Panthonca7034
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20th Anniversary Q&A - Question Submission Thread
Panthonca7034 replied to Arcanum's topic in Announcements
First and foremost, I appreciate 100% all the hard work that went into the development and creation of City of Heroes, and to be able to ask the original devs some questions, and will try to keep them as simple as possible. Question 1 (Lore Question for Melissa Bianco/War Witch) During Issue 20 and later, in First Ward, when the spirit of War Witch is resurrected into the physical body of Sorceress Serene after the defeat of Lamashtu; was this supposed to be the official resurrection of War Witch in the storyline? And was this what War Witch (the character) was alluding to when she told Hernando (Apex) in the end of CoH Comics BK Studios Issue #12? Quote "War Witch: Take heart Hernando, in time a new War Witch will look to you for guidance..." Question 2 (News of the return of CoH in the form of Homecoming, all original devs welcome to answer) What was your reaction when you found out that CoH would be returning in the form of Homecoming, that there was still both a strong following of the game and there still remains a solid fan base? -
I really LIKE where you're going with this idea! Theres' a lot of characters in Praetoria that we don't know what happened to them, some crusaders, some wardens and others that weren't spoken about ever again. Then there's also Primal Characters whose Praetorian counterparts I'd like to see, or flesh out. I could def see Rogue/Vigilante perspectives on the Praetorian side :) so thus far we have SOME consensus that a level 50 zone in Praetoria with some contacts would DEFINITELY be in order :D
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Sorry Mate, but I cannot agree with this comment. You must not have been able to glimpse very far into the heart, soul and dedication that it took to make what became the GOLDEN Gem that was the Praetorian Dimension. Rubbish? Hardly, it was the story of a mirror world where things went south and all of humanity nearly suffered complete and total annihilation, to describe it as such does not reflect well on you. I'm thankful this is just one of VERY FEW negative opinions.... There's MANY among us who LOVED Praetoria/Going Rogue, and who would love to see something in the future with Praetoria, and this is just my passion speaking. The devs DID come up with some new things on primal side mate, I'll list them for you since you have not bothered to check or maybe do not know (someone might have named some out already, but I'll go ahead and do so again): Sgt Schorr's Rogue Arc, The Vigilante Arc in Independence Port, Sister Valeria's Arc (brand spankin' new too!), Dr Aeon's Strike Force, The Post-Positron TF Arc (the one Piecmeal made), and its Redside counterpart, The Mapserver event (hilarious comedic) and YES even some NEW characters that didn't exist (the ones in the Aeon TF) and some more new Kheldian/Warshade stuff that just came out now! You literally CAN'T say that no new looks have come out because they HAVE, including the new costume contest zone that came out as well as the new monsters of the Devouring Earth (again Dr Aeon's TF). We can always agree to disagree, and that's the high note I'll end this reply on...
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@Number Six We really love and appreciate all you guys are doing for us, and can't wait to see the new stuff coming up in the new pages. ;)
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I don't like the fiendish, foul, conniving, ruthless, remorseless, relentless, *goes in a small endless tirade of adjectives to describe the redsider arachnos factions* shennanigans that the spiders like to engage in. HOWEVER... I am 100% in favor of being able to change the coloring of all the power effects of my heroic, brave, steadfast *goes on a tiny rant describing the virtuous qualities of his bluesider arachnos alts* former VEAT toons :) Yellow blasts of Crabspider backpack poison beams, blue blasts from the Mace Beam, or patriotic psychic colored blasts of a former fortunata turned seer. YES I agree 100% with VEAT customization. Just not to be at the service of Lord Recluse... -.-
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I think I understand a little clearer now... but still disagree Then by doing this that means I gotta wait until the Night Ward arcs to be able to use that set, which I can already use if I'm doing the First Ward arcs. I was under the impression that by making Touch of death level 50 that it was going to follow the same mechanic as a purple melee set (Hekatomb?) which you could only be able to use at level 50 and not lower. Either way, the idea of having to wait to get to level 30 just to use Touch of death instead of level 25 doesn't sit well with me because I don't farm, and I don't speed-level when I'm playing content, and right now with the pricing shennanigans going on with all the IOs in the auction house? Even LESS inclined...
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Will we ever see Wind Control?
Panthonca7034 replied to Heatstroke's topic in Suggestions & Feedback
First, they might have to see if the animations and effects require that the gigantic spaghetti code be modified in any way shape and or form. If this is the case, then very likely there won't be an implementation of this until a safeguard is found that won't screw up a mechanic that might be dependent on the unmodified bit of code what might require to be adjusted in order for the new set to be added. Its all about the big spaghetti code not getting messed up... :| -
You got several Melee ATOs you can use at level 50 which you can attune that can give you similar bonuses, and by making touch of death level 50 only, you're making others put more effort into leveling than its worth for this set which I can use at level 36 (if attuned), and I don't like the idea of having to use some other lackluster set at level 36 when I can go ahead an purchase this one. So NO thank you, keep touch of death as is, use overwhelming force or a winter set....
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ZOMG!!!! O.O;; I KNEW it! Its a Night Ward-Mot-Nictus-Drudge-Cimeroran-Shade Crey-Dead Praetorian PLOT! Its the apocalypse!!! Someone call the best Metahuman Spin team there is!!!! >.<;; And NO, I don't mean Malta, they can tango with Praetorian Hammy for all I'm concerned of... Loving all of this Cobalt! :D It certainly doesn't disappoint!
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Sorry, the answer is a big hard NO Giant Monsters aren't soloable by default, and if you manage to discover a build to solo one, whoopty doodily Doo. It's not gonna hurt my feelings anyways, making them stronger will only turn it into an UNNECESSARY nuisance. On top of that, it would take LONGER for Hammy raids to complete, we don't need that much more needless effort and half an hour added to complete it... Thanks...
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Add a fun RP/PvP Zone Event!
Panthonca7034 replied to PeregrineFalcon's topic in Suggestions & Feedback
I'll be honest and speak... Yes! I have done some PvP, HOWEVER it was only to further advance a storyline me and a friend of mine built up with our characters, and that actually turned out to be quite fun and creative. PvP when used with Roleplaying out a battle and building dialogue can actually be a pretty cool experience, and you feel like you're writing a comic book in real time. But PvP just for the sake of it feels like CO (Champions Online) and that I don't miss nor like Lol, I had to come up with a good example on-the-fly based on a real experience, so yes I had to get creative :D Point being, PvP when combined with RP can actually work, but by themselves, well, only RP can work by itself and PvP only if combined with RP... -
No, and here is my reasoning... I'm under the impression that there are some improvements/additions planned for Architect Entertainment in the next page update being worked on which will allow for an even greater range of creativity in AE, and the sky is the limit as far as new content generation goes (given you know how to write dialogue and create plots and stories). Pick the arcs you like most to do merits with, and integrate them into your character's storyline (if you're the sort that likes to leave his/her mark on the world), or farm. There's already XP buffs in Play 2 Win which you can easily use, no need to buff street sweeping. Just saying...
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Add a fun RP/PvP Zone Event!
Panthonca7034 replied to PeregrineFalcon's topic in Suggestions & Feedback
As far as RP events go: Excelsior, Torchbearer, Reunion, and Indomitable would have to be excluded because no one ever RP's in those shards (at least from my recollection I NEVER saw any RP going on on those), and Everlasting would be the only place to hold such an event as Everlasting is the Unofficial RP Server. As far as PvP events go: Indomitable would be the sole location for any PvP events of any kind, because it is considered the Unofficial PvP server, HOWEVER.... The PvP event could only work if you got two players who have a toon that has a rivalry with each other and the only way for said players to be able to work out their differences or fight one another (to advance their storyline) COULD work in an RP scenario if done correctly. Allow me to elaborate "The Heroic super "Handsmacker" has finally had enough of his Praetorian evil scoundrel self known as "Handsmasher" trashing his reputation that now the two must battle it out in a brutal onslaught of combat, WHO shall win? Will the cunning and conniving Handsmasher succeed in destroying Handsmacker's reputation? Or will the valiant and noble Handsmacker triumph in reclaiming his lost prestige? TUNE in to the raging battle of Player vs Player!" Aside from non RP, PvP Event may not work outside of the unofficial PvP shard, and outside of the unofficial RP server, RP will not work in the non RP servers. But that's just my two cents