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Crimsanotic

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Everything posted by Crimsanotic

  1. To be fair, farming (or more specifically, power leveling) was considered "bad" because it would allow people to quickly reach max level and then presumably quit the game (thus losing money). But Homecoming is free so that problem doesn't exist. Right?
  2. The reason why there's an aggro cap in the first place was to make farming slower. It had nothing to do with introducing risk to other players. That might be a by product of it, but that was never the intent.
  3. Yes, I am aware of tanks overperforming. But why lower the buff of things like BU, etc? Also, is SS really overperforming? It does good damage, to be sure, but it also comes with a very hefty price (Rage crash) that other top tier sets, you know, literally don't have to deal with.
  4. But why? I know I won't get an answer (from the HC team), but what is the thought process for this change in specific? And why was this deemed the best course of action?
  5. Trying to reinvent the wheel by adding a bizarre implementation for KB protection is unnecessary and unneeded. I would rather standard KB protection just be added to obsidian shield and for cloak of fear to be better, yeah. Even making the magnitude of the fear higher (or at least a chance for it to) would be nice.
  6. Sweeping Cross is already useless, why lower it's damage? Honestly, the only thing to make Sweeping Cross actually viable would be to change it to a combo builder or (and this would be significantly better), have it's recharge get refunded when it's used as a finisher. That way it at least has a niche over Spinning Strike.
  7. This, please. When one thinks of psychic armor, they typically think of Psylocke. Psychic armor should be primarily defense, absorb, and max HP. Too bad this isn't happening.
  8. Most of the regen changes are good and give the set what it really needs (namely debuff resistance); however, why does MoG only give 7-10% psi/tox res/def? If there's a set that shouldn't have the arbitrary psi/toxic survivability hole, it's regen. MoG should get the same amount of defense and resistance to both of those damage types as it does to everything else. In fact, the power's toxic resistance was NERFED because prior to this, it gave the same amount of toxic resistance as it did to everything else.
  9. The power Kinetic Dampening on Stalkers and Sentinels still doesn't give psi resistance. Arguably Sentinels don't need it on that because they have Power Armor, but Stalkers got forgotten about. Also, for better or worse, Power Shield gave increased defense to Fire and Cold because EA doesn't get any resistance to it (again, other than the Tanker and Sentinel specific power, Power Armor). Making the set's defenses weaker to those two damage types without giving Brutes, Scrappers, and Stalkers anything to compensate is a little weird, to say the least. Yes, I understand the set is being nerfed. I'm saying nerfing Power Shield specifically is a bizarre choice.
  10. I only meant it as an example! Or something to add to OP suggestion. There theoretically shouldn't be an issue with doing something like that with tails in this game, but that's why I said to start over if for some reason that isn't the case. /s
  11. If the tails work the way you describe, they should just burn the game down and start over. Kidding. Kind of. FFXIV does this with races that have tails, or more specifically, the tails will do something specific with a tail. Like angry will lift the tail up, or something. This would be cute!
  12. There doesn't really need to be Broad Sword Melee since there isn't Broad Sword Blast. Though honestly Bone Melee or Spiny Melee sounds fine, as well as Staff Melee.
  13. I did give a reason. Multiple times. I straight up replied saying it was a reference to the Fairly Odd Parents. This response doesn't actually challenge my question, or even answer it. There are pop culture references in this game. This suggestion is a pop culture reference. You see the pop culture reference and you either understand it, or you don't. Were you aware that there's a reference to Vampire: the Masquerade in the game? The Simpsons? Pokemon? Star Trek? James Bond? Michael Jackson? You do not play with a reference, it just exists. With this being restated, what makes this particular one bad? Is it because you got baited and are now upset or do you have a legitimate reason for disliking this one in particular?
  14. Map geometry elements? Added on elements? The entire world map isn't one singular mesh object. Games don't do that and CoH isn't an exception. Do you play with seeing an occasional zombies that reference other games or people from media? Or an NPC having the name of a joke from MST3K? Or text in various arcs referencing things? There are even multiple references in the game that are just assets in the world. Such as the spot in monster island that references Castaway. Are you "playing" with any of these? Yes. A reference to the Fairly Odd Parents.
  15. The reason is because it's a pop culture reference. Do you have a reason why those shouldn't be in the game?
  16. I don't think replacing a single asset constitutes as reworking the zone. Also: what does a PvZ reference add to the game? Or any other pop culture reference the game is littered with?
  17. Personally, I think energy aura is amazing. Fighting is definitely good on EA: more S/L resist and weave offers more defense than maneuvers. Energy cloak also happens to give the same amount of defense as weave. I think 2 slotting LotG is kind of pointless. I would personally use a +3 cyto (or any other variant) as the additional defense (and end reduction) is more valuable than the paltry regeneration set bonus. I've played both EA on brute and scrapper, and while this would require an entire rework of your build, I personally find rune of protection more useful than unleash potential. EA has pretty good DDR (especially when paired with ageless radial) and on both of those ATs I can easily get 55%+ defense. Neither has leadership. That number is slightly below the incarnate defense softcap, but on +4/x8 solo against incarnate enemies, I've found it doesn't matter too much. My scrapper build also has shadow meld--mostly for thematic reasons--but it has it's uses, particularly when paired with RoP.
  18. It would have been on live, just on test server, which I24's was around forever because they never actually patched the normal client with it (though I24 was done for a few months IIRC). But either way, adding untouchable to unrelenting would be very welcome. My personal opinion is that it's not generally worth taking because the opportunity cost for it is too high, and so I would like to see some adjustments to the presence pool.
  19. Unrelenting was added in Issue 24 and never made it to live, as I24 was only in beta. And the only change Unrelenting got from I24 beta to now is removing the part that negates the crash on powers that do so.
  20. Unrelenting was never *only* a self rez. Everything it does, it always did. It's also bad as a self rez because it doesn't give you untouchable, so in many cases in which you'd use it, you'll just die again. Then your really cool, long recharge power is down and you're dead. Again.
  21. The problem is that CoH has a plethora of systems tacked on top of systems. If you've ever actually tried to explain something to a brand new player, their response to a lot of things is typically "what?" Because different things were added over the course of years. It might not seem significant to you (or me, for that matter), but CoH is actually pretty overwhelming for newer players. Making enhancements literally unfundable and having to worry about grinding influence, and reading a guide just to literally have basic crap like SOs is just another thing new players have to keep track of and look out for. But why should they not be able to afford basic enhancements? Playing without them feels bad, especially if you don't really know what you're doing, which a new player generally wouldn't. It just makes the game feel worse.
  22. Too bad you need to buy clothes IRL if you want to go outside. But I digress. You might not remember, but I do. On my first character that I leveled back in 2004, I literally did not have a full suite of SOs until I was in my 40s, and that was with someone giving me a little bit of extra influence. Once I had a 50 the game began to fund itself. But telling a new player to essentially beat the game before they can actually have money to do anything is, I'll be honest, really stupid and a bad take.
  23. Literally just put an icicle on your knee like Sub-Zero for the Ice Melee version. For Fiery Melee just put some fire on your leg like you're a firebender, I guess.
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