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Hyperstrike

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Posts posted by Hyperstrike

  1. Hello everyone, I've been spending quite some time building up a bank in CoH! I'm reaching out to you all to share some really fun and efficient PvE builds regardless of AT! The more expensive the better so long as it is even more effective!

     

    Really looking for fun damage classes that have great solo and team potential for all +4 content/AV/TF/Trial content.

    Any ideas / builds are greatly appreciated!

     

    Snicker!

     

    First things first.  Have you created an alt named "Brewster" and made him look like Richard Pryor?

  2. Going to assume that your primary reason for 5-slotting RA with Doctored Wounds is for the 5% Rech.

     

    If so, look at 5 Slot Panacea for 7.5% Rech.

    Or, if you can squirrel away another slot from someplace, 6-slot Preventative Medicine for +8.75%.

     

     

    Also, if you take Fighting, take KICK instead of Boxing.  With Kick, you can put in a Force Feedback +Rech proc.

    Won't be VERY useful, but more useful than an unslotted Boxing.

     

    Also, something is borked.  You have FIVE Ancillary Pools (how else would you get Combat Jumping)?

    So your build is invalid.

     

    I'd also question your failure to use Choking Cloud and your underslotting of Health.

  3. I have a high-recharge PB that I just love to death.  While YES, he's got Dwarf form, it's only used as a mule.

    He's basically Perma-Lightform.

     

    I have a nicely kitted out WS too.  But I just find her WAY less durable.  And on a lot of the teams I run with, by the time I get all my stuff set up, the mobs are dead and we're running on to the next...

  4. 1.21 Jigawatts (Should be obvious)

    Achmed the Dead  See "Jeff Dunham"  SILENCE!  I KEEL YOU!

    Al A. Magordo (Nuclear joke)

    Angry Inch (Hedwig)

    Badaxe

    Badinage

    Barbi Que (Fire/Fire/Pyre tank)

    Blow Your Face Off (Exactly What It Says On The Tin)

    Captain Obvious

    Chernobly  (Rad/Rad tank.  Reactor joke mixed with "Hottub Time machine")

    Charlie Brown

    City of Deadpool

    Dirk Perfect  (Homage to a renfaire performer)

    Dishabille  (Clothing shredded)

    Feelin' Emo  (Dark/Dark scrapper, deliberately gothy, 4th Wall Aware, NOT happy with her name)

    Grue

    Husqvarna (DB scrapper, dual chainsawss)

    Infinite Nerdrage

    Mighty Pi  (Homage to an old joke from the era of TTY abuse)

    Mr. Stan Lee

    Molly Hatchet (Always flirtin' with disaster.)

    Myrtle Kombat

    Naughty Thoughts (I can read your...EWWWWW!)

    Poly Armory

    Psycho Hose Beast  (Wayne's World!)

    Schlitzkrieg

     

  5. I suggest and encourage you to be more respectful in the future, and hope you can see that veiled sarcasm isn't helpful.  A community is about the whole, and compromise. No one questions that pl'ing dfb, AE, or any of these things are fine. I'm perfectly ok with them.

     

    And this is what I'm talking about.

     

    I *was* respectful.

    I simply disagree with you.  Strongly.

    And you have interpreted as "disrespectful" and "sarcastic".

     

    Sorry, but neither I, nor anyone else, is responsible for how YOU choose to interpret things.

    Following that, neither I, nor anyone else, is obligated to allow you to use YOUR personal interpretation to bull your perspectives through, unchallenged.

     

    Talking about "which AT is best?"  Yes.  You can compromise.

    Talking about tweaking powersets?  Yes.  You can compromise.

    Talking about major alterations to the game code, such that we talking about having to curate multiple versions of the game?  No.  We CAN'T compromise.  Because there are reality-based limits on what the dev time and the budget will allow.

    Talking about impacting how others play, just because YOU define a playstyle as "bad" or "harmful"?  Especially when you can simply IGNORE that playstyle and the people participating in it?  No.  We CAN'T compromise.

    The issue many have expressed, and if you want us to recognize your views as valid you should reciprocate, is how chat spam about it overwhelming all other forms of play for new players is harmful to new player retention.

     

    Quite frankly, I don't care if you recognize my views as "valid".  You will or you won't.  And that's entirely YOUR problem.

    If you choose to ignore "You DO NOT get to define how others play this game.", again, ENTIRELY your problem.

     

    The only way your say has any actual validity is if you're paying for the server, hosting and the dev/GM time YOURSELF.

     

    Until then, you simply have "your opinion".  And you know what they say about those.

     

    We all want the game to have a healthy, viable long term community. To serve this, we must respect that new player experience should be engaging. If forms of play impact this negatively, that is harmful to long term game sustainability.

     

    Your opinion is valid. So are ours. Ae spam in chat is harmful.

     

    Then ask the devs to address it where you see the problem actually at.

     

    Ask them to set up an AE channel and create rules to keep the AE-related stuff limited or off limits in various channels.

     

    I've said my piece.

     

    If you choose to think it rude/mean/whatever, c'est la vie.

  6. If members of our community leave due to believing the game is terrible, because all they know of it is AE, dfb, so on... There's harm.

     

    If members of our community leave due to their beliefs (rather than actuality), because they all "know" something, it's a shame.  But it's not harm.

    Nobody is responsible for the beliefs of another.

     

     

    If new players are only ever exposed to pl'ing and miss all the other parts of the game, and believe the game is crap, and leave.... There's harm

     

    Whose responsibility is it to make sure new players are exposed to more of the game than just PL?

     

     

     

    If people make it to 50 in a day or two, have no clue what they are doing, and frustrate others... There's harm.

     

    Again, nobody is responsible for the beliefs/frustrations of others.  If you don't like it, don't do it. 

     

    If you don't like others doing it?  Tough.

     

     

     

    If what we want is new players to fall in love with the game the same way we did in issues 2, 3, 4, 5, 6, 7 etc.... Let's figure out how to do just that.

     

    Be very careful about speaking about what "we" want.

     

    What mean "we" paleface?

    -- Tonto

     

     

     

    Harm exists when it exists.

     

    Except where somewhere has jerrymandered what the term "harm" means.

  7. Now STOP!  Freeze up and LISTEN!

    CoH back with brand new INVENTIONS.

    Somethin', grabs a hold of me tightly.

    Ice sword to the face, then swingin' my MIGHTY!

    Will it ever stop?

    Yo,  I don't know.

    Turn off the lights, and I'll glow!

    To the extreme, I rock the crooks wearin' sandals.

    Light up the map, cubin' chumps who can't handle

     

    ICE TANK BABY!

     

    TAUNT!

    Bum rush the mobs and make them go BOOM

    I'm arrestin their ass, every last little goon!

    Deadly, when I drop it sub-zero

    Can't touch me boys, cause I'm the TANK HERO!

    Wear your warm clothes

    No you can't run away

    Your feet froze to pavement

    This Ice Tank don't play!

    If there was a problem.

    Yo I solved it!

    Paddy wagon for the goons, while the DJ revolves it....

     

    ICE TANK BABY!

     

     

    This is my Ice/Ice/Energy Tank as he existed on Live.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Brownian Cessation: Level 50 Magic Tanker

    Primary Power Set: Ice Armor

    Secondary Power Set: Ice Melee

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Leaping

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Frozen Armor -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(3), LucoftheG-Rchg+:50(3)

    Level 1: Frozen Fists -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(5), CrsImp-Acc/Dmg/Rchg:50(5), CrsImp-Acc/Dmg/EndRdx:50(7), CrsImp-Dmg/EndRdx/Rchg:50(7)

    Level 2: Ice Sword -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(9), CrsImp-Acc/Dmg/Rchg:50(9), CrsImp-Acc/Dmg/EndRdx:50(11), CrsImp-Dmg/EndRdx/Rchg:50(11)

    Level 4: Hoarfrost -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(17), DctWnd-Heal/Rchg:50(17), DctWnd-Heal/EndRdx/Rchg:50(19), DctWnd-Rchg:50(19)

    Level 6: Frost -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(21), PstBls-Dmg/Rchg:50(21), PstBls-Dmg/Rng:50(23), PstBls-Acc/Dmg/EndRdx:50(23)

    Level 8: Chilling Embrace -- PcnoftheT-Acc/Slow:50(A), PcnoftheT-Dmg/Slow:50(25), PcnoftheT-Acc/EndRdx:50(25), PcnoftheT-EndRdx/Rchg/Slow:50(27)

    Level 10: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(27)

    Level 12: Boxing -- Empty(A)

    Level 14: Tough -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(29), RctArm-ResDam:40(31)

    Level 16: Icicles -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(31), ScrDrv-Dmg/Rchg:50(31), ScrDrv-Acc/Rchg:50(33), ScrDrv-Acc/Dmg/EndRdx:50(33), ScrDrv-Dam%:50(33)

    Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)

    Level 20: Weave -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(34), LucoftheG-Rchg+:50(36)

    Level 22: Super Speed -- WntGif-ResSlow:50(A)

    Level 24: Ice Patch -- RechRdx-I:50(A), RechRdx-I:50(36)

    Level 26: Energy Absorption -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(36), EffAdp-EndMod/Acc/Rchg:50(37), EffAdp-Acc/Rchg:50(37), LucoftheG-Rchg+:50(37)

    Level 28: Glacial Armor -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(39), LucoftheG-Rchg+:50(39)

    Level 30: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(39), MckBrt-Taunt/Rchg/Rng:50(40), MckBrt-Acc/Rchg:50(40), MckBrt-Taunt/Rng:50(40), MckBrt-Rchg:50(42)

    Level 32: Freezing Touch -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(42), CrsImp-Acc/Dmg/Rchg:50(42), CrsImp-Acc/Dmg/EndRdx:50(43), CrsImp-Dmg/EndRdx/Rchg:50(43)

    Level 35: Greater Ice Sword -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(43), SprMghoft-Acc/Dmg/Rchg:50(45), SprMghoft-Dmg/EndRdx/Rchg:50(45), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(45)

    Level 38: Frozen Aura -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(46), ScrDrv-Dmg/Rchg:50(46), ScrDrv-Acc/Rchg:50(46), ScrDrv-Acc/Dmg/EndRdx:50(48), ScrDrv-Dam%:50(48)

    Level 41: Permafrost -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(48)

    Level 44: Combat Jumping -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(50), LucoftheG-Rchg+:50(50)

    Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)

    Level 49: Physical Perfection -- PrfShf-End%:50(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 2: Swift -- Empty(A)

    Level 2: Hurdle -- Empty(A)

    Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(13), Mrc-Rcvry+:40(13)

    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), EndMod-I:50(15)

    Level 1: Gauntlet

    Level 4: Ninja Run

    Level 50: Agility Total Core Revamp

    Level 50: Ion Core Judgement

    Level 50: Reactive Core Interface

    Level 50: Vanguard Core Ally

    Level 50: Rebirth Total Core Invocation

    Level 50: Assault Core Genome

    ------------

     

     

     

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    Brownian-Small.thumb.jpg.01f6e3e331258c09211a9793a0039f5a.jpg

    • Like 2
    • Haha 1
  8. Basically you play a Brute when you want to be tougher than a Scrapper.

    Generally (but not always), you play a Scrapper to do more damage than a Brute.

    And while Brutes generally are 99% of the toughness of a Tank, they generally spend a bit more time...riding the razor's edge on health management.

    Identically built Tanks will simply bull through and never notice the danger.

  9. If you can get a group to play with you regularly, have everyone go Fire/Rad.

     

    EVERYBODY should experience the awesome power of a Fire/Rad mobile Death Patch at least ONCE in their lives.

     

     

    AV: I shall kill y*COUGH*WHEEZE*

    Fire/Rad1: Look out for the

    AV: *SIZZLE*THUD*

    Fire/Rad1: AV....

    Fire/Rads2-7: What AV?

  10. Sad how intolerant people are isn't it?

     

    Could we please stop using politically loaded terms in passive-aggressive swipes at our fellow players?

     

    We already have the capability to make this have no effect on PvE. There's also the fact that bringing weaker powersets up to scratch would be a benefit in PvE too, in some cases.

     

     

    PVP CHANGES HAVE NO EFFECT ON PVE ANYMORE IT HAS BEEN THAT WAY SINCE ISSUE 13

     

     

     

    Unless you've seen the code, not just an in-game info screen, you cannot say this with any sort of actual authority.

     

    #StandardCodeRant

     

     

  11. I'd lookin into BootCamp and dual-loading Windows and MacOS.

    Failing in that, maybe see if Parallels would support 3D gaming.

    Failing that, invest in a cheap Windows box and put a cheap video card in.

  12. Maybe it's "stop harming others to have your fun," that some people are pointing out.

     

    Have them point out actual, demonstrable "harm" being inflicted.  Not just a modified version of "I don't like it."

     

    Because people today are entirely too quick to conflate anything they dislike with "harm".  And it's known that whingeing LOUDLY and incessantly about it is a generally reliable way of haranguing someone into doing what you want them to do.

  13.  

    Considering they can (and have) set the xp to half (and rather quickly, I might point out), setting it to zero would follow the same path of difficulty.  It's one thing to make a request that has no correlation to what they have already done in the code (say, a completely new powerset like Gravity Melee) and dismiss it for the spaghetti code argument, but quite another when they have already made a similar change already.

     

    Things like XP and invasion events are one thing.  The methods for this stuff have existed since Live.

     

    Removal of AE requires actual art assets, etc

     

    Sorry, read your post a little too quick.  I thought you were saying that setting the AE Xp to nothing would be a challenge.

     

    I think adjusting the maps (like turning the doors "off" or removing the NPCs) would be easier than trying to remove all the AE code whole hog.

     

    Oh hell naw!

     

     

  14.  

    Considering they can (and have) set the xp to half (and rather quickly, I might point out), setting it to zero would follow the same path of difficulty.  It's one thing to make a request that has no correlation to what they have already done in the code (say, a completely new powerset like Gravity Melee) and dismiss it for the spaghetti code argument, but quite another when they have already made a similar change already.

     

    Things like XP and invasion events are one thing.  The methods for this stuff have existed since Live.

     

    Removal of AE requires actual art assets, etc

  15. Okay for "gotta have" stuff, things like Ship Raids are one way to quickly build VMs that can be converted.

    Speeding a Doc Q is fairly lucrative too.

     

     

     

     

     

     

     

    Build suggestion

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Brute

    Primary Power Set: Super Strength

    Secondary Power Set: Invulnerability

    Power Pool: Fighting

    Power Pool: Leaping

    Power Pool: Leadership

    Power Pool: Speed

    Ancillary Pool: Energy Mastery

     

    Villain Profile:

    Level 1: Punch -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg/Rchg:50(3), SprBrtFur-Dmg/EndRdx/Rchg:50(3), GldStr-Acc/Dmg/End/Rech:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), CrsImp-Acc/Dmg/EndRdx:50(43)

    Level 1: Resist Physical Damage -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(7), Ags-ResDam:50(7), UnbGrd-Max HP%:50(9)

    Level 2: Haymaker -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(9), SprBrtFur-Rech/Fury:50(11), Hct-Acc/Dmg/Rchg:50(11), Hct-Dmg/EndRdx:50(13)

    Level 4: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(19)

    Level 6: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(43), Pnc-Heal/Rchg:50(43), Pnc-Heal/EndRedux/Rchg:50(46), Pnc-Heal:50(48)

    Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/Rchg:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(23), SprBlsCol-Rchg/HoldProc:50(25)

    Level 10: Resist Elements -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(27)

    Level 12: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(17), MckBrt-Taunt/Rchg/Rng:50(48), MckBrt-Acc/Rchg:50(50), MckBrt-Rchg:50(50)

    Level 14: Kick -- FrcFdb-Rechg%:50(A)

    Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31)

    Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(48)

    Level 20: Resist Energies -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33)

    Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(34)

    Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(34)

    Level 26: Hurl -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(34), SprUnrFur-Acc/Dmg/Rchg:50(36), SprUnrFur-Dmg/EndRdx/Rchg:50(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(36), SprUnrFur-Rchg/+Regen/+End:50(37)

    Level 28: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(37)

    Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37)

    Level 32: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40)

    Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), ShlWal-ResDam/Re TP:50(42), Rct-ResDam%:50(42)

    Level 38: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(42)

    Level 41: Superior Conditioning -- PrfShf-End%:50(A)

    Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46)

    Level 47: Physical Perfection -- RgnTss-Regen+:30(A)

    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Fury

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)

    Level 50: Cardiac Core Paragon

    Level 50: Ion Core Final Judgement

    Level 50: Diamagnetic Core Flawless Interface

    Level 50: Longbow Core Superior Ally

    Level 50: Barrier Core Epiphany

    Level 50: Melee Radial Embodiment

    ------------

     

     

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

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    |-------------------------------------------------------------------|

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