Jump to content

Recommended Posts

Posted

So I'm at 49 now and working towards this build that I've kind of pieced together. I like playing close to the action and am primarily a team player although I have been pressed into solo mishes when bored. I do not have access to the villain powerset so I was hoping to get some build advice without resorting to a bunch of purples. I want to be effective endgame as well. Would like some mez resistance just in case.

 

But take a look and rip it apart and put it back together if you must.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Darkscape: Level 50 Magic Controller

Primary Power Set: Darkness Control

Secondary Power Set: Darkness Affinity

Power Pool: Speed

Power Pool: Flight

Power Pool: Teleportation

Ancillary Pool: Ice Mastery

 

Hero Profile:

Level 1: Dark Grasp

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Thunderstrike - Accuracy/Damage/Endurance

Level 1: Twilight Grasp

  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge

Level 2: Living Shadows

  • (A) Trap of the Hunter - Accuracy/Endurance
  • (11) Trap of the Hunter - Endurance/Immobilize
  • (11) Trap of the Hunter - Accuracy/Recharge
  • (46) Trap of the Hunter - Accuracy/Immobilize/Recharge

Level 4: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - Recharge/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (17) Dark Watcher's Despair - To Hit Debuff

Level 6: Tar Patch

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 8: Fearsome Stare

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (13) Cloud Senses - Accuracy/Recharge
  • (13) Cloud Senses - Accuracy/Endurance/Recharge
  • (19) Cloud Senses - ToHit Debuff
  • (21) Siphon Insight - Accuracy/ToHit Debuff

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 12: Heart of Darkness

  • (A) Stupefy - Accuracy/Recharge
  • (19) Stupefy - Endurance/Stun
  • (21) Stupefy - Accuracy/Endurance
  • (25) Stupefy - Stun/Range
  • (27) Stupefy - Accuracy/Stun/Recharge

Level 14: Fly

  • (A) Flight Speed IO

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
  • (31) Impervium Armor - Resistance/Endurance
  • (33) Impervium Armor - Resistance

Level 18: Haunt

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Accuracy/Recharge
  • (34) Call to Arms - Accuracy/Damage/Recharge

Level 20: Fade

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (37) Titanium Coating - Resistance/Recharge

Level 22: Possess

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (42) Malaise's Illusions - Accuracy/Endurance
  • (42) Malaise's Illusions - Accuracy/Confused/Recharge
  • (43) Malaise's Illusions - Confused/Range
  • (50) Malaise's Illusions - Endurance/Confused

Level 24: Howling Twilight

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 26: Shadow Field

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Essence of Curare - Accuracy/Recharge

Level 28: Soul Absorption

  • (A) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (45) Efficacy Adaptor - EndMod/Accuracy
  • (46) Doctored Wounds - Heal/Recharge
  • (48) Harmonized Healing - Heal/Recharge

Level 30: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Karma - Knockback Protection

Level 32: Umbra Beast

  • (A) Edict of the Master - Accuracy/Damage
  • (37) Edict of the Master - Accuracy/Damage/Endurance
  • (39) Edict of the Master - Damage/Endurance
  • (39) Edict of the Master - Damage
  • (39) Edict of the Master - Accuracy/Endurance

Level 35: Afterburner

  • (A) Flight Speed IO

Level 38: Dark Servant

  • (A) Touch of the Nictus - Accuracy/Healing
  • (40) Touch of the Nictus - Healing
  • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (40) Siphon Insight - Accuracy/ToHit Debuff
  • (42) Siphon Insight - ToHit Debuff

Level 41: Hibernate

  • (A) Recharge Reduction IO

Level 44: Frozen Armor

  • (A) Titanium Coating - Resistance/Endurance
  • (46) Titanium Coating - Resistance/Endurance/Recharge
  • (48) Titanium Coating - Resistance
  • (50) Titanium Coating - Endurance

Level 47: Ice Storm

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Recall Friend

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Accuracy

Level 50: Spiritual Partial Radial Revamp

Level 50: Clarion Partial Core Invocation

------------

 

 

 

 

 

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

Twilight Grasp needs to hit, so it needs Accuracy.

Living Shadows is for Damage and -ToHit, not for Immobilize. If you're using it regularly, the Immobilize will easily be permanent. Slot it for damage, put the Controller Energy Orb ATO in it. Don't bother with Recharge, it recharges pretty fast anyhow.

Posted

Any particular sets I should change out? I haven't heard of the controller energy orb ato? I'm new to all this build stuff...I have looked at a lot of builds and pieced this together probably without really understanding the primary goal of each build. I should probably start with a new build honestly. Feel free to post some builds in here ;)

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

ATO stands for Archetype Origin, and each Archetype has two IO sets that are limited to being used by it (and are unique, so you can only slot each of the IOs in the sets once). Controllers and Dominators each have one IO set that includes an IO which can spawn an Orb at your location. Dominators get a Fiery Orb, Controllers get an Energy Orb... both Orbs will put out a pulsing Disorient aura around them.

 

The planned build for my DDC is:

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Nightmare Doll: Level 50 Magic Controller

Primary Power Set: Darkness Control

Secondary Power Set: Darkness Affinity

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Flight

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Shadowy Binds -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(5)

Level 1: Twilight Grasp -- ThfofEss-Acc/EndRdx/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7)

Level 2: Dark Grasp -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-EndRdx/Rchg(9), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11)

Level 4: Living Shadows -- SphIns-%ToHit(A), SprOvrPrs-Rchg/Energy Font(13), PstBls-Dam%(13), CldSns-%Dam(15), PstBls-Acc/Dmg/EndRdx(15), PstBls-Acc/Dmg(50)

Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(17), CrcPrs-Acc/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Conf/Rchg(19), CrcPrs-Conf(21)

Level 8: Fearsome Stare -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(21), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/Rchg(23), CldSns-Acc/ToHitDeb(25), CldSns-ToHitDeb(25)

Level 10: Tar Patch -- RechRdx-I(A), RechRdx-I(27)

Level 12: Heart of Darkness -- Arm-Dam%(A), Obl-%Dam(27), Erd-%Dam(29), ScrDrv-Dam%(29), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31)

Level 14: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-Rchg/EndRdx(33)

Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(34), ShlWal-ResDam/Re TP(34)

Level 18: Haunt -- SlbAll-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Rchg(37), SlbAll-Build%(37)

Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)

Level 22: Fade -- LucoftheG-Rchg+(A), TtnCtn-ResDam/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40), TtnCtn-EndRdx/Rchg(40), LucoftheG-Def/Rchg(42)

Level 24: Howling Twilight -- OvrFrc-End/Rech(A), AbsAmz-Stun/Rchg(40)

Level 26: Maneuvers -- LucoftheG-Rchg+(A)

Level 28: Soul Absorption -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod(42), DctWnd-Heal/Rchg(43), HrmHln-Heal/Rchg(43)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A)

Level 32: Umbra Beast -- BldMnd-Acc/Dmg(A), BldMnd-Dmg(43), HO:Nucle(45)

Level 35: Indomitable Will -- RechRdx-I(A)

Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(45), CldSns-ToHitDeb(46), CldSns-ToHitDeb/EndRdx/Rchg(46), UnbCns-Dam%(46), GhsWdwEmb-Dam%(48)

Level 41: Mind Over Body -- UnbGrd-Max HP%(A)

Level 44: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg(45), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/Rng(48), PstBls-Dmg/EndRdx(50), FrcFdb-Rechg%(50)

Level 47: Super Speed -- Empty(A)

Level 49: Hover -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- Empty(A)

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A)

------------

 

 

 

 

Posted

Thanks for sharing your builds.  In process on mine and will share once I firm up my decisions on a few questions I am debating.

 

Curious if any other Dark/Dark trollers are feeling like Darkest Night isn't as useful?  I haven't taken it yet at 38 and haven't missed it.  I feel like we have enough lockdown and -tohit that the cast time isn't worth it.  Thoughts?

Posted

Thanks for sharing your builds.  In process on mine and will share once I firm up my decisions on a few questions I am debating.

 

Curious if any other Dark/Dark trollers are feeling like Darkest Night isn't as useful?  I haven't taken it yet at 38 and haven't missed it.  I feel like we have enough lockdown and -tohit that the cast time isn't worth it.  Thoughts?

 

It's a damage debuff too. Don't leave home without it.

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

So which powers would it be best to put Will of the Controller and Overpowering Presence? Or do you need both?

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

So here are the powers I'd like to have. I know Frozen Armor can be a slot mule for Def and Dmg Res. Hover for Def. And Ice Storm for Slow and Dmg.

 

The sheer number of sets and their bonuses are mind boggling. Maybe one of you gurus can suggest slotting for these powers?

 

I was thinking of these options by examining posts and builds posted.

Dark Servant: Cloud Senses.

Dark Grasp: Basilisk's Gaze.

Twilight Grasp: Nictus

Living Shadows: Posi Blast or Cloud Senses

Darkest Night: Dark Watchers

Fearsome Stare: Cloud Senses, Overpowering Pres (or Will of the Controller), Siphon Insight.

Shadowy Binds: Thunderstrike

Heart of Darkness: Will of the Controller (or Overpowering Pres)

Haunt: Call to Arms, Expedient Reinf

Shadow Fall: LotG

Fade: LotG, Reactive Def, Titanium Coat

Shadow Field: Basilisk's Gaze, Will of the Controller

Soul Absorption: Perf Shifter, Numinas, Doctored, Efficacy

Umbra: Expedient Reinf, Soulbound Alleg

 

These are some of the popular choices I have seen put into these powers. Maybe some help narrowing it down as far as powers and slotting goes would be awesome.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 49 Magic Controller

Primary Power Set: Darkness Control

Secondary Power Set: Darkness Affinity

Power Pool: Flight

Power Pool: Speed

Power Pool: Teleportation

Ancillary Pool: Ice Mastery

 

Hero Profile:

Level 1: Dark Grasp

  • (A) Empty

Level 1: Twilight Grasp

  • (A) Empty

Level 2: Living Shadows

  • (A) Empty

Level 4: Darkest Night

  • (A) Empty

Level 6: Hover

  • (A) Empty

Level 8: Fearsome Stare

  • (A) Empty

Level 10: Tar Patch

  • (A) Empty

Level 12: Heart of Darkness

  • (A) Empty

Level 14: Fly

  • (A) Empty

Level 16: Shadow Fall

  • (A) Empty

Level 18: Haunt

  • (A) Empty

Level 20: Fade

  • (A) Empty

Level 22: Hasten

  • (A) Empty

Level 24: Howling Twilight

  • (A) Empty

Level 26: Shadow Field

  • (A) Empty

Level 28: Soul Absorption

  • (A) Empty

Level 30: Shadowy Binds

  • (A) Empty

Level 32: Umbra Beast

  • (A) Empty

Level 35: Hibernate

  • (A) Empty

Level 38: Dark Servant

  • (A) Empty

Level 41: Frozen Armor

  • (A) Empty

Level 44: Ice Storm

  • (A) Empty

Level 47: Recall Friend

  • (A) Empty

Level 49: Afterburner

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Empty

------------

 

 

 

 

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

Here's what I currently have planned for mine. It has purple sets in it, but you should be able to swap them for the next best set. Absolute Amazement for Stupefy for example.

 

I really like Power Boost for /Dark. Power Boosted Fade provides a huge amount of defense to the entire team for the full duration of Fade.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Shadow Puppets: Level 50 Magic Controller

Primary Power Set: Darkness Control

Secondary Power Set: Darkness Affinity

Power Pool: Speed

Power Pool: Leaping

Power Pool: Concealment

Power Pool: Leadership

Ancillary Pool: Primal Forces Mastery

 

Hero Profile:

Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(48), Apc-Dmg/EndRdx(48), Apc-Dmg/Rchg(48)

Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37), Acc-I(37)

Level 2: Living Shadows -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), SprOvrPrs-Rchg/Energy Font(27)

Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(5), DarWtcDsp-ToHitDeb/EndRdx(7), DarWtcDsp-ToHitDeb/Rchg(7)

Level 6: Tar Patch -- RechRdx-I(A)

Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(11), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(19)

Level 10: Howling Twilight -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(45), AbsAmz-EndRdx/Stun(50), AbsAmz-ToHitDeb%(50)

Level 12: Heart of Darkness -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19)

Level 14: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(42), CrcPrs-Conf/EndRdx(43), CrcPrs-Conf%(43)

Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(17)

Level 18: Haunt -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46)

Level 20: Fade -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)

Level 24: Super Speed -- BlsoftheZ-ResKB(A)

Level 26: Shadow Field -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(43), UnbCns-EndRdx/Hold(45), UnbCns-Dam%(45), Lck-%Hold(50)

Level 28: Soul Absorption -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(29), EffAdp-EndMod/Acc/Rchg(29), EffAdp-Acc/Rchg(31), EffAdp-EndMod/Acc(31), EffAdp-EndMod/EndRdx(31)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A)

Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33)

Level 35: Conserve Power -- RechRdx-I(A)

Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(39), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-Acc/Rchg(39), CldSns-Acc/EndRdx/Rchg(40), CldSns-%Dam(40)

Level 41: Temp Invulnerability -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42)

Level 44: Power Boost -- RechRdx-I(A)

Level 47: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 49: Maneuvers -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)

------------

 

 

 

 

Posted (edited)

Here is what I have settled on currently. I don't have the Will of the Controller or Overpowering Presence in there yet due to funds issues...but so far it is amazing. Played with some groups yesterday and it was amazing how seldom the enemy landed a hit. 

 

The crowning achievement was a DA team advertised for support and I joined. Mostly ranged damaged guys. About halfway through the first mish they we all exclaiming how glad they were that I joined the team. Apparently they were faceplanting fairly regularly until I joined. While I was there it was full health bars pretty much the whole time. Amazing how safe one toon can make a team using debuffs.

 

Thanks to all who helped me out with build advice. I basically knew the powers I wanted but was unsure of slotting and what IO's to put in there. If you are teaming like I do I recommend to-hit debuffs in many of these powers over dmg. When you cycle through 4 or 5 powers and they all grant to-hit debuff etc the enemy is not getting through 😉

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Slow%(11)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-%Dam(11)
Level 2: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(15), CldSns-Acc/Rchg(17), CldSns-ToHitDeb/EndRdx/Rchg(17), CldSns-Acc/EndRdx/Rchg(19), CldSns-%Dam(19)
Level 4: Hover -- LucoftheG-Rchg+(A)
Level 6: Darkest Night -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15)
Level 8: Shadowy Binds -- Empty(A)
Level 10: Fearsome Stare -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprOvrPrs-EndRdx/Rchg(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprOvrPrs-Rchg/Energy Font(25)
Level 12: Tar Patch -- RechRdx-I(A), RechRdx-I(25)
Level 14: Heart of Darkness -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31)
Level 16: Fly -- Flight-I(A)
Level 18: Haunt -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(31), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33)
Level 20: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(36)
Level 22: Fade -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Rchg+(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Slow%(40)
Level 28: Soul Absorption -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(40), EffAdp-EndMod/Acc/Rchg(42), EffAdp-EndMod/Acc(42), HrmHln-Heal/Rchg(42), DctWnd-Heal/Rchg(43)
Level 30: Howling Twilight -- RechRdx-I(A)
Level 32: Umbra Beast -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg(45), EdcoftheM-PetDef(45), EdcoftheM-Acc/EndRdx(45), EdcoftheM-Acc/Dmg/EndRdx(50)
Level 35: Hibernate -- NmnCnv-Regen/Rcvry+(A)
Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(46), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(50)
Level 41: Frozen Armor -- Rct-Def(A), Rct-ResDam%(48), Rct-Def/EndRdx(48), LucoftheG-Rchg+(48)
Level 44: Ice Storm -- PcnoftheT-Dmg/Slow(A), PcnoftheT--Rchg%(50)
Level 47: Recall Friend -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(43), PrfShf-EndMod(43)
------------

 

 

Edited by Ice_Warden
  • Like 1

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

IO set notes:
1) Dark Grasp/Shadow Field: Basilisk's Gaze doesn't give good bonuses for slots 5 & 6, you are better off either putting in something like 2xLockdown, or some damage procs in case that you do solo.
2) Twilight Grasp seems over-slotted to me... as you said, when health bars are full, and they generally should be, health bars are not that important.
3) I like putting the Energy Font IO in Living Shadows since you're using it more often and have a better chance to stack the orb summons. But slotting for Immobilize duration in it is kind of worthless, so I 5-slot Positron for Recharge (and to increase the cone range), and put the ATO as the 6th slot. Yes, the -ToHit boost is nice, but there is already so much -ToHit flying around that I'm happy with a bit more damage and range, and the ATO in the power that gets spammed more than Fearsome Stare.
4) Once that's done, I like to put Cloud Senses in Fearsome Stare... the -ToHit is mroe important in it than the Fear effect, especially when spamming Living Shadows so they get to fire back a lot.
5) Fade: I don't like the bonuses from 6xLotG enough to 6-slot it. I 4-slot it, and that allows me to put in more Defense/Recharge IOs in it to max out its Recharge.
7) Dark Servant: If you have slots free, I would drop 1 from Cloud Senses, and put in two damage procs, probably both as Holds. This turns its Petrifying Gaze from 0 damage to 60 (from Cloud Senses) and then to 190 or so with the other two procs. Not noticeable on teams, but it makes a difference when soloing.
8) Ice Storm is a damage power, not a -Slow power. Slot it for damage, accuracy, and recharge, not for Slow. With Living Shadows nobody will be moving out of it anyhow, and you're using Living Shadows first to get Containment.

  • Like 1
Posted

Thanks for the advice for sure. I have obtained and slotted most of the IO's for this build. But I may try unslotting and reslotting using your advice to see how it plays.

 

I will say I have been trying to get some overall res and def by going further into the set bonuses. The less dmg and mez I take the better.

 

1) I might try this and put  a +2 mag hold proc in there or something.

2) Probably going to keep it as the 6 slot bonuses are nice.

3+4) I may try this slotting later. I usually lead with Fearsome stare which freezes almost everyone....and with the Overpowering presence they are frozen for quite awhile. Then Living Shadows and then Tar Patch.  But I can see your point with Living Shadows being up more often I might get some dmg IOs and try it your way for a few mishes to see how I like it.

5) Fade is already more than perma now and I like the set bonuses so I'll probably leave it.

7) I will probably try this to see the dmg output.

8 ) Ice Storm is definitely a -SPD and -RCHG power and can be slotted as such. I may try DMG IOs instead just to see if the ticks go from 1 to 2 or something. But my goal was to basically keep everyone in the same area in case the Living Shadows or Fearsome Stare missed. 

 

Once I get this build completed I'll play it both ways and see what I like. But I have complied about 8 builds from various nice players like yourself willing to help me out and there are definitely different styles going on here 😉 So I compiled the best ideas from everyone and made my own. Granted NO ONE chose the Ice Epic pool but it was more of a thematic thing for me 😉

 

Thanks again...time to get on my Brute and herd for money and email more cash to my Troller for IO's 😉

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

"8 ) Ice Storm is definitely a -SPD and -RCHG power and can be slotted as such. I may try DMG IOs instead just to see if the ticks go from 1 to 2 or something. But my goal was to basically keep everyone in the same area in case the Living Shadows or Fearsome Stare missed. "

Um, to clarify something that you may not know... slotting Slow into a power that does -Recharge, does NOT increase the -Recharge. Slow Enhancements only increase the MOVEMENT debuff, not the RECHARGE debuff. You cannot slot to increase Recharge debuffs (or buffs).

So, slotting Ice Storm for increased MOVEMENT SPEED debuff is not worth it, for two reasons:
1) You have Tar Patch. And because this increases the damage from Ice Storm, you will put down Tar Patch first and Ice Storm second. So, between the two of them, movement will already be greatly slowed. And if you did want to slot up the movement debuff, you should do it in Tar Patch because it's a stronger base value, and because it's available earlier so you get to use it when Exemplaring.
2) Mobs are going to be mezzed, and not moving very far. Use Living Shadows to prevent them from moving out of the area, and use Ice Storm to do damage. The -Recharge on it is both weak and not very relevant when mobs aren't going to be attacking much because they're Feared, Held, or Stunned. And if they do attack, trust in the -ToHit.

  • Like 1
Posted (edited)

Don't know much about Dark primary, but I will second using Ice Storm for damage.  Just general sense in most of the patch type powers that do damage and -speed, you will likely want to have damage in them (with Sleet MAYBE being the exception). The slow effect just does not tend to be worth it, the damage on controllers always is. I usually slot them for damage/recharge, and slight endred/acc.

 

Edited by subbacultchas
Posted (edited)

Damn that's why you make the big bucks Coyote. Going to make that change today 😉

 

I did know about recharge but my idea was to just slow them down as much as possible. But I see what you mean about exempting etc and needing more dmg. So Now I will try to find a good couple of dmg IO's to throw in there.

 

Thanks! I'm new to these sets so I'm learning from the best 😉

Edited by Ice_Warden

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

Well I tried the build both ways and I ended up using a couple of your ideas but I will say I do not prefer the damage configuration. I tried several missions with it and I tended to get hit or mezzed much more often than with the -to hit configuration. In the below build I have joined lvl 54 teams with all squishy players and I'm the guy who leads off the mobs. Fearsome stare locks the mob in fear and -to hit, living shadows stops any stragglers and tar patch slows them to a crawl. I then go into the middle with heart of darkness and soul absorption. By now the mob hasn't hit anyone and are locked in place for a looong time. It's a really great feeling to have this much control over mobs and protecting the team at the same time. Dark/Dark is a fantastic set. And with this build I have really nice status resist numbers along with def and resist numbers. 

 

Thanks to all for the advice and it really tells me there are a hundred different ways to build these guys which is what makes CoH the best game ever.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(5), Lck-%Hold(11)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-%Dam(11)
Level 2: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(15), CldSns-Acc/Rchg(17), CldSns-ToHitDeb/EndRdx/Rchg(17), CldSns-Acc/EndRdx/Rchg(19), CldSns-%Dam(19)
Level 4: Hover -- LucoftheG-Rchg+(A)
Level 6: Darkest Night -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15)
Level 8: Shadowy Binds -- CldSns-%Dam(A)
Level 10: Fearsome Stare -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprOvrPrs-EndRdx/Rchg(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprOvrPrs-Rchg/Energy Font(25)
Level 12: Tar Patch -- RechRdx-I(A), RechRdx-I(25)
Level 14: Heart of Darkness -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31)
Level 16: Fly -- Flight-I(A)
Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33)
Level 20: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(36)
Level 22: Fade -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Rchg+(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(40), GhsWdwEmb-Dam%(40)
Level 28: Soul Absorption -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(40), EffAdp-EndMod/Acc/Rchg(42), EffAdp-EndMod/Acc(42), HrmHln-Heal/Rchg(42), DctWnd-Heal/Rchg(43)
Level 30: Howling Twilight -- RechRdx-I(A)
Level 32: Umbra Beast -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg(45), EdcoftheM-PetDef(45), EdcoftheM-Acc/EndRdx(45), EdcoftheM-Acc/Dmg/EndRdx(50), EdcoftheM-Dmg/EndRdx(50)
Level 35: Hibernate -- NmnCnv-Regen/Rcvry+(A)
Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(46), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-%Dam(50)
Level 41: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(48), LucoftheG-Rchg+(48)
Level 44: Ice Storm -- Dtn-Dmg/Rchg(A), Dtn-Dmg/EndRdx(48)
Level 47: Recall Friend -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(43), PrfShf-EndMod(43)
------------

 

 

A bunch of toons. Global DocRanger

All on Excelsior. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...