Jump to content

iBot

Members
  • Posts

    302
  • Joined

  • Last visited

Reputation

186 Excellent

About iBot

  • Birthday September 14

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I found out similar to others. I was discussing games played with a friend and MMOs came up since he is a big WoW player. I mentioned that back in the day I remember when WoW was new and all the goings on when CoH lost players to WoW being more PvP orientated. It got me wondering about CoH again so I did a search and happened upon a video about the CoH shutdown which then led to I believe an article or other video about how CoH played on a modern system. Needless to say I followed that rabbit hole and discovered Homecoming in May of 2019. Even better a friend from Live was already playing and started our old SG back up. I was pleasantly surprised. And yes, I'll admit there was something wrong with my eyes when I first booted up the game and heard the fanfare music loading into the game for the first time in 12 years.
  2. Interesting though I have a sneaky (snarky?) feeling that the answer lies somewhere in the realm of the current system is by design and mostly has to do with balance issues. Those two stats (magnitude and duration) are set up in such a way that makes it easier for the devs to control just how much of an effect the players can apply. One thing that has always bothered me about this type of game in general (not just CoX) is that the devs seem to like to give us power but then go out of their way to make sure we can't be unstoppable. I call it "The Superman Problem". Create a character that cannot be defeated which causes all sorts of story line issues and zero tension then invent a method to remove power from the character to introduce some danger. To answer the OP: this can of worms would touch so many other things that I doubt very much anyone could avoid all the alligators in that swamp. Not that they shouldn't try. I'm all for giving players as many control levers to mess with when it comes to their characters as possible. But man oh man would the player base go bonkers.
  3. Yeah guess I forgot to use my <sarcasm> </sarcasm> tags 🙃. Not sure if the graphics engine they used would support underline but personally I think that would go a long way as to making it a little more obvious to us clueless mortals that the text can be interacted with. (Note: The above underline goes nowhere 👍)
  4. I have an earth/rad controller that I love to take on +4 kill most ITFs. MoG cyclops you say? Naw those just melt once hit with rad debuffs. Much fun to be had and it holds up nicely to stack holds and disorientate on things. And all that -DEF negates the mobs +DEF from their special. Highly recommend the combo.
  5. WHAAAAAAAAA????????????????????????? 🤯 You are not alone. Until this post I never would have bothered paying any attention to that text. I knew there were words there but honestly did not look closely nor did it ever occur to me to mouse over them. Talk about a failure in UI design. 🤡
  6. No worries. Go with whatever fits your theme. Just be sure to report back once in a while to let us know what you decided and how it is going for ya. Always like to hear how other players approach the game. CoX is the definition of "It all works so have fun!" And for the record, much like @Ukase mentioned, I welcome any character's buffs/debuffs but ultimately my characters are built to solo so all the support provides is not having to use an insp before an impossible fight. 😉
  7. Not weird at all. And that is why I suggested corruptor over the defender version. The dark blast version is different from the dark miasma version. The secondary has the same powers as the controller version. Plus you get tar patch which is great for when you don't want things running/jumping/flying away from the group. Earth/Dark is solid as well. However, earth is -def which is not nearly as powerful as -res. But as with all things in this game, it all works out in the end.
  8. For my inf I'd prioritize -res and -tohit. Honestly +res, +def, +tohit are generally overkill on a team unless you are running a low level TF/SF or team. Also if we can squeeze in a smidge of -regen that is even better. If you can stand the sound (or like me play with sound turned off) Sonic/Dark corruptor is a beast. You get the big 3 (-res, -tohit, and -regen) a little bit of -rech. And all that with just your normal damage attacks so no real need to do anything special. One of the best soft controls in the game (fear) along with an awesome AoE rez that can save the day all day. Can't go wrong with that setup. Solos nicely (I know OP said not a concern but still) and on a team everyone will be wondering why stuff just melts after you attack it. Even +4s go down faster with this setup.
  9. Yikes. Yeah I forget which one I got a while back but I remember selling the D-Sync I had for a (to me) high amount. Still running a SF just for that isn't that bad but given RNGesus good luck getting exactly that one you need. I remember when HOs first hit and the disappointment when after yet another run I got the useless one.
  10. Yes leveraging the system to ensnare the impatience. It happens by accident a lot I'm sure but that is just luck. This "working as intended" system simply allows someone with the desire to do so to "game" the system and make sure they are the lucky one. As far as I'm concerned, its all fair and certainly more about psychology then game theory but then game theory really doesn't mean what a lot of people assume. 🙂
  11. I'm going to be that guy and say ... "Umm for my money every AT and any combination of power sets." Seriously though, OP's question has so much to do with personal preference that almost any answer is good enough. Now if you want to narrow down to say can do +4/8 Malta solo then at least that helps thin the herd a bit. Or say be able to handle +4/8 carnies. But I can make the argument that depending on the approach to game play any AT can solo better than 90% of this game with just the basic understanding of IOs, maybe some set bonuses for good measure and liberal application of insp. Based on my personal toons I'd say: dark/bio scrapper, street justice/ninjitsu scrapper, and illusion/storm controller are kick ass solo and can handle just about any situation without blinking. The scrapper's builds were probably in the 500-750 mil range and the controller is probably 650ish mil range. So nothing breaking the bank in terms of sets. Those aren't the only high powered toons I have but they are the ones I have a lot of fun with.
  12. Under normal conditions Yomo's tactic would be a net loss all the time but I concur that humans are very strange and will do counter intuitive things even to their own detriment. The whole scheme only works because humans get impatient or fumble a digit which is what this scheme takes advantage of. It is just a way to always (so long as you have stock) make sure your sell is the one that fulfills when the other makes the mistake. And there is something to be said in economics for a "loss leader". Stores do it all the time. Hell for the longest time in the video game console market (and still to some degree today) the hardware is sold at minimum profit or even loss knowing that they make it up in the software sales. Not quite apples to apples here but an example of how odd human behavior can be exploited for profit.
  13. OK so @Yomo Kimyata has seemingly confirmed something that I've suspected for a while. And while on the surface it seems as if a simple check could prevent this sort of scenario my programmer sense tells me that there is probably a deeper widget in the code that would explode if this check was made. It could have something to do with the way transactions are matched which seems to be a bit voodoo and lots of black magic. Possible also that there isn't enough information available to the matching algorithm to make the determination that a certain bid or ask should be ignored. It may well be in the very rule that allows this in the first place: no selling/buying to/from yourself. Could be an anti-duping measure also. Or given this code base none of the above. 🤪 Most likely this wasn't a thing on live because of the limited number of AH slots available. It just wasn't possible to maintain this sort of hold for long even though this sort of collision probably happened quite a bit. When HC upped the number of slots it increased the length time this sort of issue can persist.
  14. I can count on one finger the number of toons I have that don't have stealth. I wasn't overly happy with the revamp when it first hit but after playing a bit more with it I appreciate the update. The increased run/jump speed is a nice to have since then I don't need to run sprint all the time. It also means that I can run a lowbie without a travel power/ temp and still be OK in Atlas and KR. And then at higher levels I still like the passive speed boost since I rarely run SS. Stealth was great fun on my Mercs/Traps MM since it allowed me to set up all sorts of ambushes for mobs to run into while managing agro. All kinds of fun. For missions it depends on my mood. I will stealth if I just don't feel like taking on every single group if the mission is not a kill all. During TFs I host, I always ask. If the group wants to stealth then I do. If not then we kill through. If teaming again I generally leave it up to the person whose mission it is. But I like to always have the option to just skip to the final fight or grab the glowie. It is also why all of my builds include TP Target. So even if the team teleport is down I can still move anyone that doesn't have stealth to the final fight.
×
×
  • Create New...