Developer Captain Powerhouse Posted 8 hours ago Developer Posted 8 hours ago We are at a point where we are not changing any aspects of the powers that require a power or note description change. This means the attune bonus is not changing until after launch. Attune [Sonic Clap] is not being treated as a single target attack but an AoE one. I know some players will toss cones in ST chains, but any tweaks to the power will be focused on its AoE and like noted above it's not likely to happen until things go live. Although alternate animations are not out of the table, don't expect punches. At most only expect lay of hands/shouts for this set, but that is not likely to be part of the launch release. I don't make these schedule calls, but leadership does get to force us to stop at some point and focus exclusively on bug fixes/minor tweaks for things to get done and us not to iterate on things in perpetuity. Note I am not saying feedback is not welcomed, we are still looking at design feedback and it will be considered for the first post-launch update. 1 2 1
Captain Fabulous Posted 7 hours ago Posted 7 hours ago 3 hours ago, WindDemon21 said: Sure thing! 1. Sonic Thrust: Animation/sound is good, but should still not be required to get the effect out of attune. Recharge is a bit fast, but this is ok as a "get now respec out later power", but if it's still required for attune (which it is to get the increased DOT which is much stronger than the 10% damage boost), that wholly breaks that and it becomes a crap power. 2. Strident Echo: Great power, does what it's supposed to do, Only issue is cast time is a little long for the lower recharge/damage value. Should be closer to 1.3s. 3. Attune: Cast time is too long for what it does to use in an attack rotation, so it becomes a "use once only for every target" power. As a toggle, it's also terribly annoying, but this is known, so hopefully they'll figure out how to make it work as a click, but then it still has the same issues i just mentioned. This power should still just be a self-toggle, that grants the addtional DOT on a target done with any sonic melee powers, similar to a guaranteed brimstone armor, with obvoiusly less DOT on the aoes, due to more of the single target DOT"s stacking higher. It's current iteration, on a scrapper at least, also seems like a lot less damage coming off it as well than before. With most intending to skip sonic thrust or strident echo as well, it also makes this power now pretty much a 2nd "must" skip. 4. Sonic Clap: Love the animation, and the cone is nice BUT, the cone is also too large for the power at the same time especially for an 8s recharge power with only a 5 target cap. It seems like a very clear case of "lets think of the most way we can make this power not work for procs." As is, the power should be on a 12 or 14s recharge, with a 10 target cap. It also has atrociously bad knockdown chances, only at 20%, even though it's similar power hand clap is a 100% knock rate. This power SHOULD be a 100% knockdown rate given what the power is similar to hand clap, but at least a 60 or 75% rate is what it should have if not 100%. It's fast recharge spamming also gets kinda annoying sound-wise as well, so having it on a longer recharge would also be another good reason to increase the rech/damage scalar. A cone size reduction is more than fine also, like 120degrees/10ft to still keep large but not, overly large where it borders on pointless for the amount of targets it's hitting. Bug: It's also still knocking back where it should be knocking down for some reason as well. 5. Sandman's Whisper: Power animation/sound is fine, secondary effect is good, but the power is on way too short of a recharge. the set already has 3 ST attacks that are 6 seconds or less, and another attack in earsplitter. This power should have a 12s recharge with increased matching damage to give the set more big hitters. (should be moved up in tier as well to tier 5. Bug: it's not sleeping enemies even if the attack misses. Sleep is supposed to be autohit even if the damage doesn't hit. 6. Confront: Standard power, still the forever skip on the melee set. 7. Sound Booster: Standard power, does what it's supposed to 8, Deafening Wave: Good stats. Nothing wrong with the power, though it's at too high of a tier IMO, but if proper adjustments on sonic clap are made then it is tolerable. 9. Earsplitter: Fine with the animation, though it should have a hand alternate animation. Stats are good. So what you're saying is there's something wrong with every power and there nothing about the set you like, LOL. Don't ever change, dude. 😂😂😂
Developer Captain Powerhouse Posted 6 hours ago Developer Posted 6 hours ago 1 hour ago, Captain Powerhouse said: Attune is not being treated as a single target attack but an AoE one. I know some players will toss cones in ST chains, but any tweaks to the power will be focused on its AoE and like noted above it's not likely to happen until things go live. Typo: I meant Sonic Clap
Captain Fabulous Posted 6 hours ago Posted 6 hours ago Been putzing around with the set for a few hours on an EA/SM tank. It's fine. Attune flows better than it did last time I played on Experimental, tho I did notice it's lost its up-front damage. Not sure if that's WAI. It took a little bit to find the set's rhythm but once I did it felt good. Two strong single target attacks and 2 large AoEs give it a nice mix of abilities. If I have one criticism to make is that I think the % chance of KD and disorient in Sonic Clap should be bumped up a bit. Too many times I've used it on a large group of critters and not a single one was knocked down or disoriented. Along the same lines is the migraine effect. I really wasn't paying too much attention as to how many critters were actually subjected to it, but it didn't feel like it was a lot. And heck while I'm at it I'll toss in that the sleep in Sandman's Whisper seems really short, especially against higher-level critters. I know all these are secondary effects and aren't going to be all that strong, but since the effects are all different you can't stack them like you can in most sets. In this way it's a lot like Super Strength, but in comparison they feel a lot weaker. Gonna try the set on a SM/EA Scrapper and see how it compares.
gameboy1234 Posted 6 hours ago Posted 6 hours ago 2 hours ago, BrandX said: Animations are fine to me. ATTUNE however could use a fix in location, as it feels a little less a scream and more mental with it's location, but maybe that's just my character. The animations are fine, but long term I wouldn't mind seeing alternate animations. One set that's all punching, like hitting people with your sonic fists, and one other that's all hand based but might be more "wiggle your fingers at them", sort of like Kinetic Melee, which might imply some other type of power besides just punching.
UltraAlt Posted 3 hours ago Posted 3 hours ago On 11/11/2025 at 5:34 AM, UltraAlt said: The default for the FX is all white. Please don't do that. Some of us have light sensitivity, and it is blinding and can be like stick in the eye. Better. Thanks. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
robobl4de Posted 1 hour ago Posted 1 hour ago 11 hours ago, Captain Powerhouse said: Seems Faultline decided to patch earlier so.... fix might be in brainstorm right now. Ok so tested Stalker (Ill get to testing other ATS later unless someone wants to help out before me) Stalker Chance to Hide ATO is still getting cancelled/spent by attune dot tick (Not fixed). T1 (Not fixed): Spoiler You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time (CRITICAL). You hit Vanguard MDC with your Sonic Thrust for 17.91 points of Smashing damage. You hit Vanguard MDC with your Sonic Thrust for 17.91 points of Energy damage. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time (CRITICAL). You hit Vanguard MDC with your Sonic Thrust for 17.91 points of Smashing damage. You hit Vanguard MDC with your Sonic Thrust for 17.91 points of Energy damage. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time (CRITICAL). You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. T2(Not fixed, bugged in different way?!) As combat log shows, i turned off attune after using T2, and the T2 kept the dot going as the source of it for 14-16 seconds varied: Spoiler You hit Vanguard MDC with your Strident Echo for 5.18 points of Energy damage over time. You hit Vanguard MDC with your Attune for 4.71 points of Energy damage over time. Shutting off Attune. <- I TURN OFF ATTUNE HERE You hit Vanguard MDC with your Strident Echo for 5.18 points of Smashing damage over time. You hit Vanguard MDC with your Strident Echo for 5.18 points of Energy damage over time. Attune is recharged. You hit Vanguard MDC with your Strident Echo for 5.18 points of Smashing damage over time. You hit Vanguard MDC with your Strident Echo for 5.18 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. Strident Echo is recharged. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. You hit Vanguard MDC with your Strident Echo for 4.71 points of Energy damage over time. Since 3 of these issues need fixing if i can ask to clarify, when you toggle on Attune, using T1 or T2 is the Attune's dot supposed to become stronger for 16 seconds after using these two attacks so Attuned dmg scale is supposed to be 0.3 or one of these can improve it once to 0.2?
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