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FupDup

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FupDup last won the day on April 24 2023

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  1. That fool Neuron didn't know what he had. Anti-Matter most definitely simped for the wrong woman.
  2. I had issues with it not displaying by default, but you can go back into the costume editor post-creation to force it to show. It's pretty janky though with very massive clipping issues and weapon FX coming out from the center of the player model instead of the weapon barrel (I briefly tried AR/Shield). Hand blast sets seem to work okay with Shield, or at least a few Fire Blast powers did (I didn't test much).
  3. I'm guessing that it's probably a design choice rather than a coding limitation, to limit how many different factors they had to consider while balancing the sets. In all three cases of stance-swapping sets, what we see is one stance typically being the best choice (Bio Offensive, DP Incendiary, Staff Body) so I fear that a 5th bullet type for DP (the default ammo counts as the 4th option) would probably wind up pretty similar. I'm guessing that its secondary effect would be sapping endurance, but the amount of sapping it does by itself would probably not be enough to bottom out an enemy to prevent them from doing stuff (unless you paired it with other sapping tools like Power Sink etc.). Electric Blast at least gets the Shocked effect to reward sapping but I doubt that it would be given to DP. That, and DP does already have Suppressive Fire as a tool to prevent enemy actions with the Hold effect. I get that it would be thematically kinda cool to lean into the sci-fi feel, especially with some of the new DP models that are futuristic looking, but that could also be solved by alternate FX for the regular ammo (which is probably about as likely to be added as a 5th ammo type). A really wild spin on this idea might be to change the default ammo to the taser type to make it a more viable (or at least cooler) option.
  4. What base stats does it use, like for example if I choose an armor secondary do I get Stalker values or do I get the Brute caps? Does ranged primary use Blaster or Corr values, etc. Do they let you pick the inherent too, or is not having an inherent the price for that customization?
  5. You can use Vanden's IO Set Designer Tool to help visualize new IO sets: Here's a new Sleep set that I just slapped together on a whim for demonstration purposes: I didn't think too hard while making it so maybe it's too strong or weak or whatever, it's just to break the ice.
  6. 30/70 is likely a bit too far, but definitely 60/40 at minimum (so that typed lethal defense still works against it, and they're still bullets after all so being mostly lethal makes sense).
  7. There was a planned Gadgetry origin pool in the same vein as Sorcery, Experimentation, and Force of Will, but it never got finished by the time the game shut down. I'd like to see that pool get finished up (along with Utility Belt), perhaps making power substitutions if necessary for animation or w/e reasons.
  8. The issue with new slots is that this would likely require a rebalancing of stuff like Advanced Mode, since that was designed with the current incarnate tiers in mind. I'd rather we get additional abilities within our existing slots, so that it's more of a horizontal power expansion than a vertical one. Stuff like a a Smashing/KD Interface, or Malta and DE Lores, a +Damage Destiny, etc. There's a lot of holes to be filled in just with the current slots. Beyond that, a potential oddball idea could be to add those "new" ability types like Genesis and such as alternate choices that compete inside existing slots. For example, I remember hearing that the originally planned Genesis slot was supposed to be a debuff patch, so maybe those powers could be added as alternate choices in the Destiny slot so there's a trade-off.
  9. Perhaps as a replacement for Electric Armor's T9 power, which currently doesn't get much use because most of its resist bonuses are redundant and it practically kills you when it expires.
  10. If by snappy, you mean that the second power's animation is cut shorter than usual, I have noticed a similar thing in several other powersets. I think it has something to do with the holstering system?
  11. The issue is that redside has a lot of broker-gated contacts, which really cuts into the variety you can pick from if you don't go the paper route. I think a lot of them should just be opened up like the hero ones. There's a few special contacts like Veridian and such that have special badges/unlock conditions and those make sense to be exclusive, but more generic and mundane contacts really don't need that extra gate.
  12. I'm mostly on your side here but I have some nitpicks: Kuji gives DDR, which Nin is very much lacking in by default. Overload provides more DDR as well, and a max HP boost. One with the Shield gives max HP too. But then on the other hand, there's stuff like Power Surge and Unstoppable that are almost suicide buttons due to their 90% HP crashes and what they give it mostly already covered by the other powers in their respective sets.
  13. If we include all types of procs, that adds the obvious Force Feedback proc to all KB powers but otherwise that's about it (Sudden Accel isn't really a "proc").
  14. I'm referring to the non-snipe single target attacks like Power Burst and such. The ones I see are Apoc, Explosive Strike, and Gladiator's Javelin, and the only one of those unlocked by the KB category is Explosive Strike. The sniper attack gains an extra toxic proc, but so does every sniper attack in every set. The ranged AOE and PBAOE powers also gain more, but again those are available to every set. The one bonus damage proc that Energy Blast can slot that can't go into most other sets is Explosive Strike, unless I'm missing something.
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