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Everything posted by Koopak
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A possible solution to the kheldian revamp
Koopak replied to FlammeFatale's topic in Peacebringer & Warshade
ill caution that people often overestimate how different a pylon is from real gameplay. Builds that can do good pylon times often have more than sufficient AoE to clear sub EB targets, and the exceptional single target potential is directly applicable to EBs and AVs I say this because the argument is often used to completely disregard pylon testing when a more nuanced approach is to recognize that pylon speeds directly translate to the part of missions that often take the longest or in rare situations form actual barriers for a team. To use a racing analogy iv heard, saying your drag race time is useless is inaccurate, every track has a straight away. And when you take that straight away three times faster than anyone else, well that makes up for a lot of slower curves. -
Update as we close in on the final week. Vertigolguana solidified his lead with a new time on 2/18. I will be reviewing beta times this week to confirm if they remain valid now that page 7 is live
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Sure thing, @Frosticus what are the two empty slots in Health and Stamina? Alright i think iv got everyone if i missed anyone else let me know.
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Sheet updated, also what i did today Run Type: Pylon Archetype: Night Widow Primary Powerset: Night Widow Training Secondary Powerset: Widow Teamwork Time in seconds: 84 Burst: No, sustain Hybrid: Yes Number of Runs: 1 Version: I27P7 Video Link: Notes: No temps or accolades used Build: Acinus Night v2 - Arachnos Widow (Night Widow Training - Widow Teamwork).mbd
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I have not processed your latest time @VertigoIguana, will do so after work. I may not get to it today but now that p7 is out ill need to re review all times and changes and ensure everything is valid for the competition as we approach the final week.
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if thats the case needs to be reported to mids
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Ill have to remember to comb through and manually update things when page 7 releases.
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And EnjoyTheJourney takes is on 2/16 only to have VertigoIguana pull ahead early in the next day 2/17
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Great work @EnjoyTheJourney and @VertigoIguana records updated. Its interesting how when you cross the 35 second mark or so Degen slips ahead of Reactive due to how short the fight is.
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DM provides a solid heal, it's best synergy is on a set that has a high effective health to make the most use of it. Additionally you want a taunt aura bad for soul drain. Thus my number one suggestion is invulnerability. The -to-hit is nice but overhyped as hitting defense cap, especially in teams, is easy enough.
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Things are really heating up! Lead was taken by Frosticus on 2/10 and then by Mezmera on 2/11!
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Thanks! I'm trying to keep track on any temp powers just in case they are missed in the build files and such so people know exactly how to replicate. @Mezmeraseems there is some parsing issues with the build so I'm cleaning it up manually (the build save is human readable) before posting your time. Seems this method does not handle Hamios very well, that said a random titan shard in your build feels like a flex, props Sheet update, congrats on taking the lead!
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this is after using the /buildsave command on the character in game? Also make sure thats not an old install, i used my root directory, you can double check it via the launcher go to settings and check this
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Congrats on taking the lead, at least until Maxzero get me their build! It looks like you have some kind of offensive temp power on, did you have the Aura of Mot as well? Telekku's Blessing doesn't impact times bot Aura of Mot does a little bit (very minor)
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I just need the build, you can do /buildsave or /buildsavefile "filename" and then upload the text file created in this directory
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I did a deep dive on Psi melee rotations but sadly lost my notes. I do however recall the conclusions after breaking down rotations for a day and calculating average proc rates of insight and its damage boost. Ignoring Insight and doing the best rotation without it averages a ~10% dps loss compared to changing your rotation to leave GPB till the last second when Insight is up. Meaning you absolutely want to try and maximize your Insight gains. Boggle when used optimally AND slotted with damage procs to minimize its dps loss, is a ~5% dps gain over not using boggle and just playing around Insight as best you can, assuming average luck and perfect execution. To be clear Boggle doubles the chance of Insight procing on an attack. However, that 5% gain is lost on a single deviation in luck, or if you queue up the wrong attack to quickly before noticing it triggered, and in many cases becomes a dps loss instead. My final conclusion was that Boggle was essentially worthless as a DPS tool and had the marginal value of every other single target confuse in the game. The one kinda sorta exception is Stalkers where boggle turns Slow AS into a 100% chance to proc Insight, letting you start a fight with Insight. However that means delaying your opening the full 5 seconds it takes to animate both boggle and slow AS. Ignoring insight however is a fast way to handicap Psi melee's damage. So you want yo react to it as best you can, and queue up attacks so that you start GPB just before Insight ends in order to maximize your dps.
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One week in and current lead is held by EnjoyTheJourney!
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I think others have mostly hammered home the point that a badge is just not a reward that will hold any meaning to experienced players, but looking at this from a player education perspective I feel it's completely lost it. Critiques (the valid ones at least) about the roles and what goes where in them aside. A valuable reward that helps a new player for trying to form a diverse and cohesive team helps teach what a strong team usually looks like, helpes drive player behavior toward successful patterns. A badge doesn't accomplish this because there is no value. Unless the player is an active badge hunter it won't incentivise any long term behavior. At best it just acts as a vector to deliver this tooltip, a tooltip that is inherently flawed in its role definitions in order to facilitate the reward in a balanced way. Obviously this thread is still young but I think it's telling that a lot of the detractors of the system are responding to this change with some version of 'this has no value's with several saying to just scrap it. I never expected this system to be as polarized as it is and am still baffled but I feel confident in saying that without a consistent reward, it's just needless chaff in the system. If the goal is to test the community by adding these badges and see if people get toxic over them, then add some regular reward next page or whatever, I can see the idea, and I can even see why you'd avoid saying that outright, but as is? Id rather just see the system scrapped too, everything about this is now self defeating.
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I mean its a couple badges. I just don't see a point to this, without the constant reward the value dips even further. The Aether reward needed to go live to actually see real testing. I guess this badge can form a soft test for the idea to prove people wont be as toxic as people feared but this will only matter to badgers, and they will get it on accident, and then this will just be some background detail forgotten immediately. Really displeased with this change personally, but I guess its less contentious.
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long term plan is these 'best of the month' bounties to get good times posted in general, and then follow up with gated bounties like that.
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Yeah, I actually think open beta won't end before February but the devs might surprise me. If it doesn't, beta runs that don't use anything that's changed by the end of the month will be treated as value for the bounty I also removed the burst flag from Ratch's slower run. The faster one makes use of Geas of the Kind Ones which is immune to recharge bonuses and has an uptime of 10%. Amusingly the pet doesn't disqualify in this context as Summon Widow is 20 seconds from perma giving it an uptime of ~90% and Ageless likely covers the remaining time. But the use of Geas lands it in the Burst category. Still would have almost certainly been a solidly low 30s time without it though.
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No, at first i didn't check over the army's permanency iv removed the flag, was just a first pass
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That's a good point, and i actually do have a criteria but haven't like been over everything in detail just yet which is why i asked. I consider Hybrid 'sustainable' because it lasts 2 minutes which i think its safe to say most ST enemies don't live that long. Even 4 star rommy melts faster than that under a properly dps optimized team. My general idea is if it A. Lasts longer than an AV ever would or B. Has a higher than 50% up time then id consider it 'sustainable' Thats admittedly a bit vague but i think it roughly fits.
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Time adjusted down 1 second as Phantom Army has a 1.056 cast time before effect. The first Phantom spawns 0.1 seconds after that. Animation time of run in may pad that further but not enough to justify 2 seconds imo. For now you are in the lead though! We will see if the mastery changes go live as is, though i expect at the moment that the Open Beta period may run past February.
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Also updated the sheet to include a toggle to identify if a run is burst or sustained performance, let me know if you feel your run is incorrectly catagorised
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