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Water, water everywhere, but what AT you think?


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I am trying to decide between two different AT builds. One is basically an up in your face water/atomic blaster and the other is a blow off your face water/storm corrupter..

 

I have preliminary builds for each, but need to decide which one would work best.

Then find out what can be done to make that build better.

Then spend a day trying to find the perfect name.......

that isn't already taken.

 

The first build is the blaster build:

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Next is the corrupter build:

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What do you think about each. Which one would work best in incarnate levels?

What can be done to make that build better?

and lastly,

Thanks for your time.

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To show off Water to its best advantage, make a Water/Willpower sentinel.  You'll need the endurance advantages Willpower gives you.  You will be as tough as you need to be, especially when you can reliably stay out of melee.  You get mezz protection that is solid and has no holes. 

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On 7/21/2019 at 6:59 AM, Marshal_General said:

I am already on my 3rd page of characters.

 

My problem with the corrupter version is lack of good single target damage compared to the blaster version.

already ... or ONLY?

I went to Ouroboros all i got was this lousy secret!

 

 

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Water makes the Sentinel shine most, as it exemplifies the differences between it and the other melees can't come close to: massive areas for its damage and effects compared to them, as the Sentinel won't quite make it to their level of single target slaying anyways.

However, those same advantages mean that Blaster is what makes Water shine most brilliantly, especially in large groups. Not only does it maximize the size and power of its torrential mass-"arrest" methods (higher target caps for most powers as well), but its even higher recovery rates (and a sentinel's are already pretty good) from a well slotted Sustain ensures those AoEs just keep raining down on your victims as well.

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On 7/22/2019 at 7:23 AM, Heraclea said:

To show off Water to its best advantage, make a Water/Willpower sentinel.  You'll need the endurance advantages Willpower gives you.  You will be as tough as you need to be, especially when you can reliably stay out of melee.  You get mezz protection that is solid and has no holes. 

Water/WP/Leviathan 

 

Soon, it will be the end of your Surface-dweller ways.

Playing CoX is it’s own reward

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