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Wow! I love making spreadsheets...at work. For me i can usually remember what combos I have made and enjoyed. Anything else well I just log into that character if I want. I have a "rule" (although more like guideline 😁) if I have to start making spreadsheets or doing "work" to keep track of stuff, the game is no longer relaxing and I leave it, not that i could really leave COH/COV. But you understand what I am getting at. Although these are amazing pieces of art in their own right. That's really what I wanted to say.
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I have a Grav/Energy Dom in the works, so far lots of chaos there along with Dimension shift and Fold Space! But for Controllers anything Illusion or Gravity paired with Force Field or Storm. Using Energy, Earth, Psi or Levi for your Epic. Too bad there isn't anything in the Incarnates to maximize the chaos. Make sure to try a Energy/Storm Corruptor, that'll probably get you kicked off teams really fast! Darn...now I have a few new characters to make....and no ToT crack to level them fast! Edit - Spelling
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Back before Sunset I was a part of an all MM VG. We would run Strike Groups every weekend and this was near the beginning where summoning and upgrading took forever! And believe me we knew all about collision and caves! But it was one of my favourite times in CoH/CoV! Nowadays with Burnout + Gang War for double the Posse (giggity) and then Necro and Soul Extraction you can have over 100+ henchmen on screen until the engine dies and can't draw them or the Mobs! The chaos is GLORIOUS! That's why I have like 60% of all possible combinations of MM's at least up to 30.
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Sometimes I discriminate against everyone BUT Masterminds. It's not a big deal. Well maybe to my GFX card.
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My Earth/Storm Controller was my first 50 from when I started in 2004. It starts off very slow I am not going to lie. But you will become a powerhouse late in your build. Lots of area controls both Hard and Soft. Your pet may look like Poo but he is as hard as Diamond. Then again as people have said, Storm makes everything good. But Earth is one of (if not the) strongest control set in the game. Arsenal maybe a very close second, but I'll always bet on Earth.
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All I do is have the "Follow Me Defensive" button on my number pad 7 and that instantly gets everyone back on Bodyguard mode in case things hit the fan!
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Any MM or Controller that has a melee unit in it so you can anchor Shifting Tides on it and send them into battle. Or Corrs/Def that have PBAOE's like Sonic or Dual Pistols. Whitecap in and blow up everything while they are flopping on the ground. Marine also makes END intensive sets a lot easier to play, so a Fire Controller can run Hot Feet all the time. It really is a very versatile support set, not that it specializes in anyone thing well, but makes everything..nice.
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Sorry, but Thugs and Gang War would disagree (even take Burnout for double Gang War). But on a Necro/Dark it isn't needed. I am treating my Nerco/Dark like a Controller who can actually deal damage. Between the Lich, Fluffy and your powers selection, you have holds and immob's for days.
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Focused Feedback: Marine Affinity
Tacheyon replied to The Curator's topic in [Open Beta] Focused Feedback
I've made my peace with the Toroidal Bubble and Barrier Reef. Both are similar to other powers, Bubble is like the Empowering Circuit in EA (this one gives you End plus Resists, so it's hard to toggle and still get the End boost) and Reefer is like Fluffy (Dark Miasma Pet). Both need to be recast at various intervals and is now part of my Pre-Engagement checklist. Not that it is needed every fight, but the Bubble I have on a lower CD so its ready before it drops. There are enough Toggles to run, that we don't really need any more. Put I do agree with the Power of the Depths. Especially if you cast it on Tidal Pool. -
Focused Feedback: Marine Affinity
Tacheyon replied to The Curator's topic in [Open Beta] Focused Feedback
I agree. Shifting Tides is a staple on this set and it doesn't play well with Ranged MM's (Mercs & Bots). You have to be constantly anchoring on a enemy that can take a few hits for it to be effective, and then the long CD makes it hard to keep flowing (pun intended) by consistently dropping anchors all over the place. Although it's ok with Thugs since you can send in your Bruiser and he'll be fine. Ninjas I was surprised at how well they do with this set. I've still yet to try out Demons since they also have a mix of Ranged and Melee minons. -
Focused Feedback: Marine Affinity
Tacheyon replied to The Curator's topic in [Open Beta] Focused Feedback
Oh...silly me I was looking at my Minions thinking it proc'd on them, not just me. My Bad. Thank you for the clarification. But this will be great for Necro and Beasts since you take more personal attacks to spawn wraiths and build Pack Mentality. -
Focused Feedback: Marine Affinity
Tacheyon replied to The Curator's topic in [Open Beta] Focused Feedback
I agree that a lot of MM's with a Melee Pet is going to get a lot of action out of this power. But I was trying out Gaussian's Build up in the power and never saw it proc once on myself or my pets. I was trying out a Thugs MM and using Shifting on my Bruiser, I got the Shifting stacks so I know it was working, just nothing else (all other powers were empty except shifting). Not sure if I was doing something wrong or if my Bruiser wasn't getting enough attacks in before my other Thugs defeated them. EDIT: I was just blind. It is working! -
Focused Feedback: New Power Customization Options
Tacheyon replied to The Curator's topic in [Open Beta] Focused Feedback
Any chance of porting this customizing to the Translocation power in Mystic Flight? That Murder of Crows would look great while flying! Edit: Something to add The Goop really needs to scale with your hero's size. It's funny watching the goop only come up to 1/2 way on a super huge character. -
Here are a few pictures from Echo Plaza 2 zone. Very Cool seeing War Witch, Black Scorpion and Dark Watcher along with other Dev's and GM's. But of course the best thing is how many of the community came out for this event. So many great costumes and concepts. And lots of jokes and puns. All celebrating 20 years of this amazing game. And then the Monster Mash happened! Giant Spiders, Robots, and even giant versions of everyone in the zone! It was a blast!
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I know I am a bit late but My best Merc combo has been Merc/Nature. Lots of heals (and Aborb), Cap on Resistance (Wild Growth + Serum), AOE Damage Boost, and some nice debuffs as well. All your team is ranged so you lay down Spores on your spot for the top off heal and let them go to town as the capped resistance will keep them from taking too much damage. You just have to learn how to use your cone heal but that isn't too hard. I picked up Clarion to cover my Mezz hole in the defenses and went Muscular + Hybrid to help out on the damage. It's a tough little build and I haven't even gotten it fully IO'd out (due to Altitus). It has a lot more to do than FF (IMO), but not as busy as /EA.