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  1. Let's get creative, maybe Mot has already become aware of the existence of Night Ward, and the Banished Pantheon are already trying to break through that barrier, maybe the Circle of Thorns has also begun making inroads into Night Ward. Maybe when Diabolique died, her death opened a rift from which the dark energy of Dark Astoria has begun to seep through into Night Ward, and maybe even RUULARU and his Rulu-Shin have shown interest in Night Ward. Hell, let's even say that one of the doors in the Cavern of Transcendence leads to Night Ward's underground tunnels, tunnels that even th
  2. I'd like to see powersets along these lines: Controllers: Weapons Control: You make use of immobilization weapons to disable or incapacitate your enemies (could make use of a Sapper gun) Wind Control: You use the power of the winds to toss and trap your enemies in a high speed vortex Dominators: Weapons Assault (Rifle-Jutsu or Bayonet Bojutsu) Small Arms Assault (Gun-Fu) Blasters (Archetype): Plasma Blaster: You have a plasma gun which you use to fire shots at your enemies with a vast array of firin
  3. I've had to give up partaking on the larger CC's, as its impossible to even move past the first round, let alone an honorable mention or winning, so I've entirely given up on that front. Some love for Mercs and Sentinels would be awesome, and enabling some devastated Praetorian landscape maps to create apocalyptic story arcs would also be awesome.
  4. This is mine: The Famous XClio A380-Plus Powered by this solid machine: Then there is this particular experimental machine loaded with Fedora Server 32, and with which I'm still unable to quite succeed in loading the CoH Client, it's got 32GB of RAM (not much for nowadays, but better than a 16GB machine), its a Proliant DL365G5 with an AMD Opteron 2352 For monitors, I keep it simple, a 1907FP Dell Monitor will do just fine, nothing fancy and it works
  5. I already had some ideas myself 🙂 Urban Interrogator Urban Warden Commando (Former Resistance) Hamidon Proof/Hamibuster Tactical Urban Defense Force (UDF) As a matter of a fact I am working on a concept storyarc in AE titled "The New Initiative" which involves a Paragon City Police Chief sending you on a mission into a Devouring Earth Overrun Nova Praetoria just before Emperor Cole launches a nuke, and sends you to rescue key people for his "New Initiative to get tough against the 5th Column and The Council" wh
  6. He tried... TWICE I might add, and both times he failed miserably... And the gigantic Avatar of Hamidon couldn't handle the sheer number of incarnates... Neither Cole nor Hamidon are immortal, hard to eliminate? Yes, but not Immortal, hell, EVEN LORD RECLUSE isn't immortal and doesn't want to test the limits of his vulnerability.... Lest he ends up like Praetorian Richter...
  7. I got a few enemy groups I can think of to have added to Hazard Zones when you hit level 50: In the Hollows: Mutated Destroyers and Super Trolls Duking it out for control, Praetorian Devouring Earth, Unified People's Army (UPA), Longbow Defense Force (those Imperial Defense Troopers loyal to Provost Marchand join forces with Longbow), Vanguard Special Forces (several D.U.S.T. troopers still loyal to Marchand augment Vanguard), Paragon Police Warden Division (made up of Former Warden Resistance Commandos, Forlorn Troopers now equipped with Primal Gear, and Several Deputized Carnival
  8. Someone quoted Goldside, There's one taskforce that was removed early in the game, then brought back in Ouroboros, but still removed physically. Which one I'm I referring to? I'm referring to the one and only "Calvin Scott Task Force". I honestly do believe its about time that this one gets a small facelift, along with the model used for the Primal Calvin Scott. In addition to having you familiarize yourself with Aurora Borealis and Sister Psyche's situation, there should be another familiarizing you with the Praetorian Calvin Scott, Praetorian Aurora, and Mother Mayhem. The second
  9. My suggestion is directed more @Piecemeal in regards to The Graveyard Shift and The Freakish Lab of Dr Vahzilok arcs. Since these two arcs take place somewhere between level 20-26 (I think it's 26, but not sure) and Praetorians (Goldsiders) leave at level 20, is there a possibility to tweak Dr Pierce and the FBSA Agent's dialogue with a choice to reference the player's Goldside origin or ask the player, or even mention something like "You don't appear to be from this dimension... where are you really from?" or have the player make a comment that gives away his Goldside origi
  10. I would like to add the following: There are A VAST AMOUNT of Geographical Areas NEVER EVER mentioned in the Number Six Arc, and many folks automatically fall under the impression that Hamidon decimated ALL of Praetorian Earth... Since they are not mentioned at all IT IS UNSAFE to surmise that "EVERY SINGLE" Geographical location was wiped out by the devouring earth. Hamidon is not all-powerful, and the Night Ward Arc with Lamashtu proved that there are MUCH MORE powerful entities than Hamidon, it also proved that Night Ward's Darkness could have somehow enveloped certain Regions o
  11. I also vote HELL NO on harder mode (no need for it) Time to finish polishing the incarnate system (Vitae, Omega and all those other abilities that never got implemented) Time to dust off the unused "Praetorian PvP Zone" that I saw in PChat and start finding a way to implement it (falls under new content) Time to start adding some additional Goldside arcs that mirror some of the Primal arcs Implement the coming of the Devouring Earth in First Ward, tying some of the NPCs from the earlier arcs to inform the player of malfunctions in the sonic fence, then
  12. Welcome Home! I would also recommend when you're doing missions that you disable XP in some of them (Especially in Goldside aka Going Rogue or Praetoria), as you run the risk of outleveling them, and certain missions are not available on Ouroboros.
  13. Welcome Back! There's five shards (Nine if you count the two beta and two staging shards) to pick from each has its own particular flavor of things and its own particular difference. The first five are where everyone is, you can use the other four if you have a beta account and the manifest with the beta shards, those are where you go to test out the new features (or storyarcs) in development before you play them on live (helps the devs tweak and adjust things). Have fun, and more importantly, good hunting ;)
  14. Forts have a slightly different mechanic (an amalgamation of Willpower, Modified Blaster Ninjutsu and Leadership) which makes them unique. Whereas Seers use some powers from Sonic Blast (Sonic Shockwave) for aesthetic which should be re-labeled Psionic Shockwave. The Resistance powersets are COMPLETELY unique, there's absolutely no Plasma Fusilade or any type of plasma ammunition-power available in the list of powersets. The Praetorian PD have a very different Powerset as well, they have some kind of energy barrier shield and some kind of plasma gauntlet blast, and a lot of the Pra
  15. Please see the title of this thread: Weekly Discussion 77: Designing an Epic Archetype for Praetorian Earth This is what this particular thread is focusing on, We're not focusing on Primal Earth on this particular instance Recommendation: Go here Suggestions & Feedback and start a new thread, title it appropriately "Cage Consortium" and "Goldbricker" Archetypes. Honestly though we don't need Goldbricker or Consortium as VEATs, Coralax, Mu, Malta I can understand and see as viable options, but Goldbricker and Cage? No... They fit the Blaster/Sentinel/Scrapper Arch
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