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FupDup last won the day on April 24 2023
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The tanker cone change feels terrible, please revert!
FupDup replied to nyttyn's topic in Suggestions & Feedback
Yes, that is the problem. Those dimensions suck in a lot of cases, across all ATs. -
Focused Feedback: Powerset - Dark Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
The def values given are quite low, the set has no DDR, and Sents are a redheaded stepchild in general. Letting them have full value from both would still leave Dark Armor on Sents below several other armors on an underperforming AT. -
Focused Feedback: Powerset - Dark Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
To expand on this, it specifically lacks Toxic and Psi defense. It also lacks positional defenses. Given that Cloak of Darkness does legitimately give defense to ALL types and all 3 positions, it would be logical for Shadow Dweller power to also follow that. -
Focused Feedback: Tanker - Archetype Inherent Changes
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
Brutes really do need higher armor modifiers regardless of any Tanker nerfs. Sharing the same 0.75 value as Stalkers and Scrappers is dumb design for an AT that is meant to be an offtank, and this makes it pretty hard to actually leverage their high caps. Tankers are a full 1.0, so I’d suggest between 0.80-0.85 for Brutes. -
The first thing that pops out at me is that I think G-Force should buff your slow effects for a short time similar to the Charge Up power in Elec Blast, to follow the trend of sets getting slightly different Aim/Build Up powers. Otherwise, I'll just leave this here to set the mood:
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There's a lot of pool powers that are total ass and have been total ass for years, I think we should look into those first. If Fold Space remains king after that, then we can have a discussion. Right now there's not much competition.
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Focused Feedback: Powerset - Electric Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
It looks like they wanted to reduce the size of the Toxic hole and that's just the power they chose to stick it on. Maybe they chose it since it currently only gives Psi, so adding a second type to it adds more incentive to slot that power for resistance. Whatever the case may be, it appears to be a step towards "soft holes" as an armor design philosophy rather than "gaping holes" like classic armor sets used to have. If Invuln is allowed to have Psi def + res, I think Elec can have its Toxic hole plugged up a bit too. -
Maybe Nemesis for lore? They have a steampunk aesthetic and the blunderbuss weapons, which is the closest we can get to cowboy stuff currently.
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If the rest of the set were designed to be more "range agnostic" on those ATs then I'd actually agree (i.e. I actually strongly support things like Sents getting Terra Firma in place of Mud Pots on Stone Armor), but AOI/AOM and MM both want you to be in the thick of things anyways. This is just a direct downgraded version rather than a sidegrade like most other aura replacements.
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Well, the upcoming patch will be helping quite a bit. >Obscure Sustenance (previously exclusive to Sents) will be getting nice buffs, and you'll get the option to pick Dark Regen like the melee ATs in case you still don't want it >Clock of Fear buffs >Tenebrous Regeneration (exclusive to Sents) is getting a small defense buff >Soul Transfer changes So basically, post-patch the only difference in power structure (relative to melee ATs) will be that Sents lose the damage aura in exchange for a bit more regen and defense.
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...To be more specific, are you asking for opinions on the effectiveness of such a combo? For a completed Mids build? Something else?
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Focused Feedback: Powerset - Electric Armor
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
I've been saying this for a while now, change the name to "Insulated" if that's what it takes to justify it. -
Focused Feedback: Tanker - Archetype Inherent Changes
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
I really feel like a simple reduction in the base melee damage modifier would've been way easier than all this stuff with overcapping and cone nerfs.