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Posted

This is my Plant/Nature Controller. I'm over slotted for S/L resist and very solid for Fire/Cold/Toxic. VERY close to S/L defense cap, as well, over 100% resistance to most forms of Mez and 150% Recharge bonus with my Alpha and Hasten. I'm sure the build can be tweaked but it feels pretty great, even if it mostly doesn't do much direct damage. The general plan here is Seeds, then go hover over the melee types and let Entangling Aura plus my ST hold deal with anything still moving. Seeds can be a "twice per spawn" attack. I never feel like I'm waiting on it. The Lockdown Proc in Entangling Aura does a lot of heavy lifting for me.

 

This clearly isn't a solo or farm build, but it's credible for living through the alpha from an x8 spawn and will definitely keep a team alive and moving forward.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rite of Spring: Level 50 Natural Controller

Primary Power Set: Plant Control

Secondary Power Set: Nature Affinity

Power Pool: Speed

Power Pool: Flight

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Strangler

  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance
  • (40) Apocalypse - Chance of Damage(Negative)

Level 1: Corrosive Enzymes

  • (A) Accuracy IO
  • (39) Recharge Reduction IO

Level 2: Roots

  • (A) Ragnarok - Damage/Recharge
  • (34) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown
  • (46) HamiO:Endoplasm Exposure

Level 4: Regrowth

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (5) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Heal/RechargeTime
  • (34) Preventive Medicine - Heal/Endurance

Level 6: Wild Growth

  • (A) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (7) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Endurance/RechargeTime
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused/Recharge
  • (9) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (9) Coercive Persuasion  - Confused/Endurance
  • (11) Coercive Persuasion  - Contagious Confusion
  • (11) Coercive Persuasion  - Accuracy/Recharge
  • (43) Malaise's Illusions - Chance of Damage(Psionic)

Level 10: Spore Cloud

  • (A) Discouraging Words - To Hit Debuff
  • (13) Discouraging Words - To Hit Debuff/Recharge
  • (13) Discouraging Words - To Hit Debuff/Recharge/Endurance

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 14: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (43) Karma - Knockback Protection
  • (46) Freebird - FlySpeed

Level 16: Lifegiving Spores

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (17) Preventive Medicine - Heal/RechargeTime
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge

Level 18: Vines

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (19) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Superior Will of the Controller - Endurance/Recharge
  • (21) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (23) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Wild Bastion

  • (A) Preventive Medicine - Heal/RechargeTime
  • (21) Preventive Medicine - Heal/RechargeTime/Endurance

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 26: Carrion Creepers

  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (27) Gravitational Anchor - Accuracy/Recharge
  • (27) Gravitational Anchor - Immobilize/Recharge
  • (29) Gravitational Anchor - Immobilize/Endurance
  • (29) Gravitational Anchor - Chance for Hold

Level 28: Rebirth

  • (A) Healing IO

Level 30: Fly

  • (A) Flight Speed IO

Level 32: Fly Trap

  • (A) Brilliant Leadership - Accuracy/Damage
  • (33) Brilliant Leadership - Damage
  • (33) Brilliant Leadership - Accuracy
  • (33) Brilliant Leadership - Accuracy/Damage/Endurance

Level 35: Entangling Aura

  • (A) Unbreakable Constraint - Hold
  • (36) Unbreakable Constraint - Hold/Recharge
  • (36) Unbreakable Constraint - Endurance/Hold
  • (36) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (40) Lockdown - Chance for +2 Mag Hold

Level 38: Overgrowth

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 44: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge

Level 47: Tough

  • (A) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
  • (48) Aegis - Psionic/Status Resistance

Level 49: Weave

  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
  • (50) Kismet - Accuracy +6%
  • (50) Reactive Defenses - Scaling Resist Damage

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalesence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod

Level 50: Spiritual Core Paragon

Level 50: Void Radial Final Judgement

Level 50: Control Core Embodiment

------------

 

 

 

 

Posted

Thank you very much for doing this!

I would be interested in how you would slot things with just IOs. I don't farm or get power leveled or use double XP, so the road is a slow one and I will be using IOs pretty much from 22 to 50.

Do you have any suggestions how to slot the powers? Anything you would skip? Anything a MUST take?

 

Thank you for your help....

Posted

The 2x Preventive Medicine, 2x Doctored Wounds is really handy. I have multiple inf capped toons so my build was kind of expensive all along but I'd beg, borrow or steal whatever it took to get at least those two Resistance +Def Uniques and the ATO set that grants +Recharge. If it's just too far out of reach, at LEAST pay the 2M for the Lockdown Proc.

Leveling, I used my ST hold and my AoE immob as attack powers and kept Gabriel's Hammer and Envenomed Daggers (P2W temp powers) handy for tough fights.

 

A big problem I have is remembering when I'm highly defensive and when I'm not, but by around level 40 I was pretty close to caps. If I had been diligent about the build order.                           

 

Posted

Oh and I skipped Spirit Tree because I didn't want another anchor heal over time, the AoE sleep because I wasn't using it often and the single target immobilize because it's a single target immobilize. The Rez in Nature is iffy; that could've been an attach from Mace Mastery later in my build. And to be honest, the Boxing/Tough/Weave set is a big investment in slots that only works because I put a bunch of money in IO sets to get the late-game Defense and Resistance to the point where it's worthwhile.

 

I can tank pretty much everything but Longbow, Arachnos and Incarnate mob types, even at +4, so long as I know I'm going to do it. I feel like I don't do damage but since everything winds up confused and/or held, it doesn't matter how long it takes my pets to kill stuff. It's also not a big deal if I go lock down a spawn and wait for the team to catch up.

Posted

Thank you for responding!

Using JUST standard IOs, no funky sets... How would you slot Strangler, Roots, Regrowth and Wild Growth?

Accuracy, Damage only in the holds? A single heal in the other two? Do you slot for confusion duration in the Spores power?

 

What do you think?

 

Thank you for your ideas....

Posted

This is helpful for me as I'm running Plant/Nature and finding it really hard to not take all of the powers (which means slots are really tight).  I agree that you can skip the ST immobilize, the sleep, and the tree (Lifegiving Spores is much better, as far as I can tell). 

 

It plays like a healer that also has a lot of control, which I like a lot. 

 

In any case, I think I'm going to try out a fairly similar build, but without Boxing/Tough/Weave.  Obviously more squishy, but those powers are pretty boring and expensive.

Posted

So, Entangling Aura WITH the Lockdown Proc is worth it?  I almost never use Choking Cloud on my Rad Defender, such as it is.

 

I think that it is, but with such high defensive stats, I can handle hanging out with the melee types well enough to let it pay off. On my Rad/Dark Defender, I took Choking Cloud and also used it very seldom. Now it's an always on sort of thing. Giving a pass to the fighting pool and all the stat improvements that gives me, I'd probably rethink the Hold Aura as well.

 

i will say that it makes you a tiny god for that five minute part of the BAF where everybody wants extra controls though.

Posted

Thank you for responding!

Using JUST standard IOs, no funky sets... How would you slot Strangler, Roots, Regrowth and Wild Growth?

Accuracy, Damage only in the holds? A single heal in the other two? Do you slot for confusion duration in the Spores power?

 

What do you think?

 

Woof.

I'd probably slot three of the P2W Damage/Recharge IOs + 2 Acc and 1 EndRed in Vines (or better yet, two Acc/End/Immob IOs from a set) You will spam that constantly and like all AoE immobs it costs too much. You'll wind up with something like 50% Damage/Recharge/Acc with standard IOs though and that's pretty solid.

Roots? On a Plant that's a damage power moreso than a hold. 2 dam, 2 acc, bare minimum. MAYBE 2 Hold. With IO sets, 2 Dam/Recharge, 2 Acc/Hold. Also you might like to know that the HOs for Acc/Mez and Dam/Mez are VERY affordable, like 100k apiece. I guess the people picking those up from Hami Raids are pretty disappointed since some of the HOs sell for 30M+.

Regrowth is a toggle so probably just 3 Heal 1 EndRed.

Wild Growth probably 2 Heal 2 Recharge.

 

Posted

My plant/nature controller is in her low 30s and finally has her Fly Trap.  A couple of notes which are probably strictly useful for lower levels (and will get overshadowed by IO set bonuses in several of these cases):

 

1) Seeds of Confusion is a great power.  Slot it for accuracy and recharge so you can use it on every spawn. 

 

2) Lifegiving Spores has an endurance component that is super-useful while leveling.  Slotting it to increase the endurance modifier is very welcome on teams (and is a lot more useful than the health regen, really). 

 

3) Wild Growth's +resist component is more important than the rest of it while lower level (since very few people are near the cap).  Slot it for resist damage and recharge reduction.  You can achieve near-perma with level 25 recharge reduction IOs.   

 

4) Vines and Carrion Creepers are both great, but suffer from really long recharge times.  Slot them heavily for reducing.  Vines also definitely wants accuracy.  Also, you probably want to add a /bind to make creepy tentacle references when you use Creepers.  What?  That's just me?

  • 4 weeks later
Posted

How critical is the Mace Mastery to making this build work?

 

Could I go Primal Forces instead for Conserve Power? Is that even needed at late levels? Is END ever an issue?

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