ZamuelNow Posted Tuesday at 05:05 PM Posted Tuesday at 05:05 PM Quote Architect Entertainment Architect Entertainment enemies have been extended up to a cap of 55. Added Enemies Page 3's Tsoo additions added to AE. Added Maps Map "Containment Tech Lab" added to AE map offerings. Map "Inactive Tech Lab" added to AE map offerings. Map "Port Oakes - Docks & Ship" added to AE map offerings. Map "Port Oakes - Fort Hades" added to AE map offerings. Map Fixes Fixed missing beacons generator on the lowest floor of the 'Rikti Space Station' map. The biggest and most obvious thing is the difficulty cap raise, particularly in how it'll effect Dev's Choice. I can't test this myself but to my understanding the process for updating a Dev's Choice is to start an in game petition requesting the change (level cap raise, typo fix, fixing bugged contacts, etc), wait for the response, if approved you make the changes, let them know you're done, and they'll reinstate the Dev's Choice award. If anyone is going to do this, please update us with the correct process. On to other things... Containment Tech Lab and Inactive Tech Lab have spawns near the front so be careful. Containment Tech Lab does not have working jail code. Port Oakes - Fort Hades actual displays the Mission Exit on your map. Also, Any-Back seems to be roughly at [-3364.3 321.1 -1088.7] which is a good singular spot since it's a single spot and it's the highest elevation spot that's walkable. Port Oakes - Docks & Ship seems to have proper Front/Middle/Back despite being partially outdoors. The transition indoors is marked on the map. While we'll certainly discuss things among ourselves, if you like the things in the patch, certainly let the devs know. AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Consideration of Knowledge [65341]
Darmian Posted Tuesday at 05:50 PM Posted Tuesday at 05:50 PM My issue isn't the maps. It's not enough maps. Those 4 aren't nearly enough. As for the Dev Choices? I'll check as soon as I can. AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) | Give Me Liberty (Arc id 69444) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
Maris Posted Tuesday at 06:36 PM Posted Tuesday at 06:36 PM Main thing I've noticed is, unfortunately, it seems to have broken "edit custom group", whenever I click it I get a crash to desktop.
SirArthurIV Posted Tuesday at 11:57 PM Posted Tuesday at 11:57 PM I also get a crash whenever i try to add a custom enemy to a new enemy group. Something broke in there.
ZamuelNow Posted Wednesday at 06:39 PM Author Posted Wednesday at 06:39 PM Been trying to figure this out to add to bug reports. Other ways of editing arcs seems to work fine. AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Consideration of Knowledge [65341]
SirArthurIV Posted Wednesday at 09:56 PM Posted Wednesday at 09:56 PM (edited) Okay, I can create new enemy groups but not edit them. I can custom units to them through the character editor, but if I add a custom character to a new group it crashes. I CAN add non-custom entities to a new group. Edited Wednesday at 09:59 PM by SirArthurIV
Clave Dark 5 Posted 4 hours ago Posted 4 hours ago Any news on this? Was a bug report filed? Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Ankylosaur Posted 2 hours ago Posted 2 hours ago On 11/25/2025 at 12:05 PM, ZamuelNow said: e. I can't test this myself but to my understanding the process for updating a Dev's Choice is to start an in game petition requesting the change (level cap raise, typo fix, fixing bugged contacts, etc), wait for the response, if approved you make the changes, let them know you're done, and they'll reinstate the Dev's Choice award. If anyone is going to do this, please update us with the correct process. On to other things... I did this in the past, and yes it is the process. Unfortunately, I accidentally clicked Unpublish instead of Edit, stupidly confirmed it, and lost the 850 or so plays on Adventures in Wonderland. So be careful. 🙂 AE Arcs: Search for @Ankylosaur * denotes Dev's Choice Adventures in Lit: Adventures in Wonderland - 25-54* | Adventures in Oz - 40-54 | Adventures in Neverland - 45-54 Notable One-offs: Rularularian - 41-54* | The Serpent Beyond the Horizon - 46-52* | Robolution - 25-34* | The Genesis & Geneticists of The Coming Hamiggedon - 41-54* | Spycraft and Spidermen - 40-47 | Return to Faultline - 40-54 | The Coming Storm: Menders' Game - 45-50 Post-Praetoria Series: All That Glitters: Gold Brickers, Mooks, & Praetorian tech proliferation - 9 Arcs | All That Glimmers: First Warders relocation in Astoria, the Mu, & Praetorian magic - 9 Arcs | All That Glints: The Awakened, The Council, & psionics after Mr. G and Striga collapse - 3 Arcs | All That Glows: Nictus & 5th Column after the Nictus schism/Striga collapse - 3 Arcs* | All That Gleams: Epilogue (Neo Tokyo) - 1 Arc | Escape Praetoria: Escape Praetoria post Cole/Diabolique - 3 arcs | Monkey Fight Club: Syndicate & more, post Glitters - 2 arcs
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