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ChetManly

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  1. Just found this thread and fwiw, on my Ar/Ar Dom, I tried this and it works great. At 34 I did 1Acc, ice Mistral, Impeded, and Fiery Orb procs and it works well. Orb fires off 98% of the time. -Chet
  2. This is brilliant, well thought, and I love these power names. So puntatstic. Also a big Poison fan here so this would be great. Well done. Chet
  3. Suppressive Fire- swap the Thunderstrike acc/dam/rech out for an acc/dam; something with no rech to make the procs pop off. You said everything was recharging so fast anyway. Swap Gladiators Net proc for Neuronic Shutdown Psi damage proc. I always take this power and I always proc it. I also put lockdown 2 Mag hold proc in mine. With all that you've really got a nice all around damage/utility power. -Chet
  4. I've been eyeballing this set as I'm a huge fan of Plant already. AOE hold and some debuff, what's not to like. I usually don't play in melee as a blaster anyway so no loss there. Im always looking for something a little different and this fits. Plant is already supercrazystrong on Dominators and Controllers, not surprised it's similar in Blaster form.
  5. I see the majority of initial discussions here (all 3 posts) on Arsenal Control skipping the T1. I have a different opinion. As do I. I only had a minute to noodle around on Beta with an Ar/Ar Dom, and I decided that on live I would slot the controls with more damage and see how that goes and let that inform a level 50 build later. Currently at 22, I have Tranq in regular rotation, 3 slots with Acc and Dam. I find it works great as another attack and its fantastic for taking an enemy out of the picture until I can deal with them properly. I'm using Tranq, Cryo, Burst and Buckshot as my attack chain currently. I don't poo-poo T1's as a rule as I think they have their place like (almost) everything. 2 - It slows so it can slot the ice mistral set, and I have a thing for that set I do too and I have no idea why. I certainly fit the Proc into anything I can throw it in. -Chet
  6. Agree. I also will play one handed sometimes. I always bind jump to my mouse thumb button as such.
  7. When throwing my inherent Taser dart, with my weapon in hand, it is now playing the weaponless 'fling' animation as opposed to the overhand 'throw' we get with weapons and shields. And while i'm mentioning that, can we have all animations for the inherent throwables be overhand by default? I know it's late cycle, but never hurts to ask. I keep thinking about a throwing knife set of some kind lately... Thanks. -Chet
  8. I made one of these when Homecoming surfaced, got him to 50, and he just sat. I dusted him off, cobbled together an updated build from various ones here, and here's what I came up with. @nihilii I could not get that data chunk to import into the new Mids, no idea why. Update, I got it to import. Here is my current. I just updated it in Mids for what I currently have versus what I was aiming for, and the totals are off. I can't figure out why. It's showing Elevated Resistance total, most notably. S/L/E is at 70%, Cold at 29%, Psionic at 54%, Toxic at 81%, Neg at 57% and Fire at 63%. I suck at using Mids and Forum features. This is not as inexpensive as @nihilii build but it doesn't use anything I would call crazy expensive. 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
  9. I like the whole answer by @tidge, and it's very thorough. But the above quotes section is really key here. I hadn't thought about it before as I am an Archery fan and even bigger Trick Arrow fan so my head defaults to that thinking. Damage really is the key here. I'm going to review my build and shift to more damage in the secondary. That said, and with that line of thinking in mind, Ice Arrow has always been a solid pick and favorite as it is a great hold and i always proc it, so it becomes another great damage power with utility bonus. I always take it. Chet
  10. This thread is musty and old. Electrified net arrow does some solid damage. I procc'd it and it's fairly reliable on how often it fires. I also procc'd glue arrow, which you can't really do as well with the trick arrow version. Or rather, it isn't the same. I get a large chunk of damage off that, it just seems to apply to target only and whatever else is in AoE range isn't affected. Chet
  11. I am also a big fan of this set. Commenting on some of the things said... On my Poison/DP Defender, I mostly use Chem rounds with some Cryo, jives well with poison. Chem rounds mostly on my DP/Dark Corrupter. I don't remember on my Sentinel as I haven't played him in a minute. On the DP/Martial Blaster i use Incendiary mostly. Suppressing Fire: It does more damage and range on a Sentinel iirc, but on every toon, i just proc the shit out of it and i always include a Lockdown +2 Mag hold proc and i just use that power as a solid damage/hold. On the Defender, i have that, the hold from the Poison set and Dominate from the epic; all three proceed, giving me 3 ST holds and three of my highest damage powers. I love that power and would never skip it. I am going to do DP/Tactical, and one i never considered until i read this-DP/Devices. Chet
  12. I caught another post of yours in another Poison thread about this combo and I just couldn't get it out of my head. Kept thinking about it so I just rolled a Storm/Poison Corrupter. Feeling that and loving it. Already a huge fan of Poison having a 50 Poison/Pistols/Psy. I agree with what someone above said about the flexibility in building with poison as well. Good stuff.
  13. Agree. Thrax, you have more LotG Globals in your build than I do. I used Hasten to maximize my Procc situations. If it's working without, go with it.
  14. That build I posted is what I did at 50. What I had as I leveled up was quite different, with many more powers from Poison and DP. Keep the heal if it's used and useful. You can always change it later.
  15. For me, I couldn't get the data chunk to work, but the link did.!? I am also not running latest version of MIDS. That's probably the issue. Build looks good. It's really about what works and what's fun. You didn't do all the frankenslotting and Proccing I did but you have more set bonuses and higher numbers in a bunch of places. Only things I'll add having said the above is... Paralytic Poison- I have it slotted with 4 and Procced, same for Dominate. With those 2, I can hold almost anything and drop almost anything due to the damage. With all the full sets you have in there, you could definitely drop a slot from Stamina and use it elsewhere as you are getting plenty of EndRed in each power. I'll add more if I think of it.
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