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Frozen Burn

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Everything posted by Frozen Burn

  1. To further the discussion.... in addition to all the above suggestions for epics and their pros/cons (as you requested).... To be "tanky" with a Blaster goes beyond "sturdiness." It also takes into account your playstyle, power choices, and your attack chain -- including leveraging your crowd control powers (stuns, holds, sleeps, etc -- especially AOE ones) -- all to help mitigate the incoming damage and increase your survivability. Unfortunately, /Devices doesn't get much in the way of these types of hard "control" powers. So for DP/Devices, here are some suggestions to help supplement whatever Epic you choose: Caltops: use these often to help make them turn away from you and run (slowly) -- a Ragnarok (or possibly other) Chance for KD proc in it is great! They won't fall over like Ice Slick, but generally can get several to fall over upon casting and/or a couple later while they are trying to run out of it. i LOVE my Caltrops of Tripping! 😄 Taser: with the recent changes in /Devices, this is best slotted for damage. However, it's base stun duration is good enough to keep pesky lieutenants at bay for 6s, if you don't outright finish off killing it. Unfortunately, if you have Incendiary, Cryo, or Toxic Ammo toggled, it will not stack with Suppressive Fire (if you have it) as they turn SF into a hold. But if you pick up a hold in your Epic, it along with Suppressive Fire will then stack to hold pesky bosses. Alternatively, and if you do not have an extra hold power, you could turn off your Swapped Ammo to stack with Taser to Stun a boss -- I don't really recommend turning off your Swapped Ammo as you want the extra damage they provide, but I state here for "OH CRAP" situations where you're out of options and there is just a boss left and it's at nearly full health and you're out of inspires, low on health, and you have to get it to stop wailing on you. 🙂 Smoke Grenade: I think most skip this power (I generally have a hard time fitting it into my build), but it is really good, especially if you can add a few slots for even more -To Hit. Not only is the -perception good, the -To Hit debuff helps make your Defense even better. Even if you are not soft-capped at Defense, the -To Hit debuff on the mobs "acts like" extra defense for you.... So it is something to consider putting into your build.
  2. Correct about the crashes. to add in... your Field Operative / endurance-sustain power in whatever secondary you choose should also be enough to keep you from completely detoggling from the crash (at least it is so on my /Tactical Arrow Blaster with "Eagle Eye").... so the end crash of Force of Nature should not be a deterrent. I generally do not even know the crash happened. I think one time Hasten and Force of Nature crashed simultaneously and it detoggled everything but Eagle Eye. (lived through it with no issues.) But that rare occurrence has only happened once. So again, no need to be scared of the crash, just be aware of it. Also, don't forget to build for +Max HP in addition to your defenses and resists. Extra HPs for a blaster (anyone, really) can go a LONG way for your survivability.
  3. It was a very windy day at the temple in Cimerora....
  4. I do too... it's great!
  5. Here is.... Ignition Burn (Elec/Fire Brute), Path Aura = Electricity on movement
  6. This is Raffaella, an angel and daughter to Archangel Raphael, who also heals and and protects. (Emp/Sonic Defender) Normal looks and her battle armor.....
  7. In addition to the above suggestions, you can also set a boss and it's surrounding minions to friendly as well. Just be sure you do not set them as being "required" objectives to complete -- even though you do not get flagged in creator, the player has no way to actually complete objective with a "friendly" boss and minion group. You can fill the entire map with friendlies like this. Just look at the map allotment for front, middle, and back and fill it up, less your actual objectives you want the player to do. Be careful with friendly patrols as they will fight with static enemies that you may have in the mission -- unless that is what you want them to do, of course.
  8. There's a sewer access in Atlas Park and a door to the Abandoned Sewer Network. The Hydra there will give you makeover. ...or is that workover? Anyway, you'll look different when they're done with you! 😄
  9. 1) yes, appropriate locations do exist - that's what this thread is all about. 2) you are getting too far into minutia on badge descriptions and it's faulty logic because the badge descriptions change as you switch alignments. And in cases where it doesn't -- the Devs can reword or make it so it does. 3) Again, not ALL the PPD want you dead or hate you because you're Powers Division. Also, even though Primal PPD is more friendly towards heroes, they still do not want you in their way. There are late game missions where you do fight them. There is no reason lore-wise to not be able to have a Day-Job in the Praetorian police stations. You apparently disagree and that is your right. But again, we can spend years arguing over lore. And at the end of the day, it's all up to the Devs to decide what that lore is. I realize it and I think @Greycat does too. 😄 Yes, Villains have "mechanical" equivalents to Hero badges, but some of those "unique" villain-only badges cannot be earned by just switching alignments. Heroes still need to switch an alignment to earn the Crey Employee badge, Arachnos Official, Smuggler, and etc. So there is no reason that same thing can't happen for Praetoria. HOWEVER, I'm not proposing any like that... I just think normal locations, like Studio 55, the trains, and such should award appropriate Day Jobs. Despite Praetoria (including FW and NW) not going up to lvl 50... it does not affect Day Jobs. Level has NO bearing whatsoever. Yes, all Praetorians will eventually go to Primal and pick either Hero-side or Villain-side... but again, this does not impact the current Day Job scheme in Praetoria.... As I mentioned above, logging out in the Trading House in Imp City earns you the "Day Trader / Marketeer" Day Job... this is both Primal Day Jobs into one and when you go to Primal, the badge will switch to the appropriate name for whatever alignment you pick. Logging in the Imperial Bank of Praetoria earns the "Banker / Thief" Day Job.... again, both Primal naming convention. There is no need for a "Praetorian" naming convention. They can stick with what they have and are currently doing. As for Descriptions on badges, they also change depending on your alignment. This is a current in-game mechanic. So this can happen too with Praetorian Day jobs you earn sub-lvl 50. So while a Praetorian, you get a Praetorian description of the badge -- like the example for Commuter you gave above -- then when you go Hero-side, the description changes to the Hero description (Or if there is a Villain equivalent, it switches to that, if you red-side). It's simple. You're really making this much harder than it needs to be. lol 🙂
  10. It doesn't matter if Praetoria (including FW and NW) does not got to lvl 50. This is a thriving environment and there are Day Jobs to be had -- NOT ALL need to be available -- but those that are PLAUSIBLE should be. That is all this thread is about. We can argue lore for years. The fact is, it's plausible (lore-wise / reality-wise) for above stated locations to provide game mechanic Day Jobs. And regarding the Pilot badge argument you present where the Day Job description in the badge is referencing Rogue Island Fliers only... of course it does, it's currently a Villain only badge. But this COULD be opened up to Heroes and just like other Hero/Villain shared Day Jobs, the description would also change given your alignment. So your argument that it's lore for only villains is not reasonable either. But at the end of the day... I am fine with this being a Villain-only badge. (Opening up to Hero-side is for another thread.)
  11. Yes, as i stated above in previous posts, I know of the workarounds, but that isn't the point here. 🙂 As for Reporter... it doesn't need to port to Primal. First Ward Day Jobs do not port to Primal. Villains have Day Jobs that are unique and not available to heroes too. It is fine if Reporter is unique to Praetoria.
  12. As @Greycat stated, Lore should have nothing to do with whether Day Jobs should or should not be available. But if you want to go down that route... Praetorian Earth is a COPY of Primal Earth that just had different circumstances affect its outcome. So yes, it IS lore / canon / whatever that they would have Day Jobs too -- and as this is a GAME -- just make it for all the same places POSSIBLE (not all are appropriate) that you can in Primal. I kick myself for not mentioning the Day Job Recruiter sooner to help spark the lightbulb. Speaking of Day Job Recruiter, even they have wrong info -- and you've circled one of them: Day Trader is actually given for logging in the Auction House in Imp City (this is as it should be) -- not the Underground. So the text is apparently wrong. There is currently no Day Job for logging in the Tunnels -- it would be great if they could put this unique Day Job in as it was apparently intended. Fashion Designer is apparently copy and pasted text from Primal Day Job Recruiters as there is no Tailor building to log out in... the Tailor is a contact out on the street, just like the stores -- so Fashion Designer (along with Shop Keeper) would NOT be an option for Praetorians and this should be removed from the Day Job Recruiter's text. As for some of the others you mentioned: Law Enforcer -- the PPD is divided on their feelings towards Powers Division. There are many missions where you help and save the PPD and they are grateful -- and yes, there are many where the the others want to take you down. HOWEVER< it is Lore that Praetor White wants Powers Division to work with them and Provost Marchant would run s the PPD wants Powers Division (ie you) to work with them -- so it is completely believable for you to log off in the Precinct Station and earn a Day Job. Commuter -- There are people inside the stations working the ticket sales booths.... so there are Day Jobs to be had there. Or maybe, you work on maintaining the system and earn your free Commuter pass (ie temp power) for that. Shop Keeper -- obviously, as I and you also mentioned above, this is not an option as the stores are contacts -- which is why I left it (and the Tailor) off my original list. As for your suggestions of new places -- I was trying to keep this to existing Day Jobs for ease on the Devs... but why not add them in too! 😄 I love the suggestion of City Official as I was thinking that would be a good one to add in too! However, Smuggler is the Villain version of Commuter -- it switches when you go from Hero to Villain and vice versa -- so not sure you really gain anything for this in addition to Commuter at the train stations -- it would have to be one or the other. Some additional new Day Jobs that I'd like to see in game: Reporter -- for logging out at the TPN complex. Corporate Stooge / Administrator / Office Worker (pick something appropriate)-- for logging out in an office building somewhere. And this could also be a Primal (Hero & Villain) Day Job as well. Reactor Worker -- for logging off at Keys' reactors and Terra Volta reactor (maybe earn a protection from Defense Debuff temp power?) Tunnel Worker -- as I mentioned above and as mentioned by the Day Job Recruiter, there is supposed to be a Day Job for logging in the Underground and you get a temp power to quickly port you there. Just adding tot he list here so it doesn't get lost above.
  13. This is Divine Radiance (Rad/Rad Blaster) -- she's the embodiment of the Light of God sent to smite evil-doers. It's hard to see, but she's all "Spectrum" and bright yellow and white, and of course, the "Divine" hair style. I wanted her to be nothing but a blinding light (as she should be). 😄
  14. I hear you and I do see the differences between FF and Cold. Thermal and Sonic have similar differences. If you change up FF to be more like Cold, you'll need to look at doing something similar to Sonic to be more like Thermal. And then you'll have 4 sets that are very similar to each other (despite 2 still being for Def and 2 being for Resist). That's too cookie cutter. But I do agree that FF being a legacy powerset could use some additional "oomph" or tweaking -- I don't see this as broken and needing to "fix" but certainly, I can see some "updating" could be had. I just don't think adding in resistance and making it like another set is the answer. They can add more DDR to the shields without needing to add in other resists. If they want to make some of the other powers have a -regen component (like force bolt), that would be cool and useful for AV/GM fights. I am certainly open to changes that keep FF unique and not turn it into Cold. If I want to play Cold, I'll make a toon with it (and I have). Force Bubble is skipped by many players, unfortunately. Like Stormies and Hurricane, Force Bubble takes practice to master and use effectively. Many Stormies try to use Hurricane effectively and generally still fail. Force Bubble is no different. I always take it. I love the power and find many practical uses for it. But I would be open to changes in Force Bubble to make it more digestible for others (like size reduction, as you suggested) as long as it still does what it does now. Adding in a -To Hit on foes is a great idea! Repulsion Field is the power I generally skip -- it's the one that usually gets me killed as it's a "small radius Force Bubble" that draws aggro and makes things shoot me dead or just outright melee me to death when the mob hits me between the ticks of the repulsion. I would love to see any changes in this power. And as for teaming and leagues -- that's an interesting experience you have at hardly being at the resist cap. I usually play squishie toons without armors and build up my Def, and all the leagues and trials I do, I am generally always at the resistance caps because people just love their Barrier Destinies -- and that's on top of thermal shields which are also popular (I rarely see sonic Defs/Trollers/Corrs anymore). But even then, if you are rarely at the resist cap on your leagues... that's still not an indication that FF needs to have resistance added in. The beauty of this game is that there are SO many different options and ways to do things. Sometimes, you're gonna get all Def and no Resist. Other times, you'll get neither and straight up reactive healing. Other times, you'll get very little Def, Resist, Healing, and get a TON of debuffing. We shouldn't change FF just because you may have an experience where no one else is giving you resist buffs. ...Hire or make toons that do give resist buffs, then! 🙂
  15. I know you're party kidding, but yes, there are Day Jobs available in Praetoria now, like at the auction house, the bank, a hospital, and the CDEC (university), and of course "Patroller" is always available. And yes, I know how to get to Pocket D from Studio 55 -- but that's not the point. Yes, I know how to get around the system to get these Day Job badges as a Praetorian -- that's not the issue. And I know First Ward and Night Ward has some too... But the ones I list are places that SHOULD have Day Job credit even though it's not available (as @Oubliette_Red mentions above). That makes no sense at all and it is not canon. At launch of Going Rogue, there wasn't any Day Jobs in Praetoria at all but the Devs did eventually put in a few. I don't know why they did not put in all that they could have -- and I am sure they would put more if the game didn't close -- but it would be nice for the Homecoming Team to now finish it off and put in the rest possible. Also, Villains have different names for the same badge that you can get on Heroside without having to jump through a portal, for instance: Care Giver vs. Pain Specialist for logging in a Hospital. If you're a Vill, when you switch to Hero, your Pain Specialist badge turns to Care Giver and vice versa. Same thing can be applied to Praetorian Badges. Or... Just keep with current system which doesn't have special names... currently, I'm logged out in the Trading House in Imp City and earning the "Day Trader / Marketeer" Badge. In the Bank (vault), you earn the "Banker / Thief" Day Job. These will turn to one or the other when I go to Primal Earth. In the CDEC, you earn the "Professor" badge (which is same for Heroes and Vills). There is no need -- canon or otherwise -- to make people jump through portals, hoops, or whatever to get Day Jobs that SHOULD already be available in "normal" places like a police station, a train terminal, or etc.
  16. True, if you have the power slots available to choose 2 other powers + Burnout. I do not in my build, so the LITTLE bit of usefulness from the Seismic waves boosting recharge when clicking Seismic Force does have SOME value. But I agree in that it's not much and maybe they could have come up with something better. ?? Dunno. ?? But OP said there was "no" purpose or was pointless -- and I am saying there is a little bit of purpose and value to it.
  17. I searched about Praetorian Day Jobs, but didn't find anything but a "bug" report for something that wasn't a bug. Can we add getting Day Job credit for: Commuter (logging of in the Nova, Imperial City, and Neutropolis train stations) Law Enforcer (logging of in any of the many police stations) Clubber (logging off in Studio 55) Mortician (logging off in Firstward / Nightward cemeteries)? Thanks!
  18. Great idea for Hood up/down or hat off/on! Thanks for the tip!
  19. The Shockwave boost is all situational for all 3 powers. Most of the times I do want Rock Shards boosted by the Shockwaves. When I'm dealing with single targets, I want Stalagmite boosted. And when things get ridiculous because the team has over aggroed (and we all know this happens often), sometimes that 7s off Meteor's cooldown is desperately needed. So I have found that boosting Seismic Force is useful occasionally. All the time, no. But there is still a use and purpose, imo.
  20. While I am not a roleplayer (and yes, I know this is the Roleplaying section of the forums 🙂 ), for characters that i do come up with a rich concept and background, I will use most, if not all, my costume slots. I have only one character that has a "progression" like you listed above - my villain corrupter who suffered through a science experiment and each costume is a progression of the armor that was bonded to him. Most others, I use the different costumes for different things like most people would do in their daily life... different daily wear, or something more formal for greeting/meeting big mucky-mucks, or something I don't mind traipsing through a dirty nasty sewer in, or something for attending one of the Universities, or an armored look for fighting more dangerous foes, and the like. An example of one of my toons, Victorious Star, that I did this with, I posted here: I also have mutant cat toon that can morph into other large feline animals and all 10 slots are used to transform into a tiger, lion, cougar, panther, lynx, and etc. I have another that is a collection of Victorian Era ghosts bonded together to get revenge on Nemesis and each costume slot is a different ghost (men, women, and children) -- The Spectral Legion. I posted them all here:
  21. "...and you cannot lie?" Hahaha. 😄
  22. I really love the colors and sleek look! Is there a concept or story reason the boots are bigger and not "tight" like the rest of him? Just curious.
  23. I get it. I do. I mostly play damage dealers too. I solo a LOT. And duo plenty as well. I (and members of my SG) also like to push the limits of what we can do with our toons and the game - much like you do. But you can still do all that you have been doing and still have the same fun as you've had... you just might not get a shiny badge for it. Wanting a typical team-gotten badge for something you did solo is nothing but pure ego. But again, I get it. You're disappointed and hurt you don't get the shiny for doing it alone. But that "Master of" badge doesn't denote or represent you did it solo anyway - so having it doesn't really show your achievement. So what's the big fuss? You can still run the content as you have by ignoring your temps, using your incarnates, and making sure you don't die - you'll still have the satisfaction of doing what you've been doing. There are plenty of badges you can't get solo. Now a couple more badges are added to the list - it's not a big deal or worth all this fuss. I'm not telling you how to play or or how not to play. I'm just trying to let you know you can still play as you have been (an attempt to console you) -- and sorry, you may not get the badge anymore (sorry for the bad news) -- but if you do want the badge, you can team just like you have to for incarnate trial badges, several PVP badges, and etc (the silver lining). Sorry this has upset you so much.
  24. That's interesting - did not know that. What program do you use to open and edit a ".costume" file?
  25. Soloing/Duoing Master runs was never the intention when they were first made. It was only made possible by incarnates or a VERY few specialized builds by certain ATs and powersets. You've been fortunate all this time. The Devs are righting things to what it should be and I applaud them for it. Not EVERYTHING has to be soloable. And there shouldn't be badges for being able to solo content as not all ATs and powersets can solo things even with incarnate powers - that is completely unfair to the other players, ATs, and powersets (like my Ice/Cold/Cold controller that does basically no damage at all - just as a quick example). Things in the game should be obtainable by all for fairness across the board - some may need to work harder but that is also why we team - to fill in gaps with our AT, powersets, and/or playstyles so we can achieve greatness together! If you want to brag about soloing content, you don't need a badge - just make your post here in the forums like some others have, get your kudos, and then you can feel good about yourself. It's simple - you want a Master run and the badge - then team. If you don't want to team, then you don't get the badge. You want to use your incarnate powers on tough mobs - run the TFs/SFs without the Master setting and jack up the levels/mob sizes. OR BETTER YET - on normal setting you can just not use your temps and try not to die. Remove all your temps in your trays so you're not tempted to hit the buttons. You'll still be doing your "master run" and you can solo to your hearts delight and feel good about your accomplishment.
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