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I assume you mean Soul Drain. But there is no big indicator like Preventative Medicine. You will however see pop-up next to your active power icons.
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I went with the Cybertech spine backpack for the extra hunchback over a cape. The weapon is part of Staff Melee, so not the most Necron-esque move set haha.
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If you wanted new powers what would it be?
The Volt replied to darcstarmerc's topic in General Discussion
I've long wanted some new Judgement powers to round out some synergetic gaps. And I had some ideas, they're not super original but I'd really like to see them: Bombardment Judgement: An airstrike based judgement power. Will be the first judgement power that you can place down so can be shot out of line of sight. Would have two different animations: the first being a high tech variant that uses the Surveillance animation calling down an orbital strike that could use the same animation the IDF Heavy's use. The second uses the radio that Mercenary MM's uses when summoning, this calls down a few, scaled down warburg nukes. It's secondary could be something like a really heavy slow patch, to infer the terrain has been affected and increases difficulty of movement. Full Force Judgement: This one would have a few animations, to help cover more bases. Either an energy blast or sonic blast in appearance (like a gigantic version of Power Burst and a whole mess of sonic attacks), this would use 3 different existing animations, the first being the one you see used for Thunderous Blast and Energy transfer, where you build p the energy in your hands and release. The second will use one of the sonic attack animations, so long as it emanates from the face so the sonic blast seems like a huge cry ala Black Canary, and the energy blast looks like a giant optic blast ala Cyclops taking his visor off. The third animation would use the Assassins Strike animation from Kinetic Melee, because my god do I want a massive Kamehameha/Hadouken in this game. It's secondary, I imagine could end up being used as a huge tool for griefing but I feel it would look really cool, is gigantic Knockback. Like what Might Judgement did for Knock Up, this does for KB. Would make for a great panic button, say for instance you have one too many Nictus to deal with while saving Sister Solaris... Obliviate Judgement: A psionic based judgement. Just to be different, I though why not have a single target Judgement? Obviously it makes up for the lack of AoE with way higher damage. Thematically I thought it'd be like trying to erase someone's mind by focusing everything you have on them. It's secondary is a high magnitude confuse (possibly confuse an AV in a single shot for a few seconds) -
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Dr. Complex (Rad/Beam defender) Redliner (Elec/Fire scrapper) Shelter (Storm/Rad Sentinel) Lights (Illusion/Energy dominator) - Regular Costume, Inverted, and X-Ray (trying to come up with other light spectrum based costumes)
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I have something in the same vein. I wanted a more bomb disposal type of look, on account of his love of trip mines. My Traps/AR defender: Bottom Dollar.
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Thank you @Piecemeal! Hope you move on to bigger and better things.
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There are two patterns called Jester on that piece, the Jester pattern you need will be at the end of the list whilst the one you have used in these screens is in regular alphabetical order.
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Had a thought, what about a choice between the Energy shifting ability and Aim? Super Reflexes for Sentinels does this with Master and Practiced Brawler. This would allow for Power Push to remain and power progression to remain the same.
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I get the impression folk think I hate knockback, which is not the case, I just wish I had better control over it (that doesn't involve removing it from my arsenal via IO's) Was just hoping to breathe some new life into an old set like has been done with other sets of late, I didn't come here with an agenda against knockback. Not saying I don't have an agenda...that agenda being nudging towards a ranged kinetic blast set, including alt animations for the blasts that reuse kinetic melee anims (Burst for Nova, Focussed Burst for Power Bolt, Assassins Strike for Snipe, Repulsing Torrent for Energy Torrent, I'm just unsure of others as I'm not sure how to implement them, also don't know if there's any files that are made or unfinished from the planned Kinetic Assault set that could be used) Also, I have bias towards to Power Burst as I think it is the sets most iconic power (it just looks so cool) and had ideas based most around it. So I thought it would be cool if each different type of Energy change affected it somehow, so obviously Concussive makes it a huge knockback beast without sacrificing it's power, whilst Plasmatic would give a small AoE (think exploding shuriken, small DoT around the main target) and Kinetic could have a combo mechanic (build power using other blasts, once reached, power burst does increased damage)
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I was thinking the powers would get rearranged, like how Energy Melee's were when Power Crash was introduced. Personally I'd have it in-between Energy Torrent and Power Burst.
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My idea is this: replace Power Push with a power like Dual Pistols' Swap Ammo. You would be able to swap between 3 different energy types: Concussive, Plasmatic, and Kinetic. Concussive would increase the knockback magnitude of all your attacks, Power Burst would have a 100% chance to make up for the removal of Power Push. Plasmatic would remove knockback and add a small DoT of Fire type damage. Kinetic would change the knockback to knockdown and now does a small -dmg debuff.
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