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Proc Monsters - Tanker Edition


Sir Myshkin

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27 minutes ago, Gobbledygook said:
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Arise, Oh Powerful Proc-Monster!!!

I noticed that there are a couple of SD/SS builds in here, but as someone who hasn't really kept up with the tank changes and such, (Yes, I read the thread. The whole thing. Except Kinetic Melee, just don't like the visuals of that set.), I was wondering if they were still up to date, and if you were going to build one from scratch, and play from 1-50 without farming, and keeping options open for exemping, how would you guys do so?

 

You don't really "proc monster" non-max builds.

 

For most AT, you generally get more return from +damage below ED levels than you do from non-purple procs. Moreover, optimizing a "proc monster" is largely about exploiting the difference between internal/external recharge - and you don't get enough external recharge until you're at/near max level with full set bonuses.

 

Also, part of the reason the "proc monster" threads petered out is that while understanding proc mechanics can be helpful, the value add for non-support AT tends to be low. To make those "proc monsters" work you need a lot of external recharge coupled with low damage attack powers. For melee AT, this normally isn't the case so unless you're designing a single-purpose character (farm character, want to impress people with your pylon build, etc.), you tend to just stick with opportunistic procs rather than trying to cram 4 procs into a single power.

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On 4/6/2023 at 8:51 AM, Gobbledygook said:

I was wondering if they were still up to date, and if you were going to build one from scratch, and play from 1-50 without farming, and keeping options open for exemping, how would you guys do so?

 

Order of powers isn't maybe exactly as some might want to take them as I pulled this together from a different SD build. I didn't really slot for an epic, and the travel is obviously whatever option one might want to choose. Once you get Rage its To-Hit buff will fully accommodate your accuracy so lower slotting will be a lot more flexible. The only thing to be leery of is that if you choose to double stack Rage, this thing doesn't have any way of compensating for the defense crash.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Experimentation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(43)
Level 1: Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(15), Rct-Def/EndRdx/Rchg(15), Rct-ResDam%(17)
Level 4: Boxing -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Acc/Dmg/EndRdx(9), Mk'Bit-Dam%(9), TchofDth-Dam%(11), GldStr-%Dam(11)
Level 6: True Grit -- StdPrt-ResDam/Def+(A), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal(33), ImpArm-ResPsi(46)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Kick -- Empty(A)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 16: Tough -- GldArm-ResDam(A), GldArm-End/Res(25), GldArm-3defTpProc(45), ImpArm-ResPsi(45)
Level 18: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), ScrDrv-Dam%(40), Erd-%Dam(40), Obl-%Dam(43), FuroftheG-ResDeb%(43)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), GldNet-Dam%(21), UnbCns-Dam%(27), GhsWdwEmb-Dam%(27), FrcFdb-Rechg%(29)
Level 22: Shield Charge -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(23), Mlt-Dmg/EndRdx/Rchg(23), Mlt-Dmg/Rchg(29), Obl-%Dam(31), FrcFdb-Rechg%(31)
Level 24: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Build%(42)
Level 26: One with the Shield -- ImpArm-ResPsi(A), Ags-Psi/Status(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 30: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(48), FrcFdb-Rechg%(50)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 35: Gloom -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Darkest Night -- Empty(A), Empty(39)
Level 41: Dark Obliteration -- Empty(A), Empty(42), Empty(45), Empty(46), Empty(48)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: Speed of Sound -- Empty(A)
Level 49: Taunt -- PrfZng-Taunt/Rng(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19)
Level 50: Agility Radial Paragon
Level 50: Melee Core Embodiment
------------

 

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Edit to mention there's alt-slotting for Boxing, Shield Charge, and technically Gloom and Darkest Night if you left them in under the pretense of a 50 build.

Edited by Sir Myshkin
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1 hour ago, Sir Myshkin said:

 

Order of powers isn't maybe exactly as some might want to take them as I pulled this together from a different SD build. I didn't really slot for an epic, and the travel is obviously whatever option one might want to choose. Once you get Rage its To-Hit buff will fully accommodate your accuracy so lower slotting will be a lot more flexible. The only thing to be leery of is that if you choose to double stack Rage, this thing doesn't have any way of compensating for the defense crash.

 

  Hide contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Experimentation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(43)
Level 1: Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(15), Rct-Def/EndRdx/Rchg(15), Rct-ResDam%(17)
Level 4: Boxing -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Acc/Dmg/EndRdx(9), Mk'Bit-Dam%(9), TchofDth-Dam%(11), GldStr-%Dam(11)
Level 6: True Grit -- StdPrt-ResDam/Def+(A), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal(33), ImpArm-ResPsi(46)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Kick -- Empty(A)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 16: Tough -- GldArm-ResDam(A), GldArm-End/Res(25), GldArm-3defTpProc(45), ImpArm-ResPsi(45)
Level 18: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), ScrDrv-Dam%(40), Erd-%Dam(40), Obl-%Dam(43), FuroftheG-ResDeb%(43)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), GldNet-Dam%(21), UnbCns-Dam%(27), GhsWdwEmb-Dam%(27), FrcFdb-Rechg%(29)
Level 22: Shield Charge -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(23), Mlt-Dmg/EndRdx/Rchg(23), Mlt-Dmg/Rchg(29), Obl-%Dam(31), FrcFdb-Rechg%(31)
Level 24: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Build%(42)
Level 26: One with the Shield -- ImpArm-ResPsi(A), Ags-Psi/Status(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 30: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(48), FrcFdb-Rechg%(50)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 35: Gloom -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Darkest Night -- Empty(A), Empty(39)
Level 41: Dark Obliteration -- Empty(A), Empty(42), Empty(45), Empty(46), Empty(48)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: Speed of Sound -- Empty(A)
Level 49: Taunt -- PrfZng-Taunt/Rng(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19)
Level 50: Agility Radial Paragon
Level 50: Melee Core Embodiment
------------

 

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Edit to mention there's alt-slotting for Boxing, Shield Charge, and technically Gloom and Darkest Night if you left them in under the pretense of a 50 build.

Thanks, I'm planning on testing some stuff out.

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