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Everything posted by Koopak
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I need to format this all but if you are using 'infinity' changling or whatever people have settled on for the name then Gwell is not going to cut it, it cant because when executed to its fullest all form attacks in your rotation have a dpa over 150 before any damage enhancements. Gwell has a base dpa of less than 50 As for Orbit, its just not on reliably enough, it IS more damage than youd do without it, but not a huge amount, id only include it when hard minmaxing.
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Challenge Bounty Posted: 2 Billion up for grabs. Architects of desctruction.
Koopak replied to Koopak's topic in Mastermind
And there's been a shake up already as Vertigolguana shows up with a commanding lead, looking to claim another bounty! -
Killer time Vert, and yeah i agree with your interpretation here. Brine creates aggro and the -hp is arguably damage by another name. I consider these times to be reflective of boss killing potential (if with some caveats carried over from when we didn't have better tools) so prestacking Brine would definitely violate that intent.
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I've been needing to add a 54 dummy table to the sheet and am glad to have this run from you once i have more than a screenshot. (cant assume which specific pieces of each set you are using). However just for context it wont be valid for a current bounty in case that was the intent. If youd like to throw it at the leveless pylon on the other side of the base, that will put you in the competition. Either way i appreciate every submission a ton
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Challenge Bounty Posted: 2 Billion up for grabs. Architects of desctruction.
Koopak replied to Koopak's topic in Mastermind
The First week comes to a close and out first leader is established. Now it up to you all to gun for TheSpiritFox -
All good, thank you for getting back to me with it, I'm always willing to work with people. Your time is now listed. It is marked for Div3 due to the sue of the recovery temp power.
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Worth noting this 5% is against even leveled enemies. Higher level enemies have increased accuracy, accuracy multiplies tohit. Specifically a +4 enemy against an incarnated +1 player has a 6.5% chance to hit you at cap. This makes the danger of -def even greater, to use the example above, if you are at 45% and take -5% you will be at 40% defense meaning a +4 mob will have not a 10% chance, but a 13% chance to hit you. There is also the concern of 'incarnate cap' and 4 star hardmode tfs namely specific endgame content actually sees the enemies having +tohit which means to reach defense soft cap you actually need MORE defense. However on the flip side, building for that cap yourself only really makes sense if you don't expect to have any defense buffs in your team. Traditionally many players take Maneuvers at the least so i expect a full team to be rocking +10% defense at a minimum most of the time, with it usually being much higher due to support. Even without Barrier its not uncommon for my 4 star teams to be providing over 60-70% defense from support powers. At the end of the day the value comes down to the content you are doing and the team you are doing it with more than any hard and fast rule.
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Excellent, thank you, updated. In other news the sheet has now been updated to reflect the patching of the Signature Summons tech that allowed you to use two sig summons. As such the runs using this method have been archived. You can still find them in the sheet if you change the view you are using.
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@TheSpiritFox no dice on import but I can manually recreate from that at least, Its up now, thanks! Also attached is my recreation of the build from above, feel free to let me know what details to correct such as level boosters and combined hamios. 168 - TheSpiritFox - (Thugs - Traps).mbd
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@TheSpiritFox That build chunk appears to be the legacy format recently dropped. I assume you are using an older version of Mids. Modern mids should be able to load the data chunk but I have been unable to load it in any of the following versions. v3.7.5 v3.4.7 v3.2.17 I'd check pines but i don't have it installed anymore it seems. Can you provide either the build file (doesn't need to be from the updated version) or a data chunk produced by the current version of Mids' Reborn? https://midsreborn.com/
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If you wanna max tides damage, you want as many attacks per second as possible. MMs are a good option for that, as is certain patch damages, I believe most rains. Ideally you want to hit all the mobs in the tide once every .2 seconds
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I appreciate the enthusiasm and will agree that the community underrates the AT after it's rework. I don't turn my nose up at sentinels, even in my 4 star teams. However... They still don't have a super solid role, they don't bring enough damage to justify their place in an optimized team nor enough of any utility. A blaster can mitigate the mez issue easily nowadays, and corruptors still outperform them hard. Their debuff is great in solo and small groups, but in an optimized team, it's barely a drop in the -res sea. And the added durability is the same as a stalker, which is to say, not a lot in end game content, especially when that will be handled via support. All of this is to say, sentinels still don't shine in end game. But then neither do controllers or any VEAT but crab. Anyone who dunks on them for any content below 4 stars though is just repeating the meme from before the rework.
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Thanks! Theres a format template in the OP of this thread, ill follow up and update the sheet tomorrow as im on my pone atm. When you say a 54 Pylon you do mean the pylons at the Vanguard base that do not attack correct?
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The bounties are back and while there's not been much rush to see what a truly unshackled scrapper can do (a lot of us have seen how unshackled you really are already 😅) we do wanna see what you can do under the limits of the hardest content in the game. So lets see some pylon times under 4 star restrictions! Bounty Posted! Prize: 2 billion influence Task: Post the best Division 4 time of any Scrapper for the month of September. Read the rules and regulations for Division 4 and post your results here: Clear Speed Leaderboards (posts made in this thread will be processed if they meet the requirements listed.) Start Date/Time: 00:00 UTC, September 1st 2024 See in your time here! End Date/Time: 00:00 UTC, October 1st 2024 See in your time here! (In the links, look in the non bold text with your location in it, if anyone has a better translation method, let me know.) Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Division 4 Rules: Any power not available in the most restrictive endgame content (currently 4 star hardmode) is banned. (See linked thread for specific powers)
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The bounty board is back! And today we are looking to you, our lovely masters of mayhem, to show what a Mastermind can do when taken to the limit! Bounty Posted! Prize: 2 billion influence Task: Post the best Division 1 time of any Mastermind for the month of September. Read the rules and regulations for Division 1 and post your results here: Clear Speed Leaderboards (posts made in this thread will be processed if they meet the requirements listed.) Start Date/Time: 00:00 UTC, September 1st 2024 See in your time here! End Date/Time: 00:00 UTC, October 1st 2024 See in your time here! (In the links, look in the non bold text with your location in it, if anyone has a better translation method, let me know.) Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Division 1 Rules: Any temp that can be easily stockpiled and ran as part of normal play is legal, lores and inspirations are banned. (See linked thread for specific powers)
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Got a special double whammy for you all today. Bounty Posted! Prize: 2 billion influence Task: Post the best Division 1 time of any Mastermind for the month of September. Start Date/Time: 00:00 UTC, September 1st 2024 See in your time here! End Date/Time: 00:00 UTC, October 1st 2024 See in your time here! (In the links, look in the non bold text with your location in it, if anyone has a better translation method, let me know.) Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Division 1 Rules: Any temp that can be easily stockpiled and ran as part of normal play is legal, lores and inspirations are banned. (See OP for specific powers) Bounty Posted! Prize: 2 billion influence Task: Post the best Division 4 time of any Scrapper for the month of September. Start Date/Time: 00:00 UTC, September 1st 2024 See in your time here! End Date/Time: 00:00 UTC, October 1st 2024 See in your time here! (In the links, look in the non bold text with your location in it, if anyone has a better translation method, let me know.) Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Division 4 Rules: Any power not available in the most restrictive endgame content (currently 4 star hardmode) is banned. (See OP for specific powers) Additionally the OP has been updated to include a brief blurb on the goals and values of each division.
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@Tsuko have you been able to get ahold of the build data?
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Nope, the Bane bounty came and went with no contestants. Upside is it lets me focus on trying to get everything prepped for when we start up again next month. Ideally with a few bounties going at once to expand the rule-sets peoples are being drawn to. Id really appreciate any times posted in any categories before then however as I will be eventually placing bounties to beat top times.
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Alright going to take a break this month from bounties and try to get things settled down and my reserves built back up, please feel free to continue submitting times for any category.
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Blaster Primary Comparison: Standard Environment Testing
Koopak replied to Galaxy Brain's topic in Blaster
Not currently and its important to remember these tests are 4 years out of date, multiple sets have been changed and two completely overhauled since then. For instance Assault Rifle is generally considered very good now. -
finally caught everything up, month is coming to a close, get your bane times in Additionally i just finished validating all submitted new mids datachunks. The will now import correctly.
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Don't forget orange insps. Not sure what AT you are but combining resist and defense will give you a bit more weight room, especially if they are hiting you particularly hard with single attacks
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Apologies for lack of activity from me, been dealing with power outage for over a week.
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