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Erratic1

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Erratic1 last won the day on June 13

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  1. People who, after years, only have characters in their mid-20s are not operating in a realm where optimization matters much...or balance or other things which tend to be cared about in the big picture. That's fine for them but does not mean others are wrong for finding their enjoyment pushing performance. As for the discussions you have on the forums regarding optimization, the exist because they, unlike "having fun" are deeper mines to plumb. Years ago on Live, I had a Traps/Assault Rifle character with no travel powers because he was meant to be a normal guy using normal tools. He was not optimal at anything and had some serious limitations compared to other characters. And working within those confines as a strictly solo character was fun, as a challenge. But where is the discussion to be had there? What I found fun would have been torture for others and simply uninteresting to yet others.
  2. On a Tanker, I probably would build for Offensive.
  3. Efficient Adaptation should drop the endurance use by a chunk. Not sure if that is their plan, but I built my SS/Brute completely around Efficient. He's fine to leave it, but is built to never run out while in it.
  4. I have to admit I wondered if it would be caught up in being purged.
  5. I am sure it can be nerfed for every other AT, just like what was done with Energy Aura, to make it work on Tankers.
  6. No. If Super Strength goes to Scrappers, then I am going to get my Brute Ninja. All or nothing.
  7. Pretty sure they know and it is meant to be another design hurdle/consideration to keep in mind and met by choice of sets or takinng powers which increase Accuracy/To-Hit.
  8. There are a lot of things players would enjoy but which are not good for the game. The ability to just push a button and insta-defeat any one opponent, on even a one day recharge would is an exmaple. I feel power proliferation has been an overall negative for the melee classes and argued against for years. But at this point there is little left to proliferate--basically just Super Strength. So as I noted above, why not at this point, the damage is done.
  9. Heaven help us if the game goes the Shadowbane route where each class that got nerfed spawned a chorus for the next class to get nerfed, and around and around it went.
  10. I apologize for mischaracterizing your position.
  11. Maybe you should read what you actually wrote, since you are suggesting there is talk which is utterly lacking in evidence. Has anyone actually asked for such?
  12. It was implied about as much as it was implied there would be endless wailing if Tankers had simply had their damage reduced by a single point from old value to oldvalue-1. More notably, I am unaware of anyone speaking on behalf of all Brute players in this thread.
  13. Pretty much my conclusion with you and the breathless crowd. Feel free to continue your overdramatic whinging.
  14. That is a long-winded way of saying, "You're right, Erratic1, I am speculating." And I am sure those pointing at other sources of the nerf have their reasons too. Well, baby steps here (for you), but teams come in many flavors and even with equivalent composition, tactics matter. Regularly there are people complaining (recently In this very forum) about Tankers moving on without the current spawn being fully dealt with. And on a team with more than one Tanker, it's all but guaranteed (nevermind likely optimal). Words that preceded Ether Theory and Lord Kelvin's calculation both that the Earth is 20-400 millions years old and will run out of oxygen inin 3-400 years. Hint: All three conclusions were wrong. There were fact not available to those drawing conclusions. That is what I am pointing out here. Yeah, you could be right, but then so might others supporting different causes or none of you.
  15. Tidge's only concern is keeping Tankers number one by Tidge's standards. Not sure anyone has advocated making Brutes better tanks than Trankers but you can rely on Tidge to object to any and all Brute changes because it might cast the game back into the old days of Tankers being whipped by devils, uphill both ways in the snow. Brutes not strughling as hard to reach still inferior survivability is not going to supplant Tankers.
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