Ananke Posted July 14, 2019 Posted July 14, 2019 I'm trying to polish off the following build and could use some second opinions. I know venom grenade is a bit of a wonky choice, but it has better -tox than shatter armor, plus it's an AOE with a shorter cooldown. The goal of the build is to be decently versatile for doing stuff like AE farming and DA street-cleaning, so some tankiness is needed. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Bash (A) Superior Spider's Bite - RechargeTime/Global Toxic (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (3) Superior Spider's Bite - Damage/Endurance/RechargeTime (5) Superior Spider's Bite - Accuracy/Damage/RechargeTime (5) Superior Spider's Bite - Damage/RechargeTime (7) Superior Spider's Bite - Accuracy/Damage Level 1: Bane Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Steadfast Protection - Resistance/+Def 3% (9) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Endurance/RechargeTime (11) Unbreakable Guard - RechargeTime/Resistance Level 2: Wolf Spider Armor (A) Unbreakable Guard - Resistance (13) Aegis - Psionic/Status Resistance (13) Steadfast Protection - Knockback Protection (27) Aegis - Resistance (31) Unbreakable Guard - +Max HP Level 4: Super Jump (A) Unbounded Leap - Jumping Level 6: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Maneuvers (A) Red Fortune - Defense/Endurance (17) Red Fortune - Endurance (19) Red Fortune - Defense (19) Red Fortune - Defense/Endurance/Recharge (21) Red Fortune - Endurance/Recharge (21) Red Fortune - Defense/Recharge Level 10: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Recharge (25) Luck of the Gambler - Endurance/Recharge (25) Luck of the Gambler - Defense Level 14: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 16: Boxing (A) Empty Level 18: Tough (A) Impervious Skin - Resistance/Endurance (29) Impervious Skin - Resistance/Recharge (29) Impervious Skin - Endurance/Recharge (31) Impervious Skin - Resistance/Endurance/Recharge (31) Impervious Skin - Status Resistance Level 20: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Luck of the Gambler - Defense Level 22: Tactical Training: Assault (A) Endurance Reduction IO Level 24: Venom Grenade (A) Ragnarok - Chance for Knockdown (33) Ragnarok - Damage/Endurance (34) Ragnarok - Accuracy/Recharge (34) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Damage/Recharge (36) Ragnarok - Damage Level 26: Shatter (A) Hecatomb - Chance of Damage(Negative) (36) Hecatomb - Damage/Endurance (36) Hecatomb - Accuracy/Recharge (37) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Damage/Recharge (37) Hecatomb - Damage Level 28: Cloaking Device (A) Karma - Knockback Protection (39) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - Defense (39) Shield Wall - Defense/Endurance (40) Shield Wall - Defense/Recharge (50) Shield Wall - Endurance/Recharge Level 30: Surveillance (A) Analyze Weakness - Chance for +ToHit Level 32: Mental Training (A) Run Speed IO Level 35: Placate (A) Recharge Reduction IO Level 38: Crowd Control (A) Armageddon - Chance for Fire Damage (40) Armageddon - Damage/Endurance (40) Armageddon - Accuracy/Recharge (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Damage/Recharge (42) Armageddon - Damage Level 41: Mace Blast (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Damage/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage/Endurance Level 44: Poisonous Ray (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (45) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (46) Superior Dominion of Arachnos - Damage/Endurance/Recharge (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (45) Superior Dominion of Arachnos - Damage/Recharge Level 47: Disruptor Blast (A) Positron's Blast - Chance of Damage(Energy) (48) Positron's Blast - Accuracy/Damage/Endurance (48) Positron's Blast - Damage/Range (48) Positron's Blast - Damage/Endurance (50) Positron's Blast - Damage/Recharge (50) Positron's Blast - Accuracy/Damage Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Preventive Medicine - Chance for +Absorb (15) Panacea - +Hit Points/Endurance (45) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (17) Efficacy Adaptor - EndMod Level 50: Musculature Radial Boost ------------ ------------ http://www.cohplanner.com/mids/download.php?uc=1489&c=684&a=1368&f=HEX&dc=78DA65945B6F124114C767612BF76B29502E2DAD166811845EBC1B53B5C5D8D634A1E92BD9C0A6DD040101137DF4DD2713AD7E036BB49AA8AD1A3F81AF7E8E5613EF4F7896FF01AB6C801FF33F7366FE336766576E5FB1EFE4EF5E1492FF724569368BF30DA5B459AD358B855AA5ACA90DD375A575ABA1548C821E137D27FEEFD1CC5C52AA6AB150D7CA6AA32B4EAC3514ADAA55378A79A5BCA1B6FEEDD40D0AFB6AAD56C92CAB4A9D5AAE6E83BA3437B5BAB5D32ED455B5ECE8FC5DD436365BD4D1BF50D74A99F585F9B5E28A5252E9A7D9521B7782E42E415FB3E83EED0171531622270B439D5903E52AF30678A402EED8284DE2DC6923620112A2B2307F43DBFC1DB4FE60FE0477295742AE2C715FFB9C040631466816ED91DFC64E3B405B6A84576134183A31DDC2006B03DBD03CD4CFC4BE4C568CE1761113B2F03A990ED06767DAC03D1AD0825C611942EE3BD26CECD5A66B098BF0BBD1DFEF01835EA60F1C270F0EF8921C2942CE22424C89622EF6EC6AD3238CA4787806CF30561F0931C3E04884190565CA19448E6150771594456C093B19F3A1FD9E9C0FF14C436302152204B8E28153D8B1D849706C8E39CB9C018F4E83BAEB61CE1D4E716C8A39091E4B3213CC38F882BC84B92AE15FA2B38638EF70FC1A7CC717C1441ECC5D055F526E94AB12FD84F13E9036CADA681A6B7313C679BDE329681EFD1EB2E7890BC84D9C679E0327CF32CF304F835F69FA2472E5E4739CFAA967CC27CC6D30FD14D4AB9EE29CD463F83FFE084C6F311FB2FE00D42F49863D66DEC2F7893DE62EF335987BC37C057AE91C6479CD59AE7144EEDD6AFAE8276CAA4FC9F629B93E65A64F99ED5396E4DE5BA0BDDC175D9539488AD4512CEEDE2D6EEF5B7B6F018E7EFEAB18A47DEC8E738C776B1DA7E5E07056122BFE72386F0BD573DE07DDF7407D82F6473A0F39B6FB07281AED2A
Ananke Posted July 14, 2019 Author Posted July 14, 2019 Yeah! Just saw that. Definitely saved it. That's a lotta haste though (isn't permahasten only 90% for us, since we have a baseline 20% from meantal training?). And is cardiac necessary for farming, over musculature?
Auroxis Posted July 14, 2019 Posted July 14, 2019 The build is just about perma hasten, and along with capped res, cardiac gives us endurance stability so we can use rebirth for extra tanking we want for the toughest s/l farms.
Ananke Posted July 14, 2019 Author Posted July 14, 2019 The build is just about perma hasten, and along with capped res, cardiac gives us endurance stability so we can use rebirth for extra tanking we want for the toughest s/l farms. I've found that boosting everything with /end on it has helped a lot with my previous endurance issues, not sure if you've finished doing that on your build or not. Definitely gonna have to tweak the slotting on my build, that's for sure... EDIT: nvm, found what was messing up the stats, it was the force feedback proc
Redlynne Posted July 14, 2019 Posted July 14, 2019 I'm left wondering why you wouldn't want to use Pets as cannon fodder to soak an opening alpha for you so as to let you slip in and knock the block off a primary target for you to take down. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Ananke Posted July 15, 2019 Author Posted July 15, 2019 I'm left wondering why you wouldn't want to use Pets as cannon fodder to soak an opening alpha for you so as to let you slip in and knock the block off a primary target for you to take down. Sorry, I'm not sure I understand but I'll try to explain as best I can. Pets drag you out of stealth and the non-MM ones aren't controllable, so once you spawn them in they tend to spend the rest of the instance pulling you out of stealth while you're trying to position to crowd control as many mobs at a time as possible.
Myrmidon Posted July 26, 2019 Posted July 26, 2019 On 7/15/2019 at 6:02 AM, Ananke said: Sorry, I'm not sure I understand but I'll try to explain as best I can. Pets drag you out of stealth and the non-MM ones aren't controllable, so once you spawn them in they tend to spend the rest of the instance pulling you out of stealth while you're trying to position to crowd control as many mobs at a time as possible. Exactly. They are much better for a Soldier/Crab option than a Bane. Playing CoX is it’s own reward
Justisaur Posted July 26, 2019 Posted July 26, 2019 I'm seeing my pets die quite quickly usually, and am considering dropping them too, there's some situations they're useful, but I'm not sure they're as useful as a different power pick I'm having trouble fitting in like haste, vengeance, or frag grenade, especially since when I need them most is when they die immediately. I haven't really noticed the problem with stealth mentioned, but that might be because they died. If you just want an alpha taker, take one of the free P2W shield/buff pets and cast it, they die immediately, but will take the alpha if you were stealthed, and you'll remain stealthed since they don't attack. They also refresh almost immediately so you'll have it every spawn.
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