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FupDup

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FupDup last won the day on April 24 2023

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  1. It has both a KB and repel component: https://cod.uberguy.net/html/power.html?power=sentinel_ranged.fire_blast.blazing_blast&at=sentinel The good news is that the effect is so small in practice (the magnitude is high but the duration is very short) that it's very easy to control and you can basically ignore it.
  2. I could maybe see it as a toggle that drains some endurance over time, but a totally free auto is very unlikely for something so powerful. Since it would now be perma out of the box, the end cost would likely need to be on the high end (maybe high enough to 2-slot it for end reduction like how it currently gets 2-slotted for recharge).
  3. Bobcat after Neuron betrays her: Colorized
  4. Another factor to consider is damage types. If you’ve got something like Psi or Lethal that is widely resisted, then Radial’s Energy damage can help you diversify your damage to deal with those resistant enemies better.
  5. There's already two different day job jetpacks, so maybe the Urban Planner one could be the Zero-G (Super Jump) pack instead of the standard Raptor Pack?
  6. Yeah, teammates who don't have the mod installed won't hear the modded sounds.
  7. That math is kinda counterintuitive and derpy, like most of the rest of the math in this game. In a logical world, the + sign after the 1 should be a - sign, which would make the end value be what the tooltips say it should be. Ex: Base End * (1 - (All Discounts / 100)) = New End Cost For Base Cost of 100 and Total Discounts of 10%, I would expect it to look like: 100 * (1 - (10/100)) = 100 * (1-0.1) = 100 * 0.9 = 90 Final Result.
  8. There are a few different sound mods for Beam Rifle in the COH Mod Manager, if you want to explore those options.
  9. Excelsior beat our own record just 4 days after we previously beat it:
  10. Counterpoint: They don't get Venom Grenade like Soldiers do.
  11. The damage formula doesn't account for animation time, so those kind of buffs are actually "free" with no give-and-take exchange needed (one of the reasons why the devs have relied on ani reductions so much).
  12. Excelsior today with 23 people (one of them quite before Lauci took the screenshot):
  13. Return to Battle is arguably much stronger than Renewal of Light because the former grants you a full set of large inspiration effects, almost as if you leveled up. This both helps keep you alive to prevent a second faceplant and helps you get revenge on the people who made you first faceplant. Renewal just has an AOE stun/knockdown that wears off much quicker than the 60s of large insps giving by RTB.
  14. The early fail bug has something to do with player alignments. The devs are aware of it and fixed it internally, but it hasn't gone live yet (shouldn't be too long).
  15. Manticore literally has Stunning Shot (Stun) and Ice Arrow (Hold) equipped, but that noob forgot to use them. https://cod.uberguy.net/html/powerset.html?pset=v_freedomphalanx.manticore_rv
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