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lemming

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  1. Just to tag along on this. A lot of the early game is a little easier with more access to more temp powers, movement, and better enhancements. The big thing is just the grind of if you die having to hospital to Atlas, walk back to the hollows, then survive to the mission door again. A lot of that got easier pre-shutdown, but it was a hurdle early days.
  2. I would like to see the source of this claim, I couldn’t find it. The 300,000 accounts are probably from the attached article which mentioned 300k accounts, but also the month users was around 42k https://massivelyop.com/2024/03/07/over-42000-people-played-city-of-heroes-homecoming-in-the-last-month/
  3. I will note that I took my Elec/Time Controller thru a mission just to check out the new control bits and the noticeable difference was I blew thru it. I wasn't doing anything very difficult, but this is something that should be tested, not just read.
  4. My favorite bread book, great pizza recipe as well, but there's a pizza centric book as well that improves on it. https://kensartisan.com/flour-water-salt-yeast
  5. Scrappers could maybe get an either/or. I often have my scrappers stealthing around, but not always.
  6. There do seem to be some topics that need a pinned FAQ to say "This has been discussed a few times before, here's why we haven't done it"
  7. Apples and Oranges probably. Patrol XP is in a bunch of different calculations and not that many people feel like you do. Though I doubt it would be any harder than to turn off main XP? I have seen people gripe about salvage more so, but I also don't find it an issue. Now, will be getting badges for reject salvage?
  8. I think testing on a tanker might be issue with figuring out the numbers. Running a scrapper or Brute with one of the non-affected power sets might give us a better idea on how much mob regen is being an issue. Though mob regen will be more an issue with lower DPS chars. (Defenders maybe, I think they've been ignored...)
  9. I'll ask a dev, but with the change in damage for the tri-cannon, I'm getting the idea that on average, you'll do 33% more damage.
  10. I just looked at the stats for a level 37 Arsenal controller on live & open beta. Live, Tri-Gatling shows Average Damage at 73.92 Beta, it shows Average damage of 145.01 Where are you showing the nerf bit?
  11. I don't think there is a mechanism for targeting only once you have certain badges or souvenirs. (And could be confusing for some, even it did straighten out some lore bits. Currently, you can just be clued in by one of your compatriots)
  12. Aren't you legally obligated to laugh maniacally whenever you mention that arc? MWA HA HA HA!
  13. I did a few leveling run thrus and did a few copies of chars and then rejiggered for changes. I also did some "copies" where my alt account ran the test and on live I ran the same missions. Not enough time in RL to do much in depth stuff since Open though. (and a bit before)
  14. I'm seeing more that there's less impact, but I'll admit that's just how it feels to me. On the mention that speed runners are getting the most out of this, I'm not sure of that. The complicated task trees and walls of text sort of run counter to that. On speed runs in the game, most of the speed I see are with people that have run that content numerous times.
  15. The persistent versions on city maps can be reset by deleting the file. (which takes a little investigation, often by deleting the character's touched file, but it's a sledgehammer approach, and I think you have to reboot the client as well) It would be a nice thing to be able to reset the state as you suggest. Possibly by just hitting reveal again?
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