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Menelruin

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Posts posted by Menelruin

  1. I realize this may be a bit too "gimmicky" for some folks, but what if Energy Melee had a "charge" meter building up to Focus, that each distinct attack added a different value to?  But then Total Focus would completely fill in a single shot?  That way you get the ability to build it up with other powers, but you remove the randomness that some folks dislike from Energy Assault.

    • Like 1
  2. What if Team Teleport had two function:

     

    1:  Recall an ally to your position, even across zones.

     

    2:  Send YOU to an ally's position, even across zones.

     

    Would that be a good balance?

     

    As for Combat Teleport, what if it lets you target an enemy as your destination, and afterwards the hover effect stays on for however many seconds, and attacking the initially targeted enemy doesn't break it? 

  3. 22 hours ago, Infinitum said:

    and they are had without it, ET if it had no focus applied had its recharge reduced, does all energy dmg now, and also cost no endurance.

     

    TF had its animation shortened.

     

    EP got a dmg buff

     

    WH got a dmg buff

     

    we got an additional AOE in PC

     

    and all that is before you throw a mechanic in the mix, which is again, simply activating TF which is a solidly good power now that it had its animation time reduced.

     

    You keep saying part time, but the fact is with the reduced recharge its up a lot more than it was Pre Nerf - ET.  But its so simple its pretty darn close to ET being full time fast.

     

    Here are some more numbers for ya.

     

    Invul/EM  4:07 Beta    
    Invul/EM  6:03 Live    

    Fire/EM     2:53 Beta   
    Fire/EM     3:49 Live    

    EM/EA SC  2:32 Beta    
    EM/Ni SC  2:13 Beta    
    EM/EA ST  1:11 Beta   
    EM/EA ST  3:14 Live

     

    Even if I didnt apply focus i would have improved my numbers from live because of the ET change, the TF change, and the EP change.

     

    There is literally no way you can say this isnt an improvement over pre nerf or live - it just isnt what you wanted, and you are allowed to not like it. 

     

    But its not accurate say they arent positive or good changes.

    Did you already make a kickass build for an En/EnA scrapper?!

     

    *holds out beggar's bowl pitifully*

     

    Please, sah....

    • Haha 1
  4. So from what we've seen of Incarnate powers so far, they each seem to fall into certain categories of powers that players can already have:  A couple Auto powers, a summon, a click-buff/heal, an AoE nuke, and a toggle.  A type of power almost everyone gets, but isn't represented, is travel powers.....as well as single-target attacks.  My idea is for "hyper" versions of each of the main travel powers, far stronger than normal, but only able to be kept up for a short time--and also enabling a powerful, single-target attack.  I imagine it works like this:

     

    If you unlock the Flight power, you actually click it to turn it on, starting its cooldown of 5 minutes.  So long as it's active, you have flight that has the speed and maneuverability of Afterburner with the combat ability of Flight....but it only lasts for a minute or two.  On top of that however, until it runs out, you have access to a powerful single-target hit....that will immediately disable the Flight power upon use.  So if you want you can activate this power just for the single-target attack, but it won't cycle back any faster overall than if you also made use of the Travel aspect.  It might also be a cool idea to have it so that the attack builds power the longer you have the Travel power itself active, to add a strategy element, rather than just having people use it like a single-target Judgement power.

     

    I'm imagining the pools as follows:

     

    Ascension of Zeus:  Augmented flight.  Can be ended early for "Wrath of Zeus" melee attack, dealing massive Energy damage to a single target.

     

    Descent of Tartarus:  Augmented Leap, combining the benefits of Super Jump, Acrobatics, and Combat Jumping.  Can be ended early for "Grasp of Tartarus" melee attack, dealing massive Negative Energy damage to a single target.

     

    Speed of Hermes:  Augmented Super Speed,  which doesn't lose the Stealth, Defense, or Run Speed bonuses even when engaging with enemies.  May also add a MINOR bonus to recharge speed, similar to the Quickness power in Super Reflexes.  Can be ended early for "Wand of Hermes" melee attack, dealing massive Toxic damage to a single target (weakened in PVP).

     

    Manifestation of Tielekku:  Augmented Teleport.  Works like Jaunt, with no cooldown for the duration of 1 minute.  Can be ended early for "Breath of Tielekku" melee attack, dealing massive Psychic damage to a single target.

    • Like 1
  5. 1 hour ago, Infinitum said:

    Here is another look if you want something thats pretty close to maxing out Mitigation, i can pretty much guarantee to you it wont die to anything in the game aside from unique stuff like hamidon, and apex battle maiden - and only then if you arent on your toes 

     

    You can rotate melee core hybrid and one with the shield and come close to maxing resistance in every category also, but i never even have to use that strategy.

     

    .Tanker (Shield Defense - Rad Melee).mxd

    Ooh, that reminds me of the Proto Man build someone helped me make!

    Proto Man build.mxd

  6. So I have an idea for a couple powersets, but to really make them work, they kind of HAVE to be paired with eachother, or it would come off kind of weird.  I've mentioned it before, but IMO we have a conceptual gap for characters who attack and defend with something OUTSIDE their body, ranging from a commander of a set of drones, to Magneto levitating bits of metal, to Doc Ock and his arms.  I'm not really sure what this would be named, but I imagine that, similar to the VEATS, at a certain point it would diverge into either more of a ranged or melee focus.  I'm just thinking of whether you're floating up bits of landscape to intercept a blast, then flinging them at your enemy, or have a barrier of some elemental power protecting you.  Obviously this is well beyond what HC can do until things get hammered out with the legal teams and they get a LOT more support....but just thought it'd be a cool idea.

  7. 15 minutes ago, XFUNK said:

    My main on live was energy/energy and I went with a different kind of build. I've had all of the epic/patrons over the years. This one is a beast. But keep in mind I only use it for high level content. I know how to time the overload crash so my toggles don't drop. Note, this is not a tank, i'm basically using it for speed runs and burning down AV's in a team setting. When overload is down, i can pop demonic and barrier until it's up again, which isn't very long. I mostly use it for teaming and speed tf/trials. http://www.cohplanner.com/mids/download.php?uc=1471&c=667&a=1334&f=HEX&dc=78DA6594494F535114C7EF6B5F194B075A4A112A83424BA1A575581B157003B1098971471AB9622396E6B54D60E937704ADCA8609C13C5217E0012BF804BE3D2796270880B37F5F0FE7F0BB12F6D7EF7FECF39F79CF3CE7B6F7261D4BD72ECFC2165341F9DCB168BD347AC7249374C964BD9526E3EAFE4AA3B99182FE7CFD6CB326C5BA727F59CD6C9B1BCB66617B1E98061549FD6F962D574B86C655530333F3F971C5B28682B774EE7716E932D4E15B49EF1DACB099D9DD156F14CAEE0FEB72FE4F2B3FEB142EE5432B36849D26CB1A4ADC5B09411957FBDA17855E427977AB8B5B1D58A4BB5C9226D2A4710F4B582AD7E3200067DE0A3AD50C61A07193B288C9ACA8C0823C21058D74E86C14C5C2927629533A1ECD806D9BB509DE98A3BA045C918D834480E802BD5AE2ACE7AD61F64FD211F6AE909808FC5AB91391B7B91736BDF8C9C8EE6659CE95E226F81C7A5D616F8B85AD2D0E22932090E8F90097218EC9327C08B9C867708397D64ABD8FCACC7CF7AA6245780FE01FA0D904F056DB039DAD86B88BD46399327626DA74F3B6710DEE7B46D61CEC62DE8E0DC3AFCA66DDBE5257D60570BE906A31EF0994475DA43AFB83A7FE2DCE80F70F03BB9496E80F1753020FD469837720FF767F703F20E7917ECB94DDEE7BC25AE9B33E8BE895A7A6F904BE432B8F73A790DF4486C1F9FABBE2BD0F65C222F93171973017C2EDEFDCCD7BF86FA07BE919FC0C457F20BF9197C258821D688ADE2BCF40BF0975BA921BE81432FD1DB6BF14F3257F223CE18F940BE23DF83E9B7E41B3028F734C5F3527C26BACCFFDFF2788D92AA51D235CAFE1AE5408D326E56BF1F95891A6BC6A45114C3561A7DF2DE43A9AC3555BF1FCAE03760635B338C5EF4E83981BED677FAC7E0BFB9D3FF37E77D15F77555869E666D7F42DBEBBFA0DBE600

    Sweet, can't wait to get home and check this out!  Thank you so much!  So I take it this build focuses more on DPS then?

  8. So yeah, I know Energy Melee is in desperate need of tweaking (which may be coming soon, fingers crossed!), but I'm a slave to the thematic first, stats second.  Funnily (or perhaps predictably) enough, that mega-build post someone was kind enough to put up had only ONE build for an Energy/Energy Brute!  Thankfully it was at least a flier, which also went well for my concept.  The build I've got now is pretty durable against anything other than Psi or Toxic, but doesn't have Taunt.  As a result, the lack of any way of getting the attention of crowds reliably (no Punchvoke, only Pokevoke on one thing at a time) means that his only real usefulness is holding an AV's attention.  It'd be NICE to deal some more damage, but I'd even settle for just being a decent quasi-tank with Taunt.  That said, I'm wondering if I'm just going to end up needing an updated build if and when they finally tweak Energy Melee.  Current build posted for reference.

     

    EDIT:  Maybe it meant for Ball Lightning to be part of the attack chain, and not just a set mule?

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Sorcery
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Energy Punch -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5)
    Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(7), Rct-Def(9), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
    Level 2: Bone Smasher -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Rech/Fury(36), PndSlg-Acc/Dmg(37), PndSlg-Dmg/EndRdx(37), PndSlg-Dmg/Rchg(37)
    Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(21)
    Level 6: Dampening Field -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(21)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Whirling Hands -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
    Level 14: Kick -- FrcFdb-Rechg%(A)
    Level 16: Energy Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
    Level 18: Total Focus -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
    Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
    Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34)
    Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
    Level 28: Energy Drain -- RedFrt-Def/Rchg(A), Rct-Def/Rchg(39), LucoftheG-Def/Rchg(39)
    Level 30: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
    Level 32: Energy Transfer -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(42), PndSlg-Dmg/Rchg(42), SprBrtFur-Acc/Dmg(42), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43)
    Level 35: Energize -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(43), DctWnd-Heal/Rchg(45)
    Level 38: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
    Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Dmg(48)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 47: Mystic Flight -- BlsoftheZ-ResKB(A)
    Level 49: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
    Level 50: Agility Core Paragon 
    ------------

  9. On 6/14/2020 at 10:27 AM, Camel said:

    Here's how I am sharing my builds.

     

    1: I click the Import/Export tab

    2: I scroll down to "Short forum export"

    3: Reference the picture I am attaching.

    Tanker - Willpower - Energy Melee.mxd - Mids' Reborn _ Hero Designer v2.7.2.10 (Database Issue_ 26, Version_ 20.0515) 6_14_2020 9_24_06 AM.png

    Let's see if this works.....

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Sorcery
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Energy Punch -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5)
    Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(7), Rct-Def(9), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
    Level 2: Bone Smasher -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Rech/Fury(36), PndSlg-Acc/Dmg(37), PndSlg-Dmg/EndRdx(37), PndSlg-Dmg/Rchg(37)
    Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(21)
    Level 6: Dampening Field -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(21)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Whirling Hands -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
    Level 14: Kick -- FrcFdb-Rechg%(A)
    Level 16: Energy Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
    Level 18: Total Focus -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
    Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
    Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34)
    Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
    Level 28: Energy Drain -- RedFrt-Def/Rchg(A), Rct-Def/Rchg(39), LucoftheG-Def/Rchg(39)
    Level 30: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
    Level 32: Energy Transfer -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(42), PndSlg-Dmg/Rchg(42), SprBrtFur-Acc/Dmg(42), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43)
    Level 35: Energize -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(43), DctWnd-Heal/Rchg(45)
    Level 38: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
    Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Dmg(48)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 47: Mystic Flight -- BlsoftheZ-ResKB(A)
    Level 49: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
    Level 50: Agility Core Paragon 
    ------------

    • Like 1
  10. 11 hours ago, General Idiot said:

    Conceptually the only problem with that is that Teleport is targetable in midair. And rocks crumbling into midair and then appearing out of thin air makes very little sense. If you restricted it to ground targets only and used the Bedrock's death animation of crumbling into rocks and then the animation some Red Caps use of jumping out of the ground, that'd work. But adding such a restriction only on a specific customisation strikes me as something the game probably can't do, it'd have to be a seperate power. Perhaps call it Tunneling, add a few similar themed abilities and make it a new pool.

    Eh, if you wanna get technical on it, I imagined that it could be like they rocketed up from the ground into the air. 

  11. So I know animations are the most problematic part of new powers, but a guy can dream, right?

     

    Right now, the only REAL travel option for granite armor users is teleport....which doesn't really jive thematically IMO.  Was thinking it'd be cool if there were a TP animation option of your character disappearing into the ground with a spray of dirt and rocks, then reappearing at the other location the same way, as if they had burrowed their way there incredibly quickly.  Also, I haven't messed with Electric Armor yet, but I think it has a similar travel restriction?  If so, could add the reverse, where you shoot up into the sky in a bolt of lightning, and come back down as one.

     

    Wishful thinking, I know.

    • Like 1
  12. 10 hours ago, Camel said:

    What do you click under import settings when you are trying to share builds from Mids?

    Honestly, I've tried a couple different export options, and they never seem to have the same look as the forum posts.....maybe this one?

     

    http://www.cohplanner.com/mids/download.php?uc=1472&c=681&a=1362&f=HEX&dc=78DA6594C94F535114C6EF6D5FC1CE2D50E6A9CC58A92DA05BA3020AD2A489895B6CE05A9A9042DA92C8D2857F80E0B052C161A1024EFF0E0E6BA3A0716762EAE17D1F85D89734BF9EE9DEEF9E7BDE4BDD9EF0ED5EB9734169EFE5A54CB13877A9B05A32AE54269B9B772A796AE5D76C3BE75266C998F864DE14B26B305A109830B74CBE58095D5C2D64C2D3F9455330F952FCE88F3FBDBCBC149FCA65174BB97C36685BB326B3600AC5C5DC8ACFB6AF2F17E64D61CD0363C59885C8E44A6E3ECEFD57E752996249129A45D4C0A138ADF8942D75CF522A6929C73AB9015AF7C907E0F661BA5D5776A988B67D35074E9BA7F6C9BF12EEB094E71A6CCF6FFA255DB3563F83AFE605D8FB12ECBB8ADABE697206DC153851EB7072DF3AEED7C0FD7724EA428EE54A20C79724C7C1C02872034DDA5ED7AD714952A36B6382A45B35D874A9B702B72DB8ACDC5185B388E965CFBC8FD193C627E453B07993DC622F65033F6A94FFAEC3F6BD132BC8F304A9B57D0CECA4569F20CC7E857D58ABD50F7606C820D81D22C3E07BA9AAE7FAF5EC5737FB1565BF9CA22BC29C0835B452433B355892D3C49C26AE13FD6F9DB0E4B430A78539BDCCE965CE0789B6698F9DD3E6D5769F077E39C130ECF57EB912F6B6E315CE31F01A1C7C436E933B60404ABB50E3EAE2EC0C737686393BC39BD0707A8B7C0E7E94700F75F77C63EC3B7826054D37C5ECA7A6FE3DC63E919FC1912FE45730231862CDD018EE7B641C3C7B8E3C4F8E823DD2C318B4E818E730C939DC100171CE4F7C0FF90FC597A0F604673C394A1EDDA15579BF954A1F1E56CE77D257964725AA3CC92ACF589567BCCA336555BE0CE5D993513714A72D86C5A763789BDC2179ABE12BFFF054BE0E4A8F207E70EC73E819F93368A9D00D9C2E1445B7F74FD60DA1EEE7B14FEB7587DDCDBA47D0F1A751409DFF001330D878

  13. 6 hours ago, PeregrineFalcon said:

    I'm actually excited about the prospect of Energy Melee getting un-nerfed.

     

    In 2020 I'm actually excited about the possibility of a single animation being reverted to the original one in an old MMO from 2004 that was shut down in 2012. It sounds crazy when I read that out loud, but it's true.

    In 2020, nothing makes sense anymore bud, just roll with it ❤️

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