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Hyperstrike

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Posts posted by Hyperstrike

  1. On 4/20/2024 at 3:56 PM, LKN-351 said:

    Hyperstrikes builds gave me some ideas to use but I'm still stuck with the same question... How much is enough? (without softcapping)

     

    Granted that question is really better answered by playing the build, but I'm trying to figure out a number goal (in mids) to work towards.

    For example with confuse, thats simple to test. I'll try my 50% in a manti and see what happens and then add to it if i need to.

     

    I think it needs to be a more specific question per powerset and I was really hoping I could find a more generalized answer that would work across the board that may not exist when it comes to def and resist on each set.



    The best way to make your own personal decision is to take a build with Soft Cap or Incarnate Soft Cap defense and then experiment to see what works with your personal play style.

    This way you can make the decision in relative "safety".

  2. 36 minutes ago, Snarky said:

    Look to Hyperstrike for an Invulnerability Template.  Anything else is just less.

     

     


    HEY!  I want a quarter every time you use that!!!

    🤪

    • Haha 4
  3. The basic concept of Def/Res/Regen(Heal)/Damage Output still exists.

    It's now more that there's fewer incentives to focus on one aspect to the exclusion of all others.

    It's possible to bring all of the above in a single character, successfully.

    As such you now have LOTS of options to kick ass and decide whether you need to know their names...

  4. On 4/5/2024 at 7:58 PM, Whitest Light said:

    Lucianna posted in the suggestion forum some suggestions for a Kheldian revamp but, unfortunately it got locked after things got a little chippy. 

     

    Since that will probably be lost to time, I thought I'd post a suggestion I made there for altering the Kheldian Inherent (slightly modified since I've given it more thought).

     

    Background:

     

    Cosmic Balance/Dark Sustenance are inherents from all the way back of I3 when Kheldians were introduced. Back then, Kheldians were Post-50 ATs aimed at folks who had a solid understanding of the game and wanted a little more challenge. Likewise, Kheldians were supposed to be team-oriented and work best while on a team. As such, the inherent gives some fairly significant boosts to damage, resistance, mez protection, and debuff resistance if you're part of a full (and varied) team. There's nothing wrong with that in and of itself but these inherents have gone untouched after major changes of the game have occurred . A well-built PB or WS can self-cap resists and has mez protection, meaning teaming with half of the ATs available has no real benefit. In short, the inherents are antiquated: made for a age long-past and a meta that no longer exists. They need a refresh.

     

    Suggestion:

     

    PBs are jack-of-all-trades and WS's are chaotic clouds of death but both have at their disposal the ability to become mini-Blasters or mini-Tanks with the press of a button. Human-only playstyles do exist for those that don't want to engage in the frenetic back-and-forth of Bi-Form or Tri-Form but on the whole, I think shapeshifting is what sets Kheldians apart from all other ATs.

     

    The inherent should lean into that. Like... hard. My proposal is to revamp the inherent into a mechanic with two primary design goals:

     

    1.) Incentivize shapeshifting as the hallmark of the AT. The more you do it, the more powerful you become.

    2.) Incentivize playing as part of a team. Kheldians should thrive when teamed up.

     

    1.) Kheldian Shift

     

    I've dubbed this "Kheldian Shift" but the name is can be anything. This is where Kheldians could really shine as shapeshifters. Switching forms and attacking causes a Kheldian to gain Shift utilizing a bar like Fury. Attacks immediately following a form switch generate Shift as function of the base endurance costs of attacks. 1 Endurance spent equals 1 Shift generated with stronger attacks naturally generating more. However, Shift generation from attacks drop in effectiveness the longer you stay in one form: -10%/sec, all the way to 0 after 10 seconds That is to say, a Radiant Strike 3 seconds after coming off of Nova didn't generate 10 Shift, it only generated 7. Also note that the overall Shift bar decays rapidly at 10%/sec. (If this seems punishing, it is! But read on...!)  

     

    As Shift builds, the Kheldian enjoys improved attributes (depending on what form they're in) at a 1:1 ratio of percentage. That is, at 25% Shift, you'll get 25% improvement in a given attribute. See below.

     

    • In Human Form, they gain +Recharge and Recovery. Human Form powers have the least amount of damage but at high Shift levels, they can use them more often and without worrying too much about Endurance. Being in Human Form also "fuels" the Recharge of long click powers like Light Form and Eclipse. I would like to think of Human Form as the foundation, and the most versatile, but definitely the weakest in combat. 
    • In Nova Form, they gain +Damage and Accuracy. This is essentially doubling-down on what Nova already provides. With high Shift levels and good slotting, Nova form should easily double the damage of equivalent Human Form powers. However, staying in Nova Form for too long will cause Shift levels to drop so you can't deal high damage forever. Likewise, Nova doesn't have access to heals or other click powers.
    • in Dwarf Form, they gain +Regeneration and Damage, albeit at a 2:1 for Regen and 1:1/2 for Damage. That is to say, at 100% Shift, Dwarf has +200% Regeneration and +50% Damage. Dwarf in Melee hits harder than Human and due to Regeneration, has more lasting power than Human Form even with Light Form/Eclipse. However, it is melee only and has a limited attack chain.  

     

    2.) Team Dynamics

     

    The above appears to make Kheldians able to buff themselves at-will so who needs a team? This is where the second design goal comes in and where the difference between PBs and WSs becomes more apparent. Gone are the AT-specific buffs of Cosmic Balance/Dark Sustenance and instead it's simplified to just the total number of teammates. For every additional teammate:

     

    • Peacebringer Shift decay is reduced by 10% (minimum 3%/sec)
    • Warshade Shift generation is increased by 10% (maxed +70%)
    • Maximum Shift is increased by 5% (maxed at 135%)

     

    So on a team, PBs gain Shift normally but decay at a much slower rate. Warshades are on the opposite end, rapidly gaining Shift but decaying at normal speed. Two different approaches but roughly the same outcome while in battle. PBs are better at sustaining high Shift but Warshades are better at getting it high to begin with. 

     

    Playing solo, a Kheldian would have to frantically switch forms every few attacks to to keep the bar topped off but as a part of a team, you'll have a significantly easier time keeping Shift going. Not only that, but your maximum is higher even if you have a perfect build. Teaming up is still the "intended" way to play Kheldians.

     

    ...but wait, there's more!

     

    If you go above 100% Shift, the portion over 100% spills over to your teammates. They get 50% of the Shift bonuses from any "overflow", so on a full team, you could theoretically buff all of them +17.5% Damage, Accuracy, Recharge, Recovery, etc. depending on what form you're in. Alas, Shift overflow only stacks one additional time from multiple Kheldians (sorry all-Kheld teams). Just by the nature of how Shift works for PBs vs. WSs, PBs will be the "steadier" of the two for team buffs but Warshades will bury the needle once they get going. I think that's about par for the course, anyway.

     

    However, this makes teaming with a Kheldian a much more positive experience. They're naturally giving off a lot of useful buffs just by being themselves! 

     

    Summary:

     

    The more you switch, attack and switch, the more Shift you build. Kheldians would be known for getting stronger as they fight while also helping nearby teammates. +Recharge in the inherent also mitigates the necessity for high global recharge (which lowers build variety). With Shift in place, the need for such high global recharge is diminished and less-than-perfect slotting can still achieve high-end survivability. The extra damage in Nova/Dwarf also makes them more attractive overall.

     

    If this all this seems like we're going into OP territory, don't forget that Kheldians are having to team up or perform a whirling dervish in order get to high Shift levels (especially solo). If they're slightly over-tuned, it's because they have to work for it. It's my hope something like this would make playing a Kheldian a unique but fun experience but also have something to show for all the work you do.

     

    Let me know what you think and any suggestions!


    Devil's Advocate:

    So, the ability to specially craft a build that negates the inherent means there's exactly ZERO use to the Inherent for anyone else?

  5. On 4/3/2024 at 9:36 PM, Norl said:

    MMs shouldn't be gimped if they don't take pew pews.  I always thought it novel to play as the support for your own little personal group.  They attack, you support them.

     

    As I mentioned, if I wanted to attack myself, there's 18 other ATs, and 12,000 other games to do that in!


    The one gimping them is the player.
    Not the designer.

  6. On 12/7/2023 at 8:21 PM, Crysis said:

    Very true....Burnout produces double Gang War, but Burnout doesn't produce double Ghosts.

     

    Something tells me though that we are seeing a hint of what's coming for Gang War.....I'm betting it won't let you double up that power after they address Thugs.

     

    But even if that comes to pass (you read the dooooom here first folks!) Gang War by itself could spawn 9-12 pets, so you'd have 6 henchmen + up to 12 from Gang War + 2 lore Pets = up to 20 out at once, not counting a secondary pet.  That would still put Thugs as most pets on the field at a single time.  Impressive!

     

    Anyone ever play Undead Horde: Necropolis?  COH starting to remind me a little of that.  Or if you are really old school...remember the Overlord franchise?  Those games were my go-to when COH died the first time just to get a feel for herds of pets.  



    But gang war produces something like 10 henchmen per instance.
    Double gang war?  I'll let you do the math.

  7. 51 minutes ago, MrAxe said:

     

    Don't hesitate. Got it in my rig and its fantastic. Price vs performance, temps, all good.


    Full agreement.
    A decent single-chip solution.
    Not a HUGE fan o the X3D solution.  But the performance bump exists.

    But the 7800 is a single CCD solution so less "Grunt vs Gaming Performance" choices.

  8. My current rig is a 16 core (32 virtual core) AMD CPU with 64GB of RAM and an RT 3070 Ti.

    All drives are PCI-E M.2 SSDs.

    Running 3x 4K monitors in Portrait mode with desktop fusion.  Essentially running 6K-ish resolution.
    Currently unless I'm running more than 6x FSAA, I don't really see a problem, but I don't really notice much more at that high a resolution, so no real need to step "up" to "Stupid" mode.

  9. 3 hours ago, GM Crumpet said:

    I'm currently running a 32GB ram 32 core AMD Threadripper with a NVidia RTX 4060TI. The game is really pretty 🙂 


    Yeah.  Was looking at Threadripper and Epyc.
    Couldn't justify the price increase.

    Even a 16 core/32 thread 5950x is already grotesquely powerful.

    • Thumbs Up 1
  10. 3 hours ago, twozerofoxtrot said:

    I took a look at Paragon Protectors, since I play a few Psi characters and have always had mixed results. Now I understand why.

    The bosses come in three flavors of "F-you" clicks.

    One is Unstoppable, which like the Cimeroran version is quite stoppable with some applied psi.

    image.png.1f01a4babd5c05139dfb7c28072a6c21.png

    The other two just stymie any attack by way of massive defense.
    image.png.0dd0c2563989e7499537e22c0cee3573.png
    image.png.1e9f7f052c1fdf43b3fb10052ec1a8b9.png



    Have said this for years.

    Unstop is not an "FU Click"

    It's a suicide button with a short delay.

  11. On 2/6/2023 at 10:02 PM, WanderingAries said:

    So I just recently made the jump to a 120Hz 4k TV (that all my tech is connected to) and realized that I'm not sure what to adjust the game's GFX settings to. My build is still powered by an EVGA GTX 970 FTW (04G-P4-2978-KR) and while I don't Expect to see anything beyond 60Hz (based on the control panel), it would be nice to setup the game so that it's as smooth as it can be, even if some things get dialed down. I do have to admit that I haven't actually Played in quite a while, but I think a thread where people are sharing their optimized setups would be helpful to others.

     

     

    I'm hating 16x9.  I REALLY prefer a taller screen aspect.

    This is why I have a triple monitor setup with all screens in portrait mode.  (Long aspect vertical).

    Having to deal with it right now as I've had to fall back to a 4K laptop.

    And I'd have this problem on a 4K TV too.

    The only thing that makes it MILDLY usable for me is I crank the FOV ALL THE WAY UP to 90 (max).

    It delivers a very slight "fish eye" look.  But for things like ship raids?  It's utterly invaluable when I need to zoom all the way out (400) and want to see as much as possible.
    I've grown so used to it, trying to crash around in default FOV is just that.  Nearly un-navigable for me anymore.

  12. Honestly, I've played Stoners of all sorts.  And I had my fun.
    But with the current iteration of the game, there's NOTHING you can do with a Stoner with IDENTICAL (or better) stats that something like a tricked out Invuln can't do identically (only FASTER).

  13. 14 hours ago, DougGraves said:

    I thought I had seen CoH as good as it could look.  But I just got my new computer and ultra mode looks fantastic.  It's a whole new generation of graphics.


    I'm running a 16 core Ryzen 9 and an RTX 3070Ti at 6K resolution.

    IT ROCKS

     

    The CPU was latest gen when I bought it.  I do a lot of high volume CPU intensive stuff at work.
    Having had to drop back to my 4 core. 8 thread I7 laptop has showed some of the system's deficiencies...
    The GPU I probably couldn't have justified had I not had an "in" at NVIDIA.
    But I did...

  14. 27 minutes ago, Nostromo21 said:

     

    Why can't you have 2 or more of the same AT/primary/secondary, with diff costumes/themes/builds...? 😉

     

    I feel very left out and under-represented by this thread, due to my rampant alt-o-holism, with almost 70 toons, highest at 39. 😞



    Pfft.  Piker.  I'm currently sitting on 51 Lvl 50's on my primary account.

    • Haha 1
  15. When you have to start a 5th account to contain all your 50's with most of them being mildly cosmetically different (because you only have so many costume slots) with absolutely identical builds.

     

    That's about the time some might suspect there could, on an outside chance, be a teensy tiny problem of Altaholism.

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