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Yep. As long as they are attached to you, they will port to where you left the marker. I haven't found a situation where they don't come with, one of the previous threads.
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Not that many words end in U (at least according to the scrabble dictionary), but one could do Radical Kungfu I suppose. Though if I had a concept, Portmanteau would be a good name. (Could be the Red Portmanteau....) #offthetrackandintotheweeds
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edit: Hurm, forgot to hit submit, but ATC has covered the main question handily. I tend to use the BadgeSetList popmenu myself and can confirm that 1637 is the current total. And you can check against ATC's master list of 1637 here:
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First Dom that I have continued playing past 50. I like it though I'm thinking of swapping Buttstroke out since it's the only reason to be close in. Just have to check my set bonuses probably. Cyro Freeze Ray is the only item I wound up proccing. iirc, Sleep Grenade was procc'd in the build I used, but I decided to try out the Cupid Set. Seems to synergize decently with the Smoke Cannister though all the AOE control just stops most of the spawns from ever responding. domaa.txt
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iirc, they are in the Casino tab. Lots of guides in the Base Construction forum, (What I'd love to see at this point are invisible interactable points. Salvage Racks, Enh Tables, etc... so I don't have to bury things and twist them to work as something else....)
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Compiled Dev Choice Awards for HC. (ongoing)
lemming replied to TerroirNoir's topic in Mission Architect
Life gets in the way. Hope things get better soon for you. -
Trip mines are a situational, harder on usual steamroller teams, but if you have the chance to set them up, they're great. I find when I'm solo, I can put down a few while getting a drink, come back and trigger the ambush that shows up where I just put down a field. Remote is a good spawn clearer. That's one where you can put the remote on a boss, then snipe him and blow him up as your shot hits which will clear much of his group.
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I need to go pick mine up from the morgue.
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Doing the last mission from Dream Doctor: "Investigate Praetor Duncan's SOS" and noted that some geometry can be bypassed. Nothing harmful that I found, but you can just get over the war walls especially in the area of: Server: Everlasting Zone/Mission: DA_EPILOGUE Position: [887.4 1000.0 121.2] edit: DId find if you land on the ground back there, you fall thru to below the map
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Is Infiltration (Stealth Pool) & Celerity +Stealth IO enough?
lemming replied to Story Archer's topic in General Discussion
They can't see you if they're unconscious (or ded)! -
Looks like last complaint was Jan 11 about Victory being added. (I play there a bit, and it's not even as quiet as you make Excel to be. And I took a look at one of my chars there last week and immediately was able to join an ITF.)
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Enhancement Tables - How do you organize your stuff?
lemming replied to Crowcus Pocus's topic in Base Construction
My current method of doing the tech style enh tables. (I also use one as a shelf for the "private" table I have in a different part of the base) -
Looks like seven badges get awarded on creating a new character. VIP (always) & Cheers (this month) Then there are five AE badges that are global for your account if you got them with another char. (Customizer, Ticket Taker, Author, Recognized, and Early Bird) As Scarlet Shocker says, you can get a travel power from the START vendor, though the free one at level 2 should be enough. At least 9 badges per zone and you'll get the badges for how many badges you have and a few others, so maybe 8-10 zones if you just do explore badges.
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I've been on a trend of seeing how small I can get my bases. This is the result of getting everything in a 3x3 room while still feeling open. This is on Indomitable Server, and the code is Protector-10105
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End of May