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How much -To Hit=+Defense


Rambolazer

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-to hit debuffs are worthless on AVs.

 

Let's run some math!

 

You have a -200 to hit debuff and you are fighting a lvl 54 AV. Right off the bat your -200 to hit debuff is -100 because of the level difference of +4. Then our lovely, and balanced, AV gets to apply, his/her/I'm confused which I am, -87% resistance to the mix leaving your wildly over powered -to hit debuff at a blazing -13 to hit debuff.

 

Yeah... sad faces all around ;/

 

So... I may be wrong on the next part but let's reverse the math to find what it would take to get to 45% Defense which should be -45% to hit.

 

(x/2).13=45    x= -692% to hit debuff is all you need.

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For DeBuffs against AV's, there is a simple rule that applies:

 

Maxim 37: There is no "overkill." There is only "open fire" and "reload."

 

... meaning, "there is no such thing as enough".  The more you can pile on, the better.

Global Handle: @PaxArcana ... Home servers on Live: Freedom Virtue ... Home Server on HC: Torchbearer


Archetype: Casual Gamer ... Powersets:  Forum Melee / Neckbeard ... Kryptonite:  Altoholism

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if you have a league of 24 fighting an AV with a half-dozen or more -to hit debuffs applied, it's probably not worthless.

Let's do the math shall we?

 

Let's assume that the AV is a level 54 AV and all of the people in the league are fully slotted incarnates (so at +3 level shifts). This means that youe To Hit debuffs are at 90% effectiveness and the AV will has 87% resistance to them. Now you said a half-dozen debuffers so let's assume that all six are Dark Defenders since they have the most To Hit Debuffs. Now Darkest Night and Fearsome Stare both have a To Hit debuff of 18.75% for Defenders which becomes 29% with slotting. Now two 29% To Hit debuffs against our AV is going to debuff their To Hit by 6.79% per Defender or 40.7% with all six of them. Now that does sound good until you consider that a single Force Field Defender could give basically the same benefit on his own (23% from the targeted shields plus 15% from his bubble).

 

To Hit debuffs are great for regular content but in general AVs resist them to much for them to be that useful compared to Defense Buffs.

Defender Smash!

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[...] Now that does sound good until you consider that a single Force Field Defender could [...]

 

... be standing next to those six Dark defenders.

 

Which means, his +Defense acts multiplicatively with their -ToHit.

 

Or, alternately, the Tank/Brute keeping the AV's aggro could be using a +Defense set, in which case the /Forcefield Defender is functionally useless, because said Tank or Brute is almost certainly soft-capped, and then some, on Defense already.

Global Handle: @PaxArcana ... Home servers on Live: Freedom Virtue ... Home Server on HC: Torchbearer


Archetype: Casual Gamer ... Powersets:  Forum Melee / Neckbeard ... Kryptonite:  Altoholism

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[...] Now that does sound good until you consider that a single Force Field Defender could [...]

 

... be standing next to those six Dark defenders.

 

Which means, his +Defense acts multiplicatively with their -ToHit.

Defense and To Hit are additive, not multiplicative. Once you hit the softcap of 45% or 59% then adding more of either only serves as a hedge against defense debuffs.

 

Or, alternately, the Tank/Brute keeping the AV's aggro could be using a +Defense set, in which case the /Forcefield Defender is functionally useless, because said Tank or Brute is almost certainly soft-capped, and then some, on Defense already.

And would also make the To Hit debuffs from the dark defenders equally useless. I used an FF Defender as a quick choice to illustrate the power differential between Defense Buffs and To Hit Debuffs when fighting AVs, it's not a commentary on the relative value of the different sets overall.

 

Essentially the key point is that you need a LOT of To Hit debuffs to equal the value of defense buffs when fighting AVs.

Defender Smash!

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Just as a note, a soloing Dark Defender can put out over 100% -ToHit when including the debuffs from Dark Servant, so it will take a significant chunk of an AV's damage. And it makes it a lot easier to effectively soft-cap Defenses when you're getting around 12-15% from your debuffs. It's certainly not as good as a defense-oriented buffer, but it is possible to get to some pretty useful numbers.

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