a target. Like you can see in the below image, the modifiers for higher-level critters attacking you don’t go up all that much as their level goes up, but your stats for attacking them drop like a rock. 1 1 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Troo Posted 1 hour ago Posted 1 hour ago 1 hour ago, macskull said: The biggest problem to “solve” when fighting up-leveled enemies is ensuring you have enough acc/tohit to reliably land attacks because you’ll need to land a lot more of them to defeat a target. exactly. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
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