Jump to content
The Beta Account Center is temporarily unavailable ×

biostem

Members
  • Posts

    8082
  • Joined

  • Last visited

  • Days Won

    113

Posts posted by biostem

  1. 7 minutes ago, srmalloy said:

    Pop your Ageless, one second later switch to and pop your Clarion, then one second later switch to and pop your Barrier. Now you've got all the bonuses from both Ageless and Ciarion, with two minutes of Barrier running. 

    Additionally, and unlike all other powersets or pools, you can eventually craft and have access to every single incarnate ability...

  2. 21 hours ago, BlackSpectre said:

    Imagine a new player. They’re struggling to scrape together the inf to purchase SOs, salvage and recipes and rising to the challenge. They constantly complain that they don’t have enough to purchase what they want, but they’re also motivated to acquire it. When they finally get their item they are elated. Super happy and in turn proud of their accomplishment. Now imagine a kind and well meaning player suddenly dumps 1 Billion inf on them as a gift… obviously it would abolish the struggle and the joy that comes from that struggle. Would we really want to do that? Or would a small gift be better? And if so, how much would be enough?

    3 million is enough to get some generic 25 IOs into your key powers, and then some... When it comes to "gifting" inf to people, I'd say even just 1 million is more than generous....

  3. On 10/26/2025 at 1:46 PM, Ukase said:

    Clearly, this is a PBAoE. 

    A point-blank area of effect power, AFAIK, doesn't have both a power range AND a power radius - it'll just say something like "target: self" or something similar...

     

    For comparison, Tanker combustion from fiery melee:

    image.png.89b8f6fe67648c862a6fb731898b1912.png

  4. 3 hours ago, kousoku said:

    I’d really like to understand the why behind those choices

     

    If you're talking about basic/generic enhancement slotting, then my general approach is this:

     

    1. If it's an attack of some type, then I definitely want to be able to hit my target, even if they are a few levels above me, so I'll slot 2 ACC enh's.  Next, I'll want it to deal better damage, since my goal is to defeat that target, so I'll slot 3 DMG enh's.  That leaves 1 potential slot remaining, which I will dedicate to some other aspect of the power that I need - maybe endurance management is an issue, so I'll slot an endurance cost reduction enh.  Maybe I want that power to be available more often, so I'll slot a recharge time reduction enh.  Maybe it's a good power, but you need a bit more range, so go with one of those.  Perhaps there is some additional effect in the power you would like to take more advantage of, like to extend the duration of a hold effect, in which case, go with one of those enh's.

     

    2.  If it's a defensive or support power, my primary goal is slotting 3 of the associated enh types - DEF, RES, Heal, etc.  If said power also need to hit an enemy in order to function, (and it's not an auto-hit), then the same as in #1 applies - 2 ACC.

     

    3. Other specialty powers generally follow a similar rule to #2 - for instance, most blaster secondary sets have a "maintain" power, which grants extra endurance recovery, and for those, I want to slot 3 endurance modification enh's.

     

    If you are talking about the invention-origin, (IO), set bonuses, then that is kind of a science unto itself, and you'd be best served referring to one of the guides others in this thread have posted...

  5. What they could do is create a generic "Lost but not forgotten" type of memorial, with a SG base portal next to it, and perhaps have a plaque on the memorial link back to a special section of the forums where players can post special SG base access codes...

  6. 21 minutes ago, Scarlet Shocker said:

    Personally I think if somebody had a passion for this game and played it then who would we be to deny them an in game memorial? 

    If you are going to open up that floodgate, then I don't think they should be able to deny any request, (which is why I suggested the in-SG-base option)...

    • Like 2
    • Thumbs Up 1
  7. 16 hours ago, Display Name said:

    Any ideas?

    The following bottoms allow room for a tail that doesn't appear to clip through the bottom pants/tights, (at least in my testing):

     

    Bikini 1 is very close, but clips slightly.

    Barbarian - same as "Bikini 1".

    Excess & Excess Plus

    Hacker

    Witch Bare & Witch Lace are close as well.

    Zombie is pretty close as well.

     

    • Like 2
  8. The short version of my question is basically: How do you manage end usage on your characters with no additional +recovery or +end powers?

     

    The longer version is:  Even with Panacea, Miracle, Numina's, and Performance Shifter, and 1 end redux in most of your powers, trying to fight continuously seems to basically be impossible, particularly if you're also trying to run multiple leadership and/or other such toggles.  Yes, I know you can selectively turn some of those toggles off, and there's always inspirations, set bonuses, and incarnate abilities to help with end management, but before getting all those, it just seems like such a chore to play such characters.

     

    To add to this, I almost always want *at least* maneuvers + tactics + APP or PPP shield, (for non-melee ATs).  For melee ATs, I usually want maneuvers + tactics + armor toggles + tough + weave + cj.  I get that all of these aren't strictly necessary, but they seem like a very strong "want", if you're trying to really push up that level of performance.  And, again, while I understand that if the baseline to be used is +0/x1 content, then pretty much anything will suffice, but even then, and if we do assume you're on a full team, that also doesn't mean that any of your teammates will have other +end/+recovery or healing powers to make up the difference.  Is it basically to be assumed that, barring such buffs, the fights simply shouldn't last long enough for you to bottom out your end and drop your toggles, or perhaps to trade HP for a bit of extra time for your end to recover "naturally"?

     

    Personally, I just tend to play ATs or powersets that include ways of recovering endurance more quickly, to make up the shortfall... but how do you folks address this issue?

     

    Thanks for reading!

  9. I'm not too familiar with SG base building, but how difficult would it be to add an interactable plaque item whose text would be customizable by the base builder?  Then, a player could create and share a public base code and include such a plaque, (the text would still have to abide by any ToS/CoC, to avoid its misuse)...

    • Thumbs Up 2
  10. 1 hour ago, KR Dumpster Diver said:

    is there a way I can send a "direct" message to each new player that joins?

    If the person sent you a tell, in response to your recruitment message, you can hit backspace to reply to them, specifically, (assuming they are the last person to have sent you such a DM).  Another, albeit mush more complicated option, would be to create a rotating bind using the 'Team Select' command - start with position 2, since you're the leader, have it then send that person a tell, and load in the next file in the bind, incrementing the position, (so 3-8, then back to 2 after 8).

  11. 2 minutes ago, Darmian said:

    Excluding out of game "we screwed it up", all Vanguard know how it is oriented and it doesn't slow them down, while most others who use it go through the induction and get Member of Vanguard badges and "training" so they should have been paying attention.  But if any enemies get through it and into the base then they spend a while facing the wrong way and piling up on each other.  /handwave.

    A potential attacker wouldn't care what direction it faces you upon exiting, though...

  12. I find Jacob's Ladder and Chain Induction to be underwhelming, but the rest of the set is quite good, IMHO.  Lightning Rod, in particular, does tremendous damage and the teleport is extremely useful.  I would like to see chain induction's damage and chain-speed upped quite a bit, and Jacob's Ladder's animation sped up significantly, as well as having its arc widened.

×
×
  • Create New...