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Radiation Melee secondary?


Papaschtroumpf

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I have never played RM and it seems to have some interesting mechanics.

RM/Dark seems popular here but I was thinking RM/Elec for no reason I can identify

I've never played /Dark on melee before, does it hide your costume? (I'm guessing you can set it to minimal effects anyway)

 

Anyone playing RM/Elec? Is it any good? any sample build?

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Yeah, Dark Armor was (and is) infamous for blotting out your character with a combination of multiple armor effects and stealth, and thankfully that can be turned off.

 

Can't say much for Rad Melee first-hand, but Electric Armor has a pretty good suite of powers in it: A self-heal, endurance recovery, +recharge, endurance drain resist (i.e. Carnies and Sappers basically do nothing to you), and you're gonna cap energy resist without really trying.  Toxic and negative energy are gonna be problems, though, and while you have -slow resist you don't have -recharge resist, and your immobilize and knockback protection require you to be on the ground for them to work, so superjumping through an area with snipers is gonna result in you getting knocked on your ass.  Smashing and lethal resists are kind of on par with other "elemental" resist sets - that is to say, hovering around 40% or so - so I'd recommend picking up Tough, which you can easily do these days.

 

For what it's worth, though, Rad Melee seems like the kind of set that works with basically anything, insofar as it doesn't depend heavily on having a lot of recharge or recovery.

As a Scrapper main I eat a steady diet of crayons and glue to keep my wits sharp and my reflexes honed.

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I have a Rad/Rad brute and he works out like a dream. The free recharge from beta decay is very nice, and ground zero is a nice addittion to my attack chain to melt hordes.

"Titan/Bio scrappers are the stealthiest toons in the game."

 

"How's that possible? They don't have any inherent stealth and you'd never take concealment pool powers on them!"

 

"You see; they're perfect at stealth because nobody will notice if there's nobody to notice."

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I have both a Rad/Bio and a Rad/Fire brute. Both do incredibly well and both have great synergy.

 

Rad/Bio teams up to great debuffs: -def and -res. Rad/Fire is just lots of AoE fun. /Elec sounds like a good pairing since you can replinish endurance, but I would imagine /Dark might be a bit too much of an end hog to go with Rad/.

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Anyone playing RM/Elec? Is it any good? any sample build?

My main at the moment is a Rad/Elec set up to tank.  It is pretty close to unkillabe aside from a lucky 2 shot from Bobcat in Tin Mage Tf and Hamidon in LGTF.  I tanked Recluse in Stf, and can survive for hours in the AE fire farm.  While my Hybrid incarnate is up nothing can kill it with an emphasis on nothing.

 

It's very fun, the heavy ST attacks are slow but feel very powerful and you have to use strategy in targeting sometimes or you might corpse bomb.  Aoe is awesome, and secondary effects are good..

 

I'll post a build up when I get to a computer.

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I have a Rad/Rad brute and he works out like a dream. The free recharge from beta decay is very nice, and ground zero is a nice addittion to my attack chain to melt hordes.

I'll second this.

 

Rad Armour is very, very good. As well as being a generic resistance set, it has an ally heal, two damage powers, three endurance boosting powers and a recharge reduction aura that would be good enough to without it. You can't go wrong with rad/rad.

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I have a Rad/Rad brute and he works out like a dream. The free recharge from beta decay is very nice, and ground zero is a nice addittion to my attack chain to melt hordes.

I'll second this.

 

Rad Armour is very, very good. As well as being a generic resistance set, it has an ally heal, two damage powers, three endurance boosting powers and a recharge reduction aura that would be good enough to without it. You can't go wrong with rad/rad.

 

There's also a nifty build that has Meltdown and Rune of Protection that while neither is able to be perma'd; you can shave the recharge far enough that when one is on cooldown you just pop the other instead.  And unlike older armour sets, Meltdown's "crash" is very forgiving and with all the endurance the set gives you; can probably be easily ignored or even not noticed at all in exchange for its effect not being as dramatic as Unstoppable or Power Surge.

 

This build lets you cap out a number of resistances that normally only tankers and Kheldians could manage.

"Titan/Bio scrappers are the stealthiest toons in the game."

 

"How's that possible? They don't have any inherent stealth and you'd never take concealment pool powers on them!"

 

"You see; they're perfect at stealth because nobody will notice if there's nobody to notice."

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So Rad/Elec or Ra/Rad? which one is best?

I think Elec provides more AoEs?

Rad is probably the overall stronger set at the moment. Elec is more purely a protection set while Rad offers other utilities.

"Titan/Bio scrappers are the stealthiest toons in the game."

 

"How's that possible? They don't have any inherent stealth and you'd never take concealment pool powers on them!"

 

"You see; they're perfect at stealth because nobody will notice if there's nobody to notice."

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So Rad/Elec or Ra/Rad? which one is best?

I think Elec provides more AoEs?

Rad is probably the overall stronger set at the moment. Elec is more purely a protection set while Rad offers other utilities.

depends on what you are going up against, on test before I made either one Elec fared better against lvl 54 rikti and rad had trouble at times with a lot of them at once.

 

Elec only issue is toxic and its not as prevalent as rikti and other types like rikti, so ultimately thats why I built Elec first - I do have rad rad in the works, because its great also.

 

You cant really go wrong with either one.

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I would appreciate that. I don't promise to follow it but it's often a good place to start to understand a new combo

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Shadowstryke: Level 50 Science Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Electric Armor

Power Pool: Leaping

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

------------

Level 1: Contaminated Strike

(A) Mako's Bite - Accuracy/Damage

(19) Mako's Bite - Damage/Endurance

(25) Mako's Bite - Damage/Recharge

(36) Mako's Bite - Accuracy/Endurance/Recharge

(36) Mako's Bite - Accuracy/Damage/Endurance/Recharge

 

 

Level 1: Charged Armor

(A) Aegis - Resistance/Endurance

(3) Aegis - Resistance/Recharge

(3) Aegis - Endurance/Recharge

(7) Aegis - Resistance/Endurance/Recharge

(37) Aegis - Resistance

(46) Aegis - Psionic/Status Resistance

 

 

Level 2: Lightning Field

(A) Multi-Strike - Accuracy/Damage

(19) Multi-Strike - Damage/Endurance

(40) Multi-Strike - Damage/Recharge

(43) Multi-Strike - Accuracy/Endurance

(43) Multi-Strike - Accuracy/Damage/Endurance

(50) Multi-Strike - Damage/Endurance/Recharge

 

 

Level 4: Conductive Shield

(A) Unbreakable Guard - Resistance

(5) Unbreakable Guard - Resistance/Endurance

(5) Unbreakable Guard - RechargeTime/Resistance

(7) Unbreakable Guard - Resistance/Endurance/RechargeTime

(37) Unbreakable Guard - Endurance/RechargeTime

 

 

Level 6: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

(50) Reactive Defenses - Scaling Resist Damage

 

 

Level 8: Radiation Siphon

(A) Superior Unrelenting Fury - Accuracy/Damage

(9) Superior Unrelenting Fury - Damage/RechargeTime

(9) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime

(13) Superior Unrelenting Fury - Damage/Endurance/RechargeTime

(36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime

(46) Superior Unrelenting Fury - RechargeTime/+Regen/+End

 

 

Level 10: Static Shield

(A) Unbreakable Guard - Resistance/Endurance

(11) Unbreakable Guard - RechargeTime/Resistance

(11) Unbreakable Guard - Resistance/Endurance/RechargeTime

(13) Unbreakable Guard - Endurance/RechargeTime

(39) Unbreakable Guard - Resistance

 

 

Level 12: Fly

(A) Flight Speed IO

 

 

Level 14: Fusion

(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

(15) Gaussian's Synchronized Fire-Control - Chance for Build Up

 

 

Level 16: Grounded

(A) Gladiator's Armor - TP Protection +3% Def (All)

(17) Impervious Skin - Status Resistance

(17) Steadfast Protection - Resistance/+Def 3%

 

 

Level 18: Irradiated Ground

(A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

 

 

Level 20: Lightning Reflexes

(A) Run Speed IO

 

 

Level 22: Boxing

(A) Kinetic Combat - Knockdown Bonus

(45) Kinetic Combat - Damage/Recharge

 

 

Level 24: Hasten

(A) Recharge Reduction IO

(25) Recharge Reduction IO

 

 

Level 26: Devastating Blow

(A) Superior Brute's Fury - Accuracy/Damage

(27) Superior Brute's Fury - Damage/Recharge

(27) Superior Brute's Fury - Accuracy/Damage/Recharge

(31) Superior Brute's Fury - Damage/Endurance/RechargeTime

(34) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge

(42) Superior Brute's Fury - Recharge/Fury Bonus

 

 

Level 28: Energize

(A) Doctored Wounds - Heal/Endurance

(29) Doctored Wounds - Endurance/Recharge

(29) Doctored Wounds - Heal/Recharge

(31) Doctored Wounds - Heal/Endurance/Recharge

(31) Doctored Wounds - Heal

(34) Doctored Wounds - Recharge

 

 

Level 30: Tough

(A) Unbreakable Guard - Resistance

(34) Unbreakable Guard - Resistance/Endurance

(37) Unbreakable Guard - RechargeTime/Resistance

(40) Unbreakable Guard - +Max HP

(42) Unbreakable Guard - Resistance/Endurance/RechargeTime

(48) Unbreakable Guard - Endurance/RechargeTime

 

 

Level 32: Atom Smasher

(A) Multi-Strike - Accuracy/Damage

(33) Multi-Strike - Damage/Endurance

(33) Multi-Strike - Damage/Recharge

(33) Multi-Strike - Accuracy/Endurance

(43) Multi-Strike - Accuracy/Damage/Endurance

(46) Multi-Strike - Damage/Endurance/Recharge

 

 

Level 35: Power Sink

(A) Performance Shifter - Chance for +End

(48) Performance Shifter - EndMod/Recharge

(50) Performance Shifter - EndMod/Accuracy/Recharge

 

 

Level 38: Weave

(A) Luck of the Gambler - Defense/Endurance

(39) Luck of the Gambler - Defense/Recharge

(39) Luck of the Gambler - Endurance/Recharge

(40) Luck of the Gambler - Defense/Endurance/Recharge

(42) Luck of the Gambler - Defense

(48) Luck of the Gambler - Recharge Speed

 

 

Level 41: Superior Conditioning

(A) Performance Shifter - Chance for +End

 

 

Level 44: Physical Perfection

(A) Numina's Convalesence - +Regeneration/+Recovery

(45) Numina's Convalesence - Heal

(45) Regenerative Tissue - +Regeneration

 

 

Level 47: Hover

(A) Shield Wall - +Res (Teleportation), +5% Res (All)

 

 

Level 49: Afterburner

(A) Luck of the Gambler - Recharge Speed

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Fury

Level 1: Sprint

(A) Celerity - +Stealth

 

 

Level 2: Rest

(A) Empty

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Numina's Convalesence - Heal

(21) Numina's Convalesence - Heal/Recharge

(23) Miracle - +Recovery

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - Chance for +End

(21) Performance Shifter - EndMod/Accuracy

(23) Performance Shifter - EndMod

 

 

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Void Radial Final Judgement

Level 50: Melee Core Embodiment

Level 50: Resilient Core Paragon

Level 50: Degenerative Core Flawless Interface

Level 50: Rebirth Radial Epiphany

Level 50: IDF Core Superior Ally

------------

 

 

 

 

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