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Sentinels, Don't Sleep! (Coordinated Targeting)


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Posted (edited)

Sentinels, Don't Sleep on what will become on of your most popular and well regarded powers -- Mace Mastery: Coordinated Targeting.  Think of it as a super Tactics.  With the upcoming +5 to +7 difficulty levels, that super advantage will become well appreciated.  Here is a comparison between Tactics and Coordinated Targeting:

Quote

Characteristic      Tactics              Coordinated Targeting
Available            14                  41
Area of Effect       60 ft, <= 25 ally   25 ft, <= 16 ally
Base Cost            0.39/sec            0.78/sec
ToHit                10%                 5%
Accuracy             ---                 20%
Perception Res.      36.33% *            48.55%
Perception Rad.      48.4                50%
Resists              42.38% Terrorize    ---
Resists              42.38% Confuse      ---
Protects             3.63% Confuse       ---

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* Perectiption Radius for Tactics doesnt show in Combat Attributes, but is listed in Info.

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Apologies for formatting.  In a true fixed width font, the columns align, but even the "fixed width" fonts in this forum have thin spaces, which throws everything off.

While Tactics has several advantages, particularly if your Sentinel stays far from the center of action.  Its 25-foot area of effect would seldom help the melee guys.  But if you don't mind being up close and personal, its 20% shared accuracy will be a major benefit.  Yes, its ToHit is significantly smaller, but the direct accuracy gain heavily outweights ToHit.  Since this is a high-end power, and all Sentinels have excellent Stamina gain anyway, the doubled base cost becomes inconsequential wiht a smart build.

 

That said, if  you have room for both powers, and you don't mind the additional endurance load, you can take both!  Help your team hit every +7 foe 95% of the time.

 

Note that Coordinated Targeting is quite similar to the Energy Mastery: Focused Accuracy power available to most melee characters.  The difference is that the Sentinel version is shared, while the melee version only effects the player who has it.

Edited by cohRock
added power name to title

-- Rock

  • cohRock changed the title to Sentinels, Don't Sleep! (Coordinated Targeting)
Posted

So I was going to come here to say you were wrong and say more To Hit will out-value the mixed To Hit/Acc, but no, you are correct if we were to look at stat weights.

 

image.thumb.png.1427c9ff0840049efa4a4ed7a3a8dd83.png

 

Oh look, stat weights.

 

Anyway. Weights for accuracy will hold until you hit cap at 95%. Also Anyway, I'm looking at adding stat weights to my sheet. Seems kind of dumb with the way enhancements work, but the leg work is done.

 

  • Like 1
Posted
On 11/13/2025 at 12:45 PM, cohRock said:

Sentinels

 

I'm pretty sure Sentinels have better perception than any other archetype, and I'm assuming that, even if your character is blinded, they can still target through a Sentinel and attack they target that they have targeted.

 

"Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs" - https://homecoming.wiki/wiki/Sentinel

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
5 hours ago, UltraAlt said:

 

I'm pretty sure Sentinels have better perception than any other archetype, and I'm assuming that, even if your character is blinded, they can still target through a Sentinel and attack they target that they have targeted.

 

"Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs" - https://homecoming.wiki/wiki/Sentinel

Regardless of how good a Sentinel's perception and ability to hit are, the primary gain of Coordinated Targeting is that you are sharing the 20% accuracy gain to your teammates.  Do any other powers even do this?

-- Rock

Posted
12 hours ago, cohRock said:

Do any other powers even do this?

 

I don't know about powers that share with your teammates.

But I do know if you target through another character, and they can "see" the target then your attacks can hit their target.

So if your team can't see a target and there is a sentinel on the team, it is likely that the sentinel can see the targets ... and, if the team targets through them, then they can attacks the sentinel's targets.

 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

That acc is unenhanceable, though, right?  They get 10% tohit w/ tactics, which can become about 15% w/ enh's, and IIRC tohit is a lot better than acc, and if you're having end issues to begin with, that extra cost really matters...

Posted (edited)

So I added 10% global damage to have a static number to weigh against that wasn't a proc. This is more for the sheet in general and not for this specific instance.

 

image.thumb.png.5ea401e3aebc0e90c2a90e10a70e2ba1.png

 

The raw weights are their TotalDamage - BaseDamage divided by whatever their value was. Weights are: RawWt * (1 / Global%DmgRawWt). Those values are then multiplied by whatever % the ability/enhancement gives. I have no idea how people would intend to enhance either of those abilities, I would probably just put a single EndRed in there an move on, so I just put a single +5 IO in there for 31.88% increase to cover some kind of To Hit increase for arguments sake. I pushed those through the weights and got a result that still showed Coord'd Targeting ahead, but close, so I did 2 of those IOs and Tactics pulls ahead slightly. So yes, if you're investing slots into Tactics, it will pull ahead eventually.

 

I guess at the end, if you don't plan to invest heavily in slotting, go Coord'd Targeting. If you intend to put the whole Gaus set in there, go Tactics.

 

Update: I implemented taking mobs to +7, went to +6 for the +1 level shift, and well...

 

image.thumb.png.df5b8af7dcc06fcfb4534e8dff9e8264.png

 

At incredibly low chance to hit, adding more raw To Hit is never not going to be better.

Edited by Underfyre

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