ChrisMoses Posted August 13, 2019 Posted August 13, 2019 (edited) I'm looking to work on upgrading my build from my current serviceable one to an expensive, awesome one. I don't have any problems with run of the mill stuff, but I do run an S/L farm occasionally, and I realize I'm relying on Inspirations and Incarnate stuff perhaps more than I should. There are a couple of obvious things I intend to do - More +Reg/+Recov Uniques, and I've got a full Brute ATO set to slot (though could use suggestions on which power), I've heard a lot about switching to Performance Shifter in Stamina (though I feel starved for slots as is) but I'm open for any suggestions. My main concern is that I could get some more important set bonuses if I just focused in other areas more. This is the current build: Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Monster: Level 50 Mutation BrutePrimary Power Set: SpinesSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Pyre Mastery Hero Profile:Level 1: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(43)Level 1: Hardened Carapace -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-3defTpProc(7)Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(3), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(34)Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(9)Level 6: Build Up -- RechRdx-I(A), RechRdx-I(11)Level 8: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15)Level 10: Adaptation Level 12: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), EndMod-I(19), EndMod-I(31), NmnCnv-Regen/Rcvry+(46)Level 14: Boxing -- Acc-I(A)Level 16: Ablative Carapace -- RgnTss-Heal/EndRdx(A), RgnTss-Heal/Rchg(19), RgnTss-Regen+(45), Heal-I(46), RechRdx-I(50)Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36)Level 20: Evolving Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(23)Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25)Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(27)Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31)Level 28: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(33), ThfofEss-Acc/Heal(33), ThfofEss-Acc/EndRdx/Heal(33), ThfofEss-Acc/EndRdx/Rchg(34), RechRdx-I(34)Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50)Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37)Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(39), EndRdx-I(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)Level 38: Parasitic Aura -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(40), ThfofEss-Acc/Heal(42), EffAdp-EndMod(42), EffAdp-EndMod/Rchg(42), EffAdp-Acc/Rchg(43)Level 41: Char -- Acc-I(A)Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-%ToHit(46)Level 47: Fire Ball -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(43)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(5)Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ Thanks! Edited August 13, 2019 by ChrisMoses
Werner Posted August 14, 2019 Posted August 14, 2019 (edited) As I recall, and I could recall incorrectly, in olden days a Performance Shifter proc averaged more endurance recovery than a blue in Stamina. These days I'd have to check the PPM rules, and I really should, since I'm assembling my build as we speak. OK, looks like the PPM should do just what it says in this case. Spreadsheet says 1.5 PPM, and 10 endurance when it procs. So 15 endurance per minute, or 0.25 EPS. What about a +5 standard IO in stamina? Empty build with Stamina on is 2.08 EPS, with the IO is 2.3 EPS, so the IO is contributing 0.22 EPS. So yes, it looks like the Performance Shifter proc is still better on average than slotting even a +5 blue. I'd love to hear someone confirm that, though. Edit: Well... is the proc 10 endurance, or 10% of your max endurance if higher? Because I'm pretty sure Stamina is of max, so if Performance Shifter is 10% of base, then that would draw average performance pretty even. Edited August 14, 2019 by Werner
HelenCarnate Posted August 14, 2019 Posted August 14, 2019 (edited) 10% and it is random but does seem to average out to 1.5 per min. Sometimes it will proc 10 seconds after, other times it may take 1 min or more. I just watched my combat log while sitting doing nothing else to see how long it would take to proc 15 times. I started the timer as soon as I saw the first proc and did not count that one. It took 9 min and 20 seconds to proc 15 more times. My sample size is quite small but right around that 1.5 average. The character I tested on has 101.8 endurance and each proc was 10.18. Edit That being said Panacea, although a lower percent popped off far more often, causing it to give even better recovery on average, even though the amount per proc is a little less. 2nd test run. 10 min 10 seconds 15 Performance Shifter Procs x 10.18 = 152 / 610 = .249 22 Panacea procs x 7.64 = 168.08 / 610 = .275 So really would need a much longer test to see which is better (I try to use both). Edited August 14, 2019 by HelenCarnate 1
Werner Posted August 14, 2019 Posted August 14, 2019 Thank you for checking and testing how it worked. I have a bid in on a Performance Shifter now. Already have the Panacea.
Auroxis Posted August 14, 2019 Posted August 14, 2019 I'll post my expensive Spines/Bio build and maybe it'll give you some ideas on where to go. It's got softcapped s/l/e/n/f/c defenses with Barrier active, hardcapped s/l resistances with with Rune of Protection / Melee Hybrid active. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation BrutePrimary Power Set: SpinesSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: SpeedPower Pool: SorceryPower Pool: LeapingAncillary Pool: Soul Mastery Villain Profile:Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), SprBlsCol-Rchg/HoldProc:50(15)Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-Max HP%:50(15), UnbGrd-ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17), StdPrt-ResDam/Def+:30(40), GldArm-3defTpProc:50(43)Level 2: Spine Burst -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(3), Arm-Acc/Rchg:50(3), Arm-Acc/Dmg/Rchg:50(5), Arm-Dmg/Rchg:50(5)Level 4: Lunge -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(7), Hct-Acc/Rchg:50(7), Hct-Acc/Dmg/Rchg:50(9), Hct-Dmg/Rchg:50(9)Level 6: Inexhaustible -- EndMod-I:50(A)Level 8: Environmental Modification -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(34), ShlWal-Def/EndRdx:50(34), ShlWal-Def:50(34), ShlWal-Def/EndRdx/Rchg:50(37)Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(27), KntCmb-Dmg/Rchg:35(31), KntCmb-Dmg/EndRdx/Rchg:35(31)Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25)Level 16: Ablative Carapace -- Prv-Heal/Rchg:50(A), Prv-Heal/Rchg/EndRdx:50(27)Level 18: Quills -- Erd-Acc/Dmg/EndRdx/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(19), Erd-Dmg:30(19), SprBrtFur-Rech/Fury:50(23), SprBrtFur-Acc/Dmg/Rchg:50(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(46)Level 20: Evolving Armor -- Ags-Psi/Status:50(A), Ags-ResDam:50(21), Ags-ResDam/EndRdx:50(21), Ags-ResDam/EndRdx/Rchg:50(23)Level 22: Weave -- LucoftheG-Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(40), ShlWal-EndRdx/Rchg:50(40)Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 26: Mystic Flight -- WntGif-ResSlow:50(A)Level 28: DNA Siphon -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(29), Erd-Acc/Dmg/EndRdx/Rchg:30(29)Level 30: Spirit Ward -- Heal-I:50(A)Level 32: Rune of Protection -- UnbGrd-EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam:50(36)Level 35: Genetic Contamination -- Erd-Acc/Dmg/EndRdx/Rchg:30(A), Erd-Dmg:30(39), Erd-Acc/Dmg/Rchg:30(39), SprBrtFur-Dmg/Rchg:50(39), SprBrtFur-Dmg/EndRdx/Rchg:50(46), SprBrtFur-Acc/Dmg:50(50)Level 38: Parasitic Aura -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(42), Prv-EndRdx/Rchg:50(42), Prv-Heal/Rchg:50(42), Prv-Heal/Rchg/EndRdx:50(43), Prv-Absorb%:50(43)Level 41: Gloom -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(45), Apc-Acc/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Dmg/Rchg:50(46)Level 44: Dark Obliteration -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(48), Rgn-Acc/Rchg:50(48), Rgn-Acc/Dmg/Rchg:50(48), Rgn-Dmg/Rchg:50(50)Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A)Level 49: Taunt -- Range-I:50(A)Level 1: Brawl -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(31), KntCmb-Dmg/Rchg:35(33), KntCmb-Dmg/EndRdx/Rchg:35(33)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Run-I:50(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- EndMod-I:50(A)Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Spiritual Core Paragon Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------
jagspowar Posted April 29, 2020 Posted April 29, 2020 On 8/14/2019 at 4:12 AM, Auroxis said: It's got softcapped s/l/e/n/f/c defenses with Barrier active, hardcapped s/l resistances with with Rune of Protection / Melee Hybrid active. Would you assume this is a better all-rounder than a scrapper with the same moveset?
Auroxis Posted April 30, 2020 Posted April 30, 2020 13 hours ago, jagspowar said: Would you assume this is a better all-rounder than a scrapper with the same moveset? Due to having two damage auras (which benefit from Fury but not crits) I'd say yes.
jagspowar Posted April 30, 2020 Posted April 30, 2020 15 hours ago, Auroxis said: Due to having two damage auras (which benefit from Fury but not crits) I'd say yes. Interesting. Have you tried AV/GM killing with this bad boy or is it mostly for mobs and story gameplay? I'm wondering if I'd need two separate builds to accomplish that.
Auroxis Posted May 1, 2020 Posted May 1, 2020 (edited) On 5/1/2020 at 2:13 AM, jagspowar said: Interesting. Have you tried AV/GM killing with this bad boy or is it mostly for mobs and story gameplay? I'm wondering if I'd need two separate builds to accomplish that. It's mostly for mobs, but it can handle hard targets (and there are always lore pets if you're struggling). Edited May 2, 2020 by Auroxis
jagspowar Posted May 2, 2020 Posted May 2, 2020 On 5/1/2020 at 1:56 AM, Auroxis said: It's mostly for mobs, but it can handle hard targets (and there's are always lore pets if you're struggling). Cool, thank you!
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