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Crimsanotic

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Everything posted by Crimsanotic

  1. I only meant it as an example! Or something to add to OP suggestion. There theoretically shouldn't be an issue with doing something like that with tails in this game, but that's why I said to start over if for some reason that isn't the case. /s
  2. If the tails work the way you describe, they should just burn the game down and start over. Kidding. Kind of. FFXIV does this with races that have tails, or more specifically, the tails will do something specific with a tail. Like angry will lift the tail up, or something. This would be cute!
  3. There doesn't really need to be Broad Sword Melee since there isn't Broad Sword Blast. Though honestly Bone Melee or Spiny Melee sounds fine, as well as Staff Melee.
  4. I did give a reason. Multiple times. I straight up replied saying it was a reference to the Fairly Odd Parents. This response doesn't actually challenge my question, or even answer it. There are pop culture references in this game. This suggestion is a pop culture reference. You see the pop culture reference and you either understand it, or you don't. Were you aware that there's a reference to Vampire: the Masquerade in the game? The Simpsons? Pokemon? Star Trek? James Bond? Michael Jackson? You do not play with a reference, it just exists. With this being restated, what makes this particular one bad? Is it because you got baited and are now upset or do you have a legitimate reason for disliking this one in particular?
  5. Map geometry elements? Added on elements? The entire world map isn't one singular mesh object. Games don't do that and CoH isn't an exception. Do you play with seeing an occasional zombies that reference other games or people from media? Or an NPC having the name of a joke from MST3K? Or text in various arcs referencing things? There are even multiple references in the game that are just assets in the world. Such as the spot in monster island that references Castaway. Are you "playing" with any of these? Yes. A reference to the Fairly Odd Parents.
  6. The reason is because it's a pop culture reference. Do you have a reason why those shouldn't be in the game?
  7. I don't think replacing a single asset constitutes as reworking the zone. Also: what does a PvZ reference add to the game? Or any other pop culture reference the game is littered with?
  8. Personally, I think energy aura is amazing. Fighting is definitely good on EA: more S/L resist and weave offers more defense than maneuvers. Energy cloak also happens to give the same amount of defense as weave. I think 2 slotting LotG is kind of pointless. I would personally use a +3 cyto (or any other variant) as the additional defense (and end reduction) is more valuable than the paltry regeneration set bonus. I've played both EA on brute and scrapper, and while this would require an entire rework of your build, I personally find rune of protection more useful than unleash potential. EA has pretty good DDR (especially when paired with ageless radial) and on both of those ATs I can easily get 55%+ defense. Neither has leadership. That number is slightly below the incarnate defense softcap, but on +4/x8 solo against incarnate enemies, I've found it doesn't matter too much. My scrapper build also has shadow meld--mostly for thematic reasons--but it has it's uses, particularly when paired with RoP.
  9. It would have been on live, just on test server, which I24's was around forever because they never actually patched the normal client with it (though I24 was done for a few months IIRC). But either way, adding untouchable to unrelenting would be very welcome. My personal opinion is that it's not generally worth taking because the opportunity cost for it is too high, and so I would like to see some adjustments to the presence pool.
  10. Unrelenting was added in Issue 24 and never made it to live, as I24 was only in beta. And the only change Unrelenting got from I24 beta to now is removing the part that negates the crash on powers that do so.
  11. Unrelenting was never *only* a self rez. Everything it does, it always did. It's also bad as a self rez because it doesn't give you untouchable, so in many cases in which you'd use it, you'll just die again. Then your really cool, long recharge power is down and you're dead. Again.
  12. The problem is that CoH has a plethora of systems tacked on top of systems. If you've ever actually tried to explain something to a brand new player, their response to a lot of things is typically "what?" Because different things were added over the course of years. It might not seem significant to you (or me, for that matter), but CoH is actually pretty overwhelming for newer players. Making enhancements literally unfundable and having to worry about grinding influence, and reading a guide just to literally have basic crap like SOs is just another thing new players have to keep track of and look out for. But why should they not be able to afford basic enhancements? Playing without them feels bad, especially if you don't really know what you're doing, which a new player generally wouldn't. It just makes the game feel worse.
  13. Too bad you need to buy clothes IRL if you want to go outside. But I digress. You might not remember, but I do. On my first character that I leveled back in 2004, I literally did not have a full suite of SOs until I was in my 40s, and that was with someone giving me a little bit of extra influence. Once I had a 50 the game began to fund itself. But telling a new player to essentially beat the game before they can actually have money to do anything is, I'll be honest, really stupid and a bad take.
  14. Literally just put an icicle on your knee like Sub-Zero for the Ice Melee version. For Fiery Melee just put some fire on your leg like you're a firebender, I guess.
  15. Total Focus and Tremor aren't using different animations, it's the same animation with a different particle effect. Which many sets in this game do. Air Superiority, Haymaker, Bone Smasher, Havoc Punch, Lingering Radiation, and more things I can't think of all use the same animation, for example.
  16. This would also be nice for female characters who use a male or huge costume as some sort of transformation, like a mech suit. Similarly, I'd also like if a Hero could use Villain badges, and vice versa.
  17. Is there a reason for this? It just seems odd.
  18. Well then by that logic it should also do more damage than it currently does as the blast version of psionic tornado does more damage than the AoEs that recharge in 16s. But right now it does less damage and recharges slower.
  19. I'm aware they nerfed things for PVP and things that reduced XP gain. While I said any I was more specifically referring to ATs or powers. The few nerfs you did list that fits that criteria are all pretty minor, though. Much lower than these epic power changes. You'd also only have 4 more years worth of things before the game shut down, and for three years these are all together fairly small changes. But one thing I thought of that's toward the end of the game was nerfing the Cimeroran lore pets. But anyway. Is there any reason why the brute/tanker version of psionic tornado has a 40s recharge time and not 32 like every other AoE they have access to (sans Ice Storm)? It also costs more end and recharges slower. The 50% chance for knockup is definitely not it being worse than it's competition in literally every other way.
  20. For better or worse, the actual Paragon devs followed this, though. When was the last time they nerfed anything? Issue 6 with ED? Global defense nerf and HO nerfs, as well as any individual powerset nerf I can think of all predate issue 6.
  21. To be fair (kind of), many sliders in this game already go above 100%.
  22. Imagine making any changes to slow down farming in the year MMXXIV.
  23. I would also like more good powers and less bad ones.
  24. The cottage rule is honestly only used as a defense when it suits the argument. Cryptic, Paragon, and Homecoming break the rule many times.
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