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Conversely, turning on bosses and sometimes AV will get your NPC to live longer. Not sure if other NPCs can be AVs in that mission. I haven't tried it with Sister V. Works great for Penelope Yin in the Maria Jenkins arc for instance. I almost always just let Sister V run off and kill herself. It would be nice if she got the Becky treatment. And maybe even the same thing as the NPC helpers in Praetor Marchand's arc in a few missions.
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I'll use shards on the second branch of my Alpha and occasionally will build a different Alpha since sometimes I want to try something else. I also don't concern myself too much since I do have lots of extra empyrean merits, so if I want I could fully build T4s on alts right out the gate long before they hit 50 even.
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I've had a parked KM/EA Brute parked for quite some time. Was one of my first characters. They're not great, but not terrible. I rarely visit them though since a lot of other characters are more fun, so they have been tasked with holding a spot in a SG on Excel. I've stripped and deleted a lot of characters. I really should have tracked them, but it's over 200 and many of them were 50. For the most part they've had Basic IO builds from back when I was "poor". I still have a few dozen that may still be stripped and retired. I just find it easier than having a bunch of non-used chars.
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Zect pretty much answered, but note that on the player select screen, you can do a search by Name, AT, and/or Powers
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Yea, the current M&R is a great power, but it's not multizone. I think a different power, or something that perhaps allowed you to set a base portal destination would do well for this purpose. Something like this has been something asked for since live and it definitely was picked up when the TP Pool got revamped. On the $loc stuff. "/thumbtack [x y z]" is different than "/thumbtack x y z" (How different, haven't done a deep dive, but now I'm more curious, so looks like I'm heading down a rabbit hole in a few minutes) I run across it when doing cut'n'paste things. It's been discussed a bit, not sure if a dev has looked into it.
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I have noted that sometimes the rating screen does not come up. Usually it's because the contact was talked to by the lead before I finished zoning out of the mission into pocket D
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One of my characters as their backstory was an employee of Manticore who got nearly killed by being put into that scenario. Nothing like being put into a live fire scenario where the people shooting at you think you work for Arachnos.
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I often will click on any non-storage item in my base and still move away before doing other stuff just to be sure I cleared it.
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On Jump Jets: The main issue is they take account of enhancements and other modifiers and really should just shoot you one direction. I want them to fire you off in a jump and as long as you don't hit a control, you should land in the same spot everytime. If you hit a control, well, then you will go elsewhere. I'd prefer that to a teleport or something more fixed.
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I actually like those maps since I don't have to hospital then
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MUSE-34040 Now Open! Player-Created Art and Museum RP Spot!
lemming replied to Vexxillion's topic in Everlasting
Truly impressive and I want to figure out how you did the portals. -
Just did it on Victory. I find the 25 tip missions more of a hassle (and now that I think about it, doesn't fit in with the rest of the badges for the accolade)
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They're the ones that say something, plus there's at least one other indicator. I've always spotted which ones that are required at least. Sometimes they're very close to other groups. I think time savings really depend on the composition of the team.