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Concept for Galaxy City Revamp: 'Reconstruction'
lemming replied to mechahamham's topic in Suggestions & Feedback
This suggestion while nice, runs counter to the HC Arc about Piecemeal in what is going on in the current GC. -
I suppose I could see if putting Contagious Confusion in one of the slots increases the chances, though that would decrease the Cupid's Crush proc slightly. Though since I'm running on a tank, I just throw Boggle every so often which does have the Contagious Confusion in it. Boggle works alright as a filler every so often. And with Greater Psi Blade able to hold, it holds a decent amount of times as well. Aura's debuffs lends itself as well without bringing extra procs into the formulas. It's a complicated power.
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I six slotted Cupid's Crush and it's amusing there. I wound up solo in a Penny Yin and Clamor wound up wiping out 1/2 her troops
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Converting to Reward Merits from Emp is no longer an option
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Definitely. I looked at some regen changes just from a playstyle point of view, but the numbers were not my strong suite. I barely scraped together some testing of arcs, but even there I had to skim. I just didn't have the spoons to do serious testing and do my real world tasks. CoX is more a relief from having to do some serious thinking, but I would brush off my QA toolset if I came across something acting odd.
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It would be nice to be able to re-populate those temps from the Safeguard/Mayhem missions. (Though as pointed out, some of them are in the START vendor. Isn't the Zero-G the same as the Jumppack and/or Steam Jump? (Hmm, looks somewhat different in cod)
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I suspect that along with financial incentives are part of the verbotten bits from ncsoft.
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A controversial topic: is it time to make all items free?
lemming replied to Yomo Kimyata's topic in The Market
Currently, I have 83 50s. 43 that I consider complete, though I'm pretty sure that some adjustments are needed on a few and a bunch of the others are quite playable. Definitely not materially bound if I wanted to kit out the rest, it's more a time & effort thing and do I really desire to fully kit them out. I have at least a couple that are getting retired since I make an effort to free up the name, etc..., otherwise I feel obligated to do something with them. Making things "free" wouldn't change this, but I also learned while getting to the point of being self sufficient. There's a lot of different ways to play this game and ways to learn it. A veteran player can already produce a fully kitted out 50 with just a little effort. They've already gotten the dopemine fix on figuring out how to do that. A new player, probably not. Games need some effort, risk, reward structure and it's going to be a complex formula that will hit different. -
MiDs continues it's years long downhill slide
lemming replied to Snarky's topic in General Discussion
I'm not sure how long ago Mids broke for me, but the time when I got it working, I accidentally deleted my HC folder as well. Been plinking at it since it broke again, but honestly I'm at the point I'd rather just write a tool that looks at a build to translate to more readable by me. Then I'll play on one of the beta servers. And I run Linux, so it's even more glitchy. -
It takes time to get more developers up to speed and I think that is actually in the works. And I assume that they're putting in the work for the rest of it as well. And yea, there are features that people want NOW, but overall, the game is still evolving and not at a speed where it becomes unrecognizable. Testing is probably one of the failure points since trying to set up tests for a lot of items is difficult. Especially since there's a lot of interconnected items that don't get tested because of in testing, most people just test the obvious changes. How many people tested all the original Skull missions at various levels to be sure nothing got borked when they added the level changes? And that's still a fairly obvious test. And repeating these tests when something gets changed since if there is a code merge issue, you might go "See, this bug is fixed" while various other changes didn't get merged into the release on that because of reasons.
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For mine, they're sunk into the walls. Attached shows how they're displayed (I didn't label them in this base) and then from behind with the doorways put in and the floor removed to show from behind. Interdimensional Shards work best for me since they're the least intrusive. I also pad the number of beacons attached to ten as I'm putting them in so that when I'm adding more beacons they don't get added to the wrong shard.
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The PvP is the frenemies we made along the way
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The problem I see with AI coding is that it's replacing beginner coders, but still needs an experienced coder to go over it. Thereby removing the beginner coders from ever becoming experienced.