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Erydanus

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Everything posted by Erydanus

  1. I've heard so many bad things about PayPal. If you have set up an LLC, you should probably look into a proper bank account and use of a commercial payment service. If the service only takes credit cards and scoops 10% off the top for processing ... so what? That's the cost of doing business. There's nothing wrong with detailing a bill for $5237 and then saying +10% processing fees or whatever. That's why its dangerous to try to charge exact cost for things, there's always some overhead you don't think about that cuts into the money. Like people have done charity drives for the exact cost of an operation and then when the processing fee comes in they're a little short. I totally understand you guys want to be 100% transparent and I'm not suggesting you should ask for an unspecified hedge fund. I'm just saying overhead and expenses are a normal thing. It's like when you (and by you I mean me) organize the office's lunch delivery order and everyone pays their exact food cost and stiffs me for the delivery, tax, and tip. You need to total those charges and turn around and say "Fred, your 10.99 wing order comes to 12.47 after tax delivery and tip." It's the same thing when you figure out how much donations are needed in a given month.
  2. Correct, pet damage doesn't get containment, so bonfire has never gotten this bonus. It's only powers directly used by the controller on a target from the primary, secondary, and pools. So for example controller pets don't get containment damage, but the ones that use powers from the controller set often have them buffed to do more damage to make up for that.
  3. I have tested all the pool attacks on a low level controller to see which might be a good filler attack and the only one I can recommend is Air Superiority. It does the most damage, has a good quick attack animation, and actually does provide you with some control because it's a -fly power. Say you're flying around fighting sky raiders and some dude flies up to you. Hit them with dark grasp and follow up with an Air Superiority punch and watch him drop to the ground like a stone. Possess is super helpful for low level soloing. Even if you just make one Hellion run around like a chicken of darkness shooting his buddies, that's one dude who's not shooting you. It's also an attack that carries no aggro, so a great way to start a fight is by possessing one guy and letting him draw aggro then you get closer and start dropping your holds. Fearsome Stare will also be extremely helpful.
  4. My primary character in ye olden days was a grav/rad so you're right up my alley here. Dimension shift got changed after I quit playing but I would be surprised if you ever use it. Probably take a pool power earlier and leave it to later. I don't see why you have bothered with the fighting pool in this build. You have taken temporary invulnerability in your epic, and that should be enough for personal defense. If you think you need more than that, I'd go the route of sorcery's rune of protection as it is both damage resistance and mez protection in one; it's a click not a toggle but it's perfect for those moments where something happens and like Ghost Widow shows up. You'd need another pre-req choice but there's a protective buff for allies you can pick, just colorize the power to look like a gravity force field and not a spell. You skipped Fallout. That's like skipping Vengeance. Wait you did that too. Uh... you're saying you're support focused and skipped vengeance that might require a re-think. So anyway, if Vengeance super buffs your team when someone dies, Fallout is the counterpart, it's a huge debuff when someone dies. It's actually a high level strat that someone may sacrifice themselves (typically a blaster who uses their nova) so the team can reap the delicious buffs of vengeance. If you took Fallout instead of Vengeance or vice versa no one would blink but skipping them both is pretty dodgy. Choking Cloud is an end hog. It has a chance to proc a weak hold in its area of effect. If you're planning to wade right into fights I guess it's ok. You do have a lot of recovery set bonuses, but wow I bet you're gonna needs more end reduction in that. And finally, you have skipped EM Pulse which despite being in your secondary, is one of the best AOE holds in the game. It is a special class of panic button that is not available to every build. It will almost shut you down after using it, however using an inspiration and conserve power will get you operational again fast. If I had to choose between choking cloud and EM Pulse, I would pick the latter.
  5. I believe that entire string of garbage is for an N-dash. Just read it as: shift - hold for vertical movement (etc).
  6. I don't see what the problem is with people preferring the grayish alignments. It's an RP thing for some people. Let people do whatever content they want, it just makes more people available to group with. There's a lot of things in this game where the current stance is now basically "don't bother with the busywork, do what you want." Like supergroup base items, no need to earn beacons or heal x damage to unlock a supercomputer. On the one hand you can have the reaction that this devalues some efforts; on the other hand you can say that you've done all that stuff a dozen times in the past and it's just annoying and unnecessary complication. I'm of the latter position. If people want to farm tip missions and get merits that way, fine, and it might as well be even across the board.
  7. You're the one assuming "finish" means "create animations." SCORE finalized the beta powerset and fixed a bug for release. That's finishing it.
  8. So with the Nova and Dwarf powers now being placed into the primary powersets, what you're saying is when you level up to add slots you see those powers; but outside of that, like when you want to use them or slot new enhancements, the powers are totally missing?
  9. They unloaded some zones to save on memory. The zones should load on demand. But I could see if a waypoint was in them (like I dunno, The Storm Palace) it might give you an error if it's not loaded on the server already. Is there any possibility that mission is taking you to another zone, someplace exotic?
  10. I'm actually playing on Excelsior as well and not seeing this. I'm also not doing posi's TF since I'm on a villain. The thing to do is make a list of the places and missions you suspect might be bugged. Maybe we can identify some problem. For instance maybe it's like "level 16-17 outcasts don't drop enhancements." Weirder things have happened. There was an incident where a lot of people said they never saw lts in missions and others swore they did. What had happened was the encounter tables for about 12 groups had gotten corrupted and whenever a mission used a "spawn a group here" command a lt would never spawn. But, any lts placed by hand in the mission were there, which was "proving" that spawns weren't broken. Well, I'm the one who figured this bug out after a mish where I only had 5 lts the whole time and every one of them had dialog! So while I'm inclined to think it's just bad RNG, it might be an i25 bug.
  11. I think what happened is that the "some powers get stuck recharging" bug showed up. Taking Adrenaline Boost isn't going to affect any of your other powers. You just got bugged.
  12. One small thing I found out though. I couldn't find the old Red Tomax data so I just sat there in game and pulled up the pet power data directly. The pets have an immobilize protection buff. It's just not continuous. It's a 20 second buff on a 90 second timer and is piggybacked on their self damage buff. So when they howl, they buff damage and gain immobilize protection (NINE points of it). At least they have some. I'm thinking I'll be working the new version of stimulant into my build. But, I hit 30 and the only fight that's been difficult for them has been The Sea Witch (red conning EB, solo). And tha's a pain for everyone.
  13. I don't like putting them all on 1 beacon, the list is kinda cumbersome. I'm going with about 4 zones per porter that way I can segregate the portals to different level ranges. So, Atlas, Kings, Perez, Hollows are one porter. Steel, Sky, Faultline, Talos are another (note to self: insert First Ward there, it's a 20-35 zone). And so on. If you're unsure about if you have an extra beacon, while you're in the room click the this room button and then you can browse the list of placed items for duplicates.
  14. For the scenario described by Kaleiope definitely just set the default sky. The skybox items have a very limited boundary - and they're not even as big as some big rooms. Maybe 10x10? I tried putting the very largest room on the base and papering it with multiple of the same skybox and the sky effect faded as I crossed from one to another. You'd have to overlap them aggressively to create a sky over just 1 large room. At a guess, they were intended to allow you to have a skylight in one room with a different view from the rest.
  15. I saw your original request for advice and wanted to respond but just didn't have a chance. The issue is that I'm completely unfamiliar with Time but soloed an Illusion/Empathy controller to 50 (I don't recommend doing that). I don't really feel like I'm in a position to give you too much advice on this build, but I can see a couple issues. First is, some of your slotting looks like it's more about the set bonus than how you're enhancing the power, and that's a rabbit hole you want to be very thoughtful of. Sometimes you can enhance a power for some parameter, but doing so is almost worthless. As RandomGnome pointed out, Slow (snare) is enhancing movement speed debuff not recharge. Sometimes it would be a lot better to just stick in some endurance reduction and recharge in powers like that than go down the garden path. Similarly Superior Invisibility (which I recall being a bit of an end hog; oh yeah the i23 mids says its cost is 1.04 end/sec; for comparison "expensive" toggles like Darkest Night cost .52 end/s!) could probably benefit more from just having end reduction slotted in there. Speaking of just shoving some basic IOs in strategically (Hasten I'm looking at you) keep in mind that at level 50 IOs are worth 42.4% so 2-slotting something with 50s gets you 83.32% enhancement post-ED. So some things that you might reflexively think need to e 3 slotted like hasten, stamina, flight speed, etc., can often just be given 2 slots if you're using 50s. I don't think you should put Superior Will of the Controller in your AoE hold with a base 4 minute cooldown. The psionic damage proc is going to go to waste. Put it in your single target hold. Unfortunately Mids doesn't hae the full set so I can't actually judge if the numbers are good. But keep in mind that controller AoE holds got nerfed a long time ago, their recharge was doubled and their accuracy dropped to 60% from baseline 75% (single target holds are 90% accurate though). The upshot of this is that the ideal slotting for one of them would be 2 acc, 3 recharge, 3 hold if using SOs -- and that is NOT the pattern that every hold sets use. I just checked and Lockdown would be perfect for an AoE hold, at 50 you'd get 71% acc, 39% end, 89% recharge, 89% hold, plus room for a proc, chance of +2 mag hold. Rune of protection has such a long cooldown I'm impressed you say you've got it to 50% uptime. However, you don't really need it for damage protection, you need it for the mez protection. I think you should work it into your build earlier - you can delay the leadership buffs to get it. Also, with only a single slot in arcane bolt I guess you don't plan to actually attack with it much. You might want to get mystic shield instead, at least you can slap it on your phantasm or your team's tank for a bonus protection. (If it were me I'd just stick 3 recharges into rune. Maybe 2 level 50 recharges and also the lowest level Steadfast Protection -knockback protection IO you can find.) If you really wanted actual damage protection because of the general toughness of high level stuff, then Temp Invulnerability is right there in your epic pool as clearly you're taking power blast as filler. Overall it's much better to have a good balanced (endurance) build than an overloaded one that relies on you pulling a trick (conserve power) to keep going. Things like Conserve Power are in epic pools not so much to fix builds as to compensate you for using high level end hog powers like Fallout, or for being attacked my Malta Sappers who drain endurance like crazy and shut you down that way. Anyway good luck and have fun!
  16. That's the object mode display for a room square. When you're in that you can directly set what height floor and ceiling and even apply it to the whole room. Sorry I can't tell you where to click without the game open in front of me, but if you're in the style picking system, look for object tab.
  17. I'm currently playing a mastermind with Nature Affinity and HOO BOY this is a good set. It is heal focused but it's interestingly done. I rolled a defender as well because I just can't wait to see these powers when used by a defender will do. It's just all about slapping regen buffs and hots on top of themselves, and even has a move that puts an absob shield on the party. There's also a mechanic where stacks of "Bloom" come from this set and each one raises healing received by 4%, you can stack up to 5 of them which means the set comes with a built in 20% bonus healing received buff. Frankly, it plays a lot like White Mage from FFXIV. And apparently, according to my friend who plays ESO, it also looks and feels a lot like one of THEIR power sets with the forest-y healing theme. Level 1 Corrosive Enzyme. Single target -damage - resist debuff. or Regrowth. Cone-shaped heal AoE with a heal DOT as well as a direct heal; affects caster; spammable. Level 2 Wild Growth. PBAOE shield buff that grants resist to all and regen rate buff. Level 4 Spore Cloud. Your basic anchored debuff aoe; this one's -dmg, -to hit, -regen. Very similar to Darkest Night but trades about 10 points of the damage reduction debuf for 150% -regen. Bonus: hilarity will ensue when a giant mushroom grows on the head of the giant monster you use this on. Level 8 Lifegiving Spores. It's a +HoT, +Regen, +Recovery beacon. It's GOOD. Level 12 Wild Bastion. It's a pbaoe damage absorbption shield buff with a +Hot. Very strong. Level 18 Rebirth. It's your rez power ... that can also be used proactively as a strong single target heal. Level 26 Entangling Aura. Looks like a reskin of Radiation's Choking Cloud to me. Your mileage will vary. Level 32 Overgrowth. It's your buff the team like whoa move. How does +82.5% damage, 12.5% tohit buff, and an endurance discount equal to a half strength Defender Conserve Power sound? It lasts for a minute and recharges in 4 1/2. So there you have it. It's not a toolbox for every use (I'm disappointed there's no "Nature's Clarity" power to remove mez; having some of that in Lifegiving Spores or Wild Bastion would have been amazing) but it's solid as a heal/regen focused set with some atypical damage mitigation tools.
  18. That's my take too. At level 22, get level 25 IOs if you can. They're like permanent SOs at that point. ED also flattens the playing field. Three level 25 main type IOs give you 92.2% buff, SOs would give you 94.93%. Additionally, if you do have set recipe IOs or can find cheap ones, you can Frankenslot. No need to worry about set bonuses. Two and three part IOs have more total bonus, at 25 that's 2 things at 21.75% each (or 42% total enhancement...). Here is an example of how that could work. Suppose you actually want to 6 slot a spammable heal with 3 heals and 3 recharges. There are heal/recharge pieces in sets. Suppose you took the heal/recharge piece from all 4 sets that are available at level 25, that would be 79% each (in comparison: 2 of each SO would only be 64%). For four slotting those are actually very good numbers. Now suppose you finish 6-slotting by getting two heal/endurance/recharge pieces from 2 different sets. Your numbers will end up: 96.8% Heal and Recharge (down from 112 pre-ED) and 32% Endurance Reduction. You not only got all the heal and recharge you would have with SOs, you got an entire SO worth of end reduction in there. Alternatively if you mix 3 pieces of Heal/Recharge and 2 pieces of Heal/End/Recharge you will in 5 slots get 89.4% heal and recharge and 32% end reduction. (If they were level 30 IOs, you'd be getting 95% and 34%.) So basically you just 6 slotted your power in 5 slots, and you managed to tweak it to get a whole SO of end reduction in there too. Bottom Line: any time you are using any set IO with 2 or 3 parameters, as long as the buffs are something you'd want if you could afford the slotting for it, you are coming out ahead. In fact a rule of thumb for frankenslotting is: you only need 5 "half" IOs to get to max. For example, suppose you took 3 heal/recharge IOs and added 2 heal/endurance IOs. You'd get 40% end, 66% recharge, and 95% heal. Basically it's like you compressed 1 end, 2 recharge, and 3 heal SOs into 5 slots. But what about 3-part pieces you ask? If you stack 4x heal/endurance/recharge set IOs you'll end up with 64% for all 3 things. In other words, you can 6 slot your power in just 4 slots. There are only 4 heal sets at 25, but there are 6 at 30. If you get the 3-parter from 6 different sets and use level 30 IOs, then you will end up with 95.6% in heal/end/recharge; in other words you 9 slotted the power in 6 slots. So in conclusion, as of level 22 any time you start using IOs that are at least 25 you will be doing well in the long run as long as you are slotting for things you actually want. But most of the power sets have IOs set up so you can squeeze an extra half enhancement of a basic parameter like accuracy, recharge, or end reduction in without doing too complicated a setup. The powers that work on the second value set (like defense, resistance, end mod, etc) work similarly.
  19. Oh that does explain something maybe. Saturday night I posted a valuable recipe for a few million, I was pretty sure. I logged off soon after and the next morning it was in storage but not listed. So maybe it was something rolled back after I logged. Not a big deal, I relisted it and it sold by the afternoon. But that does explain what happened because I was sure I had listed it.
  20. That's not been my experience at all. I get drops all the time. I did 4 strike forces yesterday and had about 25 enhancements to sell after about 3 1/2 hours of play. Are you experiencing weird drop rates like this on all your characters or just 1?
  21. Actually I think PChat does simulated base building, right? I was talking about using something to actually plan the layout; something like an online graph paper app. Something I can use to figure out if I can cram a 2x5 or a 3x5 in such and such spot. Oh, I wonder if there are any D&D map planner apps out there? Something like that would be perfect for mapping out a plan for a base. Do you guys know of anything like that?
  22. I think that's a trick in one of the Sims games, not here... but it would be useful. I will say if you are placing the same item over again (in my case: shoji lantern -- I ambient light with them like crazy) if you type it in the new search bubble, then you'll just have it on your item list and it'll be a lot easier to draw from. Some thoughts on the skies effect. A couple of them that look very cool at first unfortunately impact the whole base and bring atmospheric elements into it like yellow clouds or fog. However, if you want to have a fog-filled base you can do it. I think it's worth trying them all out for yourself just to see what happens with the atmosphere and lighting, even if your base is supposed to be underground without a view of the sky.
  23. I'm also playing Beast/Nature and just got to 28. It's interesting to finally see some specific criticisms because up to now I've heard nothing but dismissive "it's just bad" type comments. I just haven't had any problems with them. I sic the doggies on things, things die. I did have a fight with a Tsoo sorcerer, he teleported away so I turned them on something else. He came back, I shot him with my attack that causes knockdown and had them go after him again. Their innate defenses seem fairly generic. They can get ripped up a bit. The set has a power mechanic called Pack Mentality where you get charges of this buff from using the mastermind personal attacks and the minions do generate some on their own. The stacks buff their damage but there's a defensive power at 18 called Fortify Pack that converts the buffs into actual Defense (and regen) and the amount of defense is based on how many stacks you had. I'm having trouble finding the numbers but from frantically clicking while playing I think it's something like 3 or 5 % defense per stack. I've been trying to use it more proactively and get a feel for how helpful it is but considering I'm playing Nature Affinity I end up saving it as a panic button. This is a set that I think needs a buff/heal set to be paired with it. The minions need outside protection of some kind and some healing. Nature affinity feels like an innate pairing for it because it similarly gets stacks that increase effectiveness and has one direct shield (that cannot be 100% uptime) and lots of overlapping hots and regen buffs; however Nature lacks a -mez power. I think something like Kin would work because you'd be able to spam the heal on them easily and let them benefit from the big guns of Fulcrum Shift. I think my go to would be something with direct shielding buffs like Thermal, Cold, Sonic, even bubbles. Time Manipulation is apparently a lot of heals and some really powerful buffs so it would probably work very well. However, out of all of those I suspect Thermal might be the best choice because it has shields, an AoE heal, and a mez breaking power. As much as I love Dark I don't think it would pair that well. The MM would be able to do some controls and debuffs with darkest night and fearsome stare, but the heal is on the caster and you'd need to be right up there with them, but then you have shadow fall. It could work, but I think it'd be a lot of work. I think i25 gave MMs radiation too? It would work but you'd have to wade into things. You might have to actually run choking cloud to help them with crowd control. The really independent secondaries like Trick Arrow and Storm Summoning I don't think would work well at all. I would normally also include Traps in that list but specifically Traps has an anti-immobilize field in its level 8 force field generator which is pretty much exactly what Tigress pointed out is its biggest weakness. Poison would be terrible in my opinion, the one little heal is not going to keep the minions up, though at least it has anti-mez. Still, you'll be resummoning them all the time. Overall though I am enjoying the set. The animals are well made and the animations are great. Finally, you can live your dream of siccing wolves to tear apart Council!
  24. That build strikes me as a little unusual. It has combat jumping, super jump, super speed, and hover. I'd have to guess the person who made it actually likes to jump, but used super speed for soloing with stealth at high levels. The hover is probably just there for the partial knockback protection it gives or for Hami raids. The person who did this build skipped the Kinetic power that grants you and your party temporary super jump, Inertial Reduction. That's why I think he just went with SuperJump at 14. You could certainly continue to take some or all of those depending on what your preference is. Combat jumping is a nice defensive toggle. Hasten you probably want to take anyway. Many people are satisfied with Ninja Run or Beastial Run as they're now augmented by both Swift and Hurdle. So my suggestion is just take whichever travel power(s) you want and move Hasten up a little earlier in the build. About level 30 you will run out of primary/secondary power choices unless you take Repel or Inertial Reduction so plan to get at least 1 extra pool power of your choice. Whatever sounds good to you is fine. When in doubt pick up Leaderhip, I suppose. With Fulcrum Shift you'll eventually be reaching the damage cap so I'd go with Maneouvers not Assault.
  25. I've had this dangerous thought myself. Mids on a tablet would be comfortable... I'm not sure about left/right clicks. On a phone maybe something that could be swiped left right to shift from the primary / secondary / various pools columns would be do-able. Let's hope this game stays around and someone who does mobile app development takes an interest! Meantime I think that the web planner might be ok depending on how your phone is.
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