CodeJunkie Posted August 31, 2019 Posted August 31, 2019 The idea here is that inside SG bases your salvage rack inventories would be linked to your invention tables (plus your player inventory) so that you don't have to go dig through all your racks to find the salvage you need. Possibly even your vault storage if you have a vault in the base. 2
plainguy Posted September 7, 2019 Posted September 7, 2019 On 8/31/2019 at 12:15 PM, CodeJunkie said: The idea here is that inside SG bases your salvage rack inventories would be linked to your invention tables (plus your player inventory) so that you don't have to go dig through all your racks to find the salvage you need. Possibly even your vault storage if you have a vault in the base. Posted this a while back and totally agree. I would imagine superheros and supervilians would have super computers to handle such task as inventory. Just saying. 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Profit Posted September 8, 2019 Posted September 8, 2019 Impossible due to the way bases are coded. The salvage racks in bases aren't linked to a db table somewhere, they are actually part of the map, so when you add stuff to them you aren't just inserting a line in the db that something else can look into, you are literally editing the map data file. Your suggestion would require rewriting the invention table code, and would also mean every time an invention table was accessed a base map would need to be loaded. And the base code is very resource intensive so that would put a hard strain on the server. There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.
CodeJunkie Posted September 10, 2019 Author Posted September 10, 2019 (edited) On 9/8/2019 at 12:31 PM, Profit said: Impossible due to the way bases are coded. The salvage racks in bases aren't linked to a db table somewhere, they are actually part of the map, so when you add stuff to them you aren't just inserting a line in the db that something else can look into, you are literally editing the map data file. Your suggestion would require rewriting the invention table code, and would also mean every time an invention table was accessed a base map would need to be loaded. And the base code is very resource intensive so that would put a hard strain on the server. Sounds like the code needs to be rewritten then. It's not our fault the original devs cut some corners all those years ago. If I had the time to do it I would, but sadly, I don't. Another thing. The idea was only for invention tables inside bases, so it's quite possible something could be done to work with the code as it is for now. Who knows. Edited September 10, 2019 by CodeJunkie
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