KelvinKole Posted August 17, 2019 Share Posted August 17, 2019 I've been trying to apply some of the new found information regarding the PPM changes to my Fortunata build. The results are in and I before I respec and build it out for real, I wanted to share for some feedback. My goals were pretty straight forward: 1) Cap positional defenses 2) Get as much S/L resistance as I could 3) Avoid slotting for recharge in AoE attacks 4) Get at least two damage procs in each AoE 5) Get enough global recharge to account for number 3 Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos WidowPrimary Power Set: Fortunata TrainingSecondary Power Set: Fortunata TeamworkPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingPower Pool: Leaping Villain Profile:Level 1: Telekinetic Blast -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(37), SprDmnofA-Acc/Dmg/Rchg(37), SprDmnofA-Dmg/EndRdx/Rchg(37), SprDmnofA-Acc/Dmg/EndRdx/Rchg(39)Level 1: Combat Training: Defensive -- LucoftheG-Rchg+(A), LucoftheG-Def(3)Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36)Level 4: Tactical Training: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(5), ShlWal-ResDam/Re TP(39), LucoftheG-Def(48), LucoftheG-EndRdx/Rchg(48)Level 6: Aim -- RechRdx-I(A), RechRdx-I(7)Level 8: Follow Up -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43)Level 10: Indomitable Will -- EndRdx-I(A), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(48)Level 12: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(13), Dtn-Acc/Dmg/EndRdx(13), PstBls-Dam%(15), ExpStr-Dam%(15), FrcFdb-Rechg%(17)Level 14: Spin -- Obl-Dmg(A), ScrDrv-Acc/Dmg(17), Mlt-Acc/Dmg/EndRdx(19), Mlt-Dmg/EndRdx(19), Arm-Dam%(21), Obl-%Dam(21)Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(40)Level 18: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36)Level 20: Tactical Training: Leadership -- EndRdx-I(A), EndRdx-I(39)Level 22: Foresight -- LucoftheG-Rchg+(A), LucoftheG-Def(23), Rct-ResDam%(50)Level 24: Mind Link -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(25), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(46)Level 26: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46)Level 28: Total Domination -- Acc-I(A), RechRdx-I(29), UnbCns-Dam%(29), NrnSht-Dam%(31), GhsWdwEmb-Dam%(31), GldNet-Dam%(31)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)Level 32: Psychic Wail -- Obl-Dmg(A), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34), ScrDrv-Dam%(34)Level 35: Assault -- EndRdx-I(A), EndRdx-I(45)Level 38: Kick -- Empty(A)Level 41: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(42), TtnCtn-EndRdx(42), TtnCtn-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43)Level 44: Super Speed -- Clr-Stlth(A), Clr-RunSpd(50)Level 47: Combat Jumping -- LucoftheG-Rchg+(A)Level 49: Super Jump -- Empty(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Conditioning Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3), PrfShf-EndMod(50)Level 50: Vigor Core Paragon ------------------------ Link to comment Share on other sites More sharing options...
KaizenSoze Posted September 29, 2019 Share Posted September 29, 2019 This is similar to what I have been tinkering with in Mids. I took all the pre-20 melee attacks, though taking telekinetic blast and Force Feedback slotting might not be a bad idea. The idea is to fire tornado for recharge, damage, and chaos. Close and PBAOE with wail. Then clean up what's left with melee. I think the confuse and dominate powers as emergency buttons. At least for now. I have to respec my Widow and play test a lot. All just theoretical for now. Does anyone have a old "Blood Widow" build? Aka melee Fort. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
wonderdad Posted September 30, 2019 Share Posted September 30, 2019 I posted my proc build in another thread I go all range and use Epics for additional AOE. 1 Link to comment Share on other sites More sharing options...
Auroxis Posted October 1, 2019 Share Posted October 1, 2019 (edited) Fortunata now has access to Weaken Resolve which can slot four 90% procs, one of which is Achilles' Heel which Fortunata didn't have access to before. It also has -15% res, a modifier only SoA and Defenders currently have. Edited October 1, 2019 by Auroxis Link to comment Share on other sites More sharing options...
Pyro Technix Posted October 2, 2019 Share Posted October 2, 2019 Ooh I didn't try Weaken Resolve on Pineapple, I think in Mid's I could only slot defense debuff sets (Achilles proc being a wonderful adder to its - res). I was wondering about trying to fit it in and Unleash Potential. This changes things Favourite toons: Level 50 Widow (Fortunata): Dance Macabre (Indomitable) Level 50 Soldier (Crab): The Arms Race (Indomitable) Level 50 Brute (Psi/Rad): Glow Cloud (Indomitable) @Pyro Technix Link to comment Share on other sites More sharing options...
wonderdad Posted October 4, 2019 Share Posted October 4, 2019 Can’t you put -res procs in targeted AOE attacks? Not tried out the new pool but don’t think I could. Prefer tough and weave or having aid self. Link to comment Share on other sites More sharing options...
charazzer Posted October 16, 2019 Share Posted October 16, 2019 Tried this build and its in no way playable..... The end drain is WAY to high to kill more than 3 groups without running completely out of end. Furthermore there is no single target chain at all. Looks nice in theory but in reality its unplayable 😞 Link to comment Share on other sites More sharing options...
Machariel Posted October 22, 2019 Share Posted October 22, 2019 I'm not 100% sure how well this will work, but I definitely wouldn't slot Total Domination with damage procs - sure they'll all probably go off on it but the recharge time is so long as it's an AoE hold. However, Dominate is a great place for them (maybe that's what you meant to do?) 🙂 Link to comment Share on other sites More sharing options...
Gulbasaur Posted October 23, 2019 Share Posted October 23, 2019 (edited) Do you need Tough, Maneuvers, Assault and Hasten? That's a lot of toggle, and you probably don't need Maneuvers on top of Mind Link if you've got Hasten. Do you need superspeed and superjump? You can put a stealth proc in sprint and run the L20 stealth power for either some more defence or a proc mule. You only have five single-target attacks, which is very, very low, and one is picked up very late. Do you have anything that resembles an attack chain? Edited October 23, 2019 by Gulbasaur Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas Link to comment Share on other sites More sharing options...
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