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PyroBeetle

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Everything posted by PyroBeetle

  1. I run enough recharge without hasten to run EC>SK>Snipe>SK>EC>CAK>CS without Hasten, though functionally EC>CAK>CS is just fine and simpler to remember. And yes EC into DT beautifully crits just about everything, though I do have to through a CAK in before going into EC again. My build is different than both of yours, and I have stopped posting builds, but I do love leveraging the Critical Strikes proc in Eagles Claw. And running SR 4 slotting the Shield Wall set in each if the positional toggles helps ensure that I hit 75% resist to S/L/E/N/F/C if I get hit, andall of my positional defenses are between 54 and 55 percent, which allows for incarnate cap with Barrier T4.
  2. Fire as an armor set is underwhelming without an inherent taunt. This combination works very well on a tanker, and Sovera has written quite eloquently on the subject. Subjectively, I enjoy MA on a scrapper and leverage the critical strikes proc in Eagles Claw to generate an almost automatic critical in my next two attacks, that being Dragons Tail for AoE with Crippling Axe Kick, or Eagles Claw, Crippling Axe Kick, Cobra Strike for single target. Simplecrotations but there is a lot of recharge required, but I also run without Hasten. I pair MA with SR though, as I do not enjoy Fire Armor on a Scrapper.
  3. I have a nice MA/SR scrapper who leans into the bonus crit mechanic from Eagle's Claw hard, which allows for a seamless, hastenless single target attack chain which includes a snipe, and a fast AoE chain. SR might feel flimsy to start, but once you get it slotted, it is a real beast. The new psi Epic pool with Harmonic Mind keeps your Blue bar tolerable even with the endless attack chain loops, and the Psi Snipe is useful on certain encounters.
  4. Sorry about that, HMU in game and I will share the build I use...just email @Chessmaster Goodluck and may the alt be with you, always.
  5. If you like Mind Control, I might suggest Cheeseman's Mind/Fire Dominator, you can find it's build on the Dominator Forums easily enough. I played something very similar to this on Live and found d it to be quite effective. Illusion is the pinnacle of controllers, but it is its own unique animal...Illusion/Cold will allow you to kill just about anything in the game, with the right patience and strategy. Welcome to the world, I hope you enjoy.
  6. This is a great place to start for an ice themed beast of a character. Mine is modified somewhat, being Ice/Savage/Ice, but it is very effective solo and in groups. Open up with your ice patch and rain powers from max distance, then savage leap in and go to work. Bounce in and out of melee range for savage leap and hawk when solo to maximize DPS.
  7. I have found the most fun using Tactical Arrow as a secondary...this allows me to play at range and be very effective, even solo. Solo or on teams lacking support I open up with Flash Arrow, then a proceed out glue arrow, then oil slick arrow, then M30 grenade with a KD to KB enhancement in there (I use Overwhelming Force for this one), which regularly lights my oil slick, then Full Auto with the Ragnarok KD proc, then Flamethrower, which will light my oil slick if none of the above did, then M30 Grenade is ready again to finish off any or the stragglers. I regularly solo +4/x8 with no problems, I do have to eat a purple before engaging the tougher groups, or if I have to face two spawns at once, but I have a macro to combine some inspirations into purples, not red ones though, those I have macro to chew when I use my build up clone. Long story short, embrace whatever AT you are playing. I eat dirt if I pull prolonged agro, but this can be the life of a Blaster. I have enough defense that I am not afraid to fire the first shot in a team environment, trusting that the melee brothers will be in contact shortly, but my job is to mow them down and let God sort them out.
  8. Personally I greatly enjoyed my AR/TA build...I have Arsenal as an Epic, but don't lean into it very often...the combination of Oil Slick and Full Auto just mows down most mobs.
  9. I will second Stone for this list, not even factoring in Granite which I did not take, because of its downside. I recently have been playing a Stone/Fire tank, and this is what he does, he jumps in first wipes out the trash, and the keeps attention while the bosses are whistled down by the team. He can carry a poor team, if necessary.
  10. I ran into this problem on the Army of Me fight villain side...I am sorry for your team wipe, but it is pretty funny when you think about it, getting a taste of your own medicine.
  11. I run around with it on all the time, no stealth proc...only things that see me are those that would see my stalkers.
  12. I have never gotten the slick to ignite with its own proc, always with a follow up proc. I ran a series of Tactical Arrow Blasters for the experience with their version of oil slick, and never once got this to occur.
  13. I cannot recommend the Sorcery Pool more strongly...Arcane Bolt is a great power that benefits from containment, and has an internal mechanic that can both provide an instant recharge and extra damage.
  14. I did not include EMP in my build, but yes Flashbang certainly ignites it as will any if the fire or energy procs. Because of the way I target my oil slick and enflame, that normally does the lighting for me. I too have a quiver, bow and a rifle all hanging off my back, though the rifle (I use the M4 with the 203 hanging off the bottom) kinda hides behind the quiver, for which I use the new off to the side one.
  15. I have found this to be quite a strong and powerful concept, even with the limit built in defenses. The amount of -to hit that Flash Arrow and Smoke Grenade allow from stacking is universally effective. Oil Slick Arrow and Enflame provide a solid base for AoE. Mace was taken to continue stacking debuffs in both the AoE and Single Target chains. This build also features Fold Space for ease of play. Self Target Sleep Grenade, Disruption Arrow and Smoke Grenade. Flash Arrow mob from a distance, then fold space into your control cloud. Follow up with Flash Bang and Disruptor Blast, lock down remaining bosses with Ice Arrow and Cryo Freeze ray to start ST chain, including Poison Ray and Arcane Bolt. Data Chunk Below Hope this inspires other ideas. Good Luck.
  16. Adding the Sorcery pool is also a way to increase damage, with Enflame for a small AoE patch and Arcane Bolt for a ST filler
  17. SS is arguably the best attack set for anybody that has it for specific reason: Rage. It allows you to proc out your attacks all the way and never worry about missing even if you have no inherent accuracy slotted. It's synergies work the same with the Cross Punch from the fighting pool, which is better than any ST attack you have other than KO blow. Kick and Punch are also netter than any other ST attack in the set so you can build that way. However, as good as the set is, as much as a procced, capped build will just allow you to shrug off the rage crash, I still don't like playing the set. Double stack rage is great, but just not fun for me.
  18. My savage tank is Dark, so was a bit sturdier leveling up than a Bio tank...my thought in the blood stacks is they are nice to have, but I dont build an attack chain around them. I use Shred when it would fit, if I burn my stacks I burn my stacks. Hemorrhage is absolutely skippable on a tank. As far as viability goes, my Dark/Savage never had a problem putting out enough damage to complete its tasks in a reasonable time frame. I don't compare myself to timers though as I am just a long time duffer.
  19. I do not see the need for this...I recently completed another every arc run through Praetoria, soloed all content to include the events, using only SO enhancements purchased by the vendors...while the content may be "overtuned" it was not so challenging that it couldn't be done, easily, using only SOs...point in fact I only came close to dying one time, and a couple of inspirations fixed that.
  20. To be clear, I was not responding to the bug fix either, I am more worried about the increase in the lockout and the reduction in damage for the lightning procs. Without the changes, which made the set perform much better than the bottom tier set that it was without comparing to Inferno still, you will end up with Storm in the same place it was before...shelved for a vast majority of people. There has to be a tradeoff in effectiveness for the set-up time required to play the set, and the way that it is currently constituted, the value for the set-up time is not there. The changes that you rolled back helped to fix this.
  21. I copied my Storm Sent onto Brainstorm, basically the set as it is in Build 3, reverted from Build 2, makes it so the intended buffs are just non-existent. The set will remain mediocre and I will have to reshelve my Storm Sentinel again, after looking forward to taking him off the shelf. I understand it might have been a bug, but the one second cooldown on the lightning made it feel powerful, which is a decent tradeoff for the 5 to 6 second setup.
  22. I play a variation of Darkir's Scappy Dom, an Ice/Savage which is an absolute beast in melee. It's not hard to play either, especially now when Domination affects Arctic Air.
  23. I have to say I am very disappointed by the decision to ditch the pseudopet. While the change might make the set more usable for setting up containment, in practice, this is rarely done...the pseudopet made the power usable in a wider variety of situations
  24. In practice I have seen this effect to be 5s, not 15s, and I have not found it to be worth altering the cycle of sysmic forces then Meteor, Upthrust, and Rock Shards...I have also found in practice the best place to use the Sesmic mechanic is with Rock Shards for AoE chain or with Stalagmite for ST chain
  25. Between the FF proc going off almost every time and the Seismic forces, it is up every fight. I haven't tuned it but it feels faster than ever other sentinel I have that has a native +recharge (Psy/SR, Beam/Elec, Storm/SR, Elec//EA) and quite a bit faster than those that don't. As far as it goes, I get about 1 in 10 for the Decimation proc, but seeing as I wanted the set there anyhow, I will live with the minimal effect.
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