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Frozen Burn

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Everything posted by Frozen Burn

  1. Interesting to read where people go to cure their Lost. I just go to north part of Perez Park, just south of the Steel gate there are tons of Lost and then you're right by the Steel Canyon gate to go enter the Midnighter's club. 🙂
  2. One trick I've found to help counter the problem is to have a "trigger" the player has to do to spawn the NPC with the dialogue. Like, they have to click a glowie or defeat a boss which will then trigger the NPC (Ally, escort, or such) to spawn in the same area - that way, when they blurt out all their dialogue at once, the player gets it all at a more appropriate time. Obviously, this doesn't work for every situation, but if you can work in a "trigger" ahead of time, it helps.
  3. The "Return Fail Dialogue" box when creating an MA story doesn't allow any formatting, like color, italics, paragraph breaks (<br>), or such. It holds a 1000 characters like the "Return Success" box and the other contact dialogue boxes and should have this functionality too so we can better move the story along, even if the player fails.
  4. Sometimes, you need those pointless powers to be carriers for set bonuses. Sometimes, you take those pointless powers for concept reasons. And Sometimes, you take those pointless powers just because they are plainly fun as hell.
  5. Agreed with TNT. If all the sets were similar, it'd get boring quick. Mental manipulation is a great set and I encourage you to try it. Yes, you'll go into melee range, but many mobs like to charge ranged ATs anyway, so it's difficult to stay 100% ranged all the time. And given you'll be in melee some... build up your defenses with power pools, set bonuses, and such. Also, using your control powers greatly increases your survivability too. I have a DP/Mental and an Ice/Fire blaster, well, even my Energy/Martial blaster too - who all live in the center of mobs and devastates them with all the PBAOEs and AOEs, then rushes to the next mob to do it all over again. It's fun to adapt my playstyle to how the powers perform and build to strengthen weaknesses/gaps (imo). I hope you'll try it.
  6. Don't forget, the SG Prestige was not only needed for plain old base building, but also for obtaining those much needed items for PVP base raids. The bigger SGs had an advantage over smaller ones because of that. The old prestige system only promoted endless grinding - man, I hated that - and jut crippled people's creativity. It is MUCH better now not having to grind away to earn prestige. Bases are much bigger, more decorative, and I am amazed at all the creativity that I see of people's bases in the "Show Off" thread - we didn't have that level of awesomeness back when Live. I love that I can spend my time building a base instead of spending my time grinding to get the prestige so I can spend even more time building. ...again, MUCH better now, doing away with prestige altogether.
  7. Can't believe no one else has mentioned /Mental! I LOVE my DP/Mental blaster. She lives in the center of mobs and levels them. SO much PBAOE goodness... This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Kiska Nikolaevna (new): Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Mental Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(7), Dvs-Dmg/Rchg(7), Dvs-Acc/Dmg/Rchg(17) Level 1: Subdual -- HO:Endo(A) Level 2: Dual Wield -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(11) Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx(13) Level 6: Swap Ammo Level 8: Bullet Rain -- Rgn-Dmg(A), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Acc/Dmg/Rchg(15), Rgn-Knock%(15) Level 10: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48) Level 12: Suppressive Fire -- GhsWdwEmb-Acc/Hold/Rchg(A), GhsWdwEmb-Acc/Rchg(43), GhsWdwEmb-EndRdx/Hold(46) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Executioner's Shot -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(19), Apc-Dmg(19), Apc-Dmg/Rchg(23), Apc-Dmg/EndRdx(43) Level 20: Drain Psyche -- PrfShf-EndMod/Acc(A), PrfShf-EndMod/Acc/Rchg(21), PrfShf-EndMod/Rchg(21), NmnCnv-Heal(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(29) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- HO:Nucle(A) Level 26: Piercing Rounds -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34) Level 28: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(43) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(46) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-ResDam/Re TP(36) Level 38: Psychic Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42), LucoftheG-Def/Rchg+(46) Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(45), ShlWal-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45) Level 47: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(50) Level 49: Concentration -- RechRdx-I(A) Level 1: Defiance Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(11), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(50), PrfShf-End%(50) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Clr-Stlth(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Clarion Core Epiphany Level 50: Melee Core Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 14: Speed Phase ------------
  8. The expansion of the "Steel Transit Authority" base is now open to the public. What was once a quick travel base (still is) is now also an entire city and transit hub in the Shadow Shards. The water there can transport you. Please feel free to explore. There are hidden/secret areas to find. (I am still working on the "innards" and adding a few details here and there.) Passcode: STA-8822 (Torchbearer)
  9. Wow, a LOT of amazing bases out there! Our SG, "Steel Authority" has a main base, but I made a secondary "quick travel" base named "Steel Transit Authority." Not satisfied with just a meager room of portals, stores, and whatnot - I had to expand. Securing some real estate in the Shadow Shards, I began work. It turns out, the water there has transportive properties. Here is what I have so far... Passcode: STA-8822 (Torchbearer). Quick travel functionality is still there and now serves all your air and sea transportation needs as well. There are 6 islands to explore and some secret/hidden areas to find. (Still working on the "innards" and some details.)
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