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Need Min/Max advice (Spine/Bio Brute)


ChrisMoses
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I'm looking to work on upgrading my build from my current serviceable one to an expensive, awesome one. I don't have any problems with run of the mill stuff, but I do run an S/L farm occasionally, and I realize I'm relying on Inspirations and Incarnate stuff perhaps more than I should.

 

There are a couple of obvious things I intend to do - More +Reg/+Recov Uniques, and I've got a full Brute ATO set to slot (though could use suggestions on which power), I've heard a lot about switching to Performance Shifter in Stamina (though I feel starved for slots as is) but I'm open for any suggestions. My main concern is that I could get some more important set bonuses if I just focused in other areas more.

 

This is the current build:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Monster: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(43)
Level 1: Hardened Carapace -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-3defTpProc(7)
Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(3), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(9)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 8: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15)
Level 10: Adaptation 
Level 12: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), EndMod-I(19), EndMod-I(31), NmnCnv-Regen/Rcvry+(46)
Level 14: Boxing -- Acc-I(A)
Level 16: Ablative Carapace -- RgnTss-Heal/EndRdx(A), RgnTss-Heal/Rchg(19), RgnTss-Regen+(45), Heal-I(46), RechRdx-I(50)
Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36)
Level 20: Evolving Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(23)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(27)
Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31)
Level 28: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(33), ThfofEss-Acc/Heal(33), ThfofEss-Acc/EndRdx/Heal(33), ThfofEss-Acc/EndRdx/Rchg(34), RechRdx-I(34)
Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50)
Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37)
Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(39), EndRdx-I(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 38: Parasitic Aura -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(40), ThfofEss-Acc/Heal(42), EffAdp-EndMod(42), EffAdp-EndMod/Rchg(42), EffAdp-Acc/Rchg(43)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-%ToHit(46)
Level 47: Fire Ball -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

 

Thanks!

Edited by ChrisMoses
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As I recall, and I could recall incorrectly, in olden days a Performance Shifter proc averaged more endurance recovery than a blue in Stamina. These days I'd have to check the PPM rules, and I really should, since I'm assembling my build as we speak. OK, looks like the PPM should do just what it says in this case. Spreadsheet says 1.5 PPM, and 10 endurance when it procs. So 15 endurance per minute, or 0.25 EPS. What about a +5 standard IO in stamina? Empty build with Stamina on is 2.08 EPS, with the IO is 2.3 EPS, so the IO is contributing 0.22 EPS. So yes, it looks like the Performance Shifter proc is still better on average than slotting even a +5 blue. I'd love to hear someone confirm that, though. 

 

Edit: Well... is the proc 10 endurance, or 10% of your max endurance if higher? Because I'm pretty sure Stamina is of max, so if Performance Shifter is 10% of base, then that would draw average performance pretty even.

Edited by Werner
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10% and it is random but does seem to average out to 1.5 per min. 

 

Sometimes it will proc 10 seconds after, other times it may take 1 min or more.  I just watched my combat log while sitting doing nothing else to see how long it would take to proc 15 times.  I started the timer as soon as I saw the first proc and did not count that one.  It took 9 min and 20 seconds to proc 15 more times.  My sample size is quite small but right around that 1.5 average.  The character I tested on has 101.8 endurance and each proc was 10.18.

 

Edit

That being said Panacea, although a lower percent popped off far more often, causing it to give even better recovery on average, even though the amount per proc is a little less.

 

2nd test run.  10 min 10 seconds

15 Performance Shifter Procs x 10.18 = 152 / 610 = .249

22 Panacea procs x 7.64 = 168.08 / 610 = .275

 

So really would need a much longer test to see which is better (I try to use both).

Edited by HelenCarnate
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I'll post my expensive Spines/Bio build and maybe it'll give you some ideas on where to go.

 

It's got softcapped s/l/e/n/f/c defenses with Barrier active, hardcapped s/l resistances with with Rune of Protection / Melee Hybrid active.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), SprBlsCol-Rchg/HoldProc:50(15)
Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-Max HP%:50(15), UnbGrd-ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17), StdPrt-ResDam/Def+:30(40), GldArm-3defTpProc:50(43)
Level 2: Spine Burst -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(3), Arm-Acc/Rchg:50(3), Arm-Acc/Dmg/Rchg:50(5), Arm-Dmg/Rchg:50(5)
Level 4: Lunge -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(7), Hct-Acc/Rchg:50(7), Hct-Acc/Dmg/Rchg:50(9), Hct-Dmg/Rchg:50(9)
Level 6: Inexhaustible -- EndMod-I:50(A)
Level 8: Environmental Modification -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(34), ShlWal-Def/EndRdx:50(34), ShlWal-Def:50(34), ShlWal-Def/EndRdx/Rchg:50(37)
Level 10: Adaptation 
Level 12: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(27), KntCmb-Dmg/Rchg:35(31), KntCmb-Dmg/EndRdx/Rchg:35(31)
Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25)
Level 16: Ablative Carapace -- Prv-Heal/Rchg:50(A), Prv-Heal/Rchg/EndRdx:50(27)
Level 18: Quills -- Erd-Acc/Dmg/EndRdx/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(19), Erd-Dmg:30(19), SprBrtFur-Rech/Fury:50(23), SprBrtFur-Acc/Dmg/Rchg:50(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(46)
Level 20: Evolving Armor -- Ags-Psi/Status:50(A), Ags-ResDam:50(21), Ags-ResDam/EndRdx:50(21), Ags-ResDam/EndRdx/Rchg:50(23)
Level 22: Weave -- LucoftheG-Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(40), ShlWal-EndRdx/Rchg:50(40)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 26: Mystic Flight -- WntGif-ResSlow:50(A)
Level 28: DNA Siphon -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(29), Erd-Acc/Dmg/EndRdx/Rchg:30(29)
Level 30: Spirit Ward -- Heal-I:50(A)
Level 32: Rune of Protection -- UnbGrd-EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam:50(36)
Level 35: Genetic Contamination -- Erd-Acc/Dmg/EndRdx/Rchg:30(A), Erd-Dmg:30(39), Erd-Acc/Dmg/Rchg:30(39), SprBrtFur-Dmg/Rchg:50(39), SprBrtFur-Dmg/EndRdx/Rchg:50(46), SprBrtFur-Acc/Dmg:50(50)
Level 38: Parasitic Aura -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(42), Prv-EndRdx/Rchg:50(42), Prv-Heal/Rchg:50(42), Prv-Heal/Rchg/EndRdx:50(43), Prv-Absorb%:50(43)
Level 41: Gloom -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(45), Apc-Acc/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Dmg/Rchg:50(46)
Level 44: Dark Obliteration -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(48), Rgn-Acc/Rchg:50(48), Rgn-Acc/Dmg/Rchg:50(48), Rgn-Dmg/Rchg:50(50)
Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A)
Level 49: Taunt -- Range-I:50(A)
Level 1: Brawl -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(31), KntCmb-Dmg/Rchg:35(33), KntCmb-Dmg/EndRdx/Rchg:35(33)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Spiritual Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Melee Core Embodiment 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------

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  • 8 months later
On 8/14/2019 at 4:12 AM, Auroxis said:

It's got softcapped s/l/e/n/f/c defenses with Barrier active, hardcapped s/l resistances with with Rune of Protection / Melee Hybrid active.

Would you assume this is a better all-rounder than a scrapper with the same moveset?

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15 hours ago, Auroxis said:

Due to having two damage auras (which benefit from Fury but not crits) I'd say yes.

Interesting. Have you tried AV/GM killing with this bad boy or is it mostly for mobs and story gameplay? I'm wondering if I'd need two separate builds to accomplish that.

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On 5/1/2020 at 2:13 AM, jagspowar said:

Interesting. Have you tried AV/GM killing with this bad boy or is it mostly for mobs and story gameplay? I'm wondering if I'd need two separate builds to accomplish that.

It's mostly for mobs, but it can handle hard targets (and there are always lore pets if you're struggling).

Edited by Auroxis
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