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Everything posted by CodeJunkie

  1. Being able to use some actual gunslinger (not the Malta mob, think old west) pistol animations instead of the gun foo Matrix/Equilibrium style animations would be great.
  2. Also for dual pistols it would be nice to be able to select something other than bullet type sounds as some of the pistols are actually laser type pistols. Perhaps a new set would be better though. Dual energy pistols perhaps. A single pistol set would be nice too though.
  3. @mikemasterson So while the redownload downloaded everything again. There is no coh.app just a folder with all the binaries (which should not matter), but now nothing happens if I try and run the 32-bit or 64-bit client. It just shows "Launching homecoming" then goes back to "Ready to Play". ... bleh.
  4. @mikemasterson Quick update. Since I did not actually get a Wineskin popup like you did, I tried changing the path in Island Rum for Homecoming to the other EXEs and none of them worked. I deleted COH.app and Island Rum is now downloading the game client again. The 64-bit version is now available. So I'll let you know if this works once it's done downloading. EDIT: I never installed the 8/29 update which could be the difference here. I don't play on this laptop and my home computer runs Windows.
  5. @mikemasterson Thanks, I'll give it a shot. One thing to note and it could be related to the pathing I saw in your post, but HC Safe Mode started up just fine. I am on MacOS 10.14.3 Mojave so I should be able to run the 64-bit version on this thing. One thing at a time I guess. I'll report back here shortly.
  6. This was working on my Macbook Pro a month or so ago and I decided to login for a bit during lunch time at work...the Island Rum installer updated CoH and I now see an 64-bit option, but I cannot run it as it's greyed out and if I run the 32-bit version it will start but then throws an error. The build number on Island Rum is 091320191
  7. If it's completely optional I would have no issues with it.
  8. I could get behind this. Even without set bonuses it would make it worth sticking to TOs, DOs and SOs. Would even be useful for normal IOs. The combos would need to be slightly less powerful than set IOs though I think...or would they?. Would the cost of buying extra non-set enhancements be a comparable cost sink to IOs or should there be an inf fee when combining?
  9. I play all types of characters and I love knockback. When I'm playing meleers it doesn't bother me at all. I either run after them or wait for them to come back to me.
  10. Seriously, if I took a power called "Hurricane" and it didn't knock people around I would be very disappointed.
  11. No. Don't like this at all. And if I recall correctly isn't there already an out-of-combat boost to regen anyway? Or was that one of the things that always got shot down on live? It's been a minute :)
  12. Agree. It's one of the nice things this game never had. I'd even go as far as to say it's nice that it doesn't have audio chat for similar reasons. Nothing to screw with my immersion.
  13. So when this game came out multiple monitors wasn't very common and even in 2012 when it shutdown I only had 1 monitor. Fast forward to 2019...I have 4 monitors and my mouse now makes its way onto the other monitors while I'm in heavy battle and if I have to click an ability or click a new target I can't get to either and of course the game de-focuses if you click with any of the buttons. The cursor really only needs to be locked to the screen bounds when it's hidden. Sorry if this has been brought up already, but it's been bugging me since I start playing again back in August. The addition of the borderless full screen window mode option prompted me to post this.
  14. - Definitely not having to recreate characters again. Which I would assume would be the case being that this would all carry on as is in the event of being legitimized. - I would have no issues paying a subscription fee again, if it meant that new content would be created, story lines completed and incomplete features were finished. Otherwise I have no problem with the donation model. If this was to occur I'd like to see a multi-account plan since my wife and two kids play as well. - Absolutely no micro-transactions for Pay-2-Win nonsense. - A way to export my character data if I want to do so. - Potentially provide a way for players to look up their old characters from the old live data. It could be a website where one could search using names, servers, ATs, etc. to try and find their characters. From one character you could see the other characters made by the same person. I had over 30 characters on Infinity and cannot remember all of them. Setup in a way to hid all personally identifying information. Aside from that I am happy with the servers as they currently are.
  15. Sounds like the code needs to be rewritten then. It's not our fault the original devs cut some corners all those years ago. If I had the time to do it I would, but sadly, I don't. Another thing. The idea was only for invention tables inside bases, so it's quite possible something could be done to work with the code as it is for now. Who knows.
  16. The idea here is that inside SG bases your salvage rack inventories would be linked to your invention tables (plus your player inventory) so that you don't have to go dig through all your racks to find the salvage you need. Possibly even your vault storage if you have a vault in the base.
  17. I am having this issue. Consistently. I'm running Windows 7 Pro. 4 computers actually. If I click the back button it asks if I'm sure I want to lose my place in the queue. On my work Macbook Pro it did not do this. Not sure why the client OS would be causing this at all though. I ran this under WinXP back in the day all the way to the end and never had this problem.
  18. Oh man, we played together quite a few times hero side.
  19. My wife and I have landed on Indomitable from Infinity.
  20. Ok cool. Getting caught up on everything. Just found about this whole ordeal a week ago or so. It's been awesome being able to play CoH again!
  21. I'm curious about this too. This data is necessary for running an efficient service. If players are trying to hack the game you have to know what IP they are coming from...kind of the reason that type of data is tracked to begin with.
  22. Ahh gotcha...glad everything is good to go now. :)
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