The Beta Account Center is temporarily unavailable
×
Double XP is active on all shards until October 21st
-
Posts
8047 -
Joined
-
Last visited
-
Days Won
109
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by biostem
-
You can edit a topic by clicking the 3 dots in the upper right of the post. Either way, why pair shotgun w/ a sword? Seems like an odd choice. Personally, I'd rather see a single blade and single pistol set, but it's still an interesting concept...
-
I don't know if the game can calculate damage or the magnitude of effects based upon the range of the target. What they could do is have the range and cone widths vary from power to power, but that might make the set a nightmare to play. I'm not against it, but how would you further differentiate the powers?
-
I've argued it before, but given that pretty much every APP/PPP for melee ATs have ranged attacks demonstrates that they can work with shields...
-
I could be wrong, but doesn't it count as an enemy defeat when they transform, since technically they are being replaced with a new entity?
-
We are talking about a 20+ year old video game, run by a volunteer staff. Nobody here has any leg to stand on, with regard to moral behavior or "consequences". If you find yourself spiraling down that hole, maybe it's time to log off for a little while - there is such a thing as too much of a good thing. Still, if it matters that much to you, start your own TOT league and YOU take the burden upon yourself to set the "proper" example...
-
Definitely seems like a big oversight. I'd also love a matte version!
-
I'd also love a version of that cape with a plain outside, (with simple border), and the quilted interior!
-
Where is the blank eye face part (like Ghost Widow) found in the Tailor?
biostem replied to Omega9's topic in Help & Support
There are actually many ways to achieve that look... And for reference: -
So it's ok to invalidate a certain class of power? I don't understand your stance. Have you considered having special enemies that can use status protecting powers on their allies? What comes down to blanket immunity is an easy out instead of actually tackling the problem...
-
The best results I've had are to provide a sample image and tell the AI to use the eyebrows/ears/etc as a reference, and to adhere to it strictly. Sadly, I don't think it's quite at the point of understanding that nuance. For instance, Eeleanor uses the "Argus" face in order to get an atypical, almost mandible-like mouth, and unless I specifically tell the AI to follow the source image very closely, it, almost without fail, renders it as a normal mouth... For reference, the first image below was made with a prompt to more strictly adhere to the source images I provided, while the 2nd was a much vaguer one...
-
They're probably drawing from something like the version of power sets that custom AE enemies use, and as @Psyonico pointed out, it likely contains that hawk attack to fill the gap in ranged attacks...
-
Then, perhaps, some other manner of *not* invalidating an entire category of powers needs to be investigated...
-
I think he was referring to doing that *only* in the context of the star content, not in normal gameplay...
-
Another option could be to have confuse powers give enemies a chance of attacking their allies, instead of it being a guaranteed thing, or otherwise adjust it so they notice and aggro on players as normal, just that the damage has an X% chance to be applied to a random nearby enemy instead...
-
Clearly the game has gone to the americans, and the banner statement about double XP is a ploy to tricks the jerk-hackers...
-
I stuck with the same color scheme as the 1st costume, but went with a more classic superhero look... russian woman5.costume
-
I continued to tinker with those 2 pieces, and kind of went full "uncanny valley", and ended up with "something"... metal woman4.costume
-
Maybe, maybe not, but here are a few ideas for your consideration. Please note that I had to go with a skin color I could match as a regular non-skin costume piece option, to sell the look... metal woman1.costume metal woman2.costume metal woman3.costume
-
This was a tough one to come up with, so I kind of started with a generic "peasant girl" and went from there... russian girl1.costume
-
A few of my most recent 50, "StrikeSting", as well as some group shots of her with "Eeleanor" and "Whispermaul":
-
Some questions from someone who never played CoH before
biostem replied to SmallBrainEnergy's topic in Help & Support
A lot depends upon the particular archetype, powersets, and the way you choose to enhance your character. There is certain content that is extremely difficult to solo, (though IIRC a few people have done so), but none are required, in a strict sense, in order to advance your character. You get several free respecs as your character levels up, there are a few in-game trials you can run to earn additional ones, and respec recipes can be bought or earned, (also in-game - no RMT stuff), so you can always adjust your powers and enhancement slots as needed. You canNOT change your archetype, primary, and secondary powerslots, however. You get 1000 character slots per server, so I'd suggest trying out all sort of different ATs and powersets combos to see which are to your liking. In a loose sense, perhaps - there are certain unique invention-origin enhancements which dramatically improve a character's performance, and there are certain powers which improve the performance of your other powers, (hasten, tactics, etc), but none are absolute "must have these or be kicked" sort of thigns. There is the /altinvite slash command that you can use for that purpose. You can read more about the in-game commands here. If you're comfortable with keyboard and mouse control for PC games, it's not that difficult. Getting to know the nuances of the game engine, the bind and other slash commands, or general other quirks of how powers and other such game mechanics work, takes a bit more time, but is definitely doable. Hope that helps. Cheers & welcome aboard! -
Billy Clubs/Batons for a weapon option.
biostem replied to StriderIV's topic in Suggestions & Feedback
We can get energy blades for katana and broadsword. Titan weapons has models that should be lethal or smashing, and yet both as allowed. We can fire bursts from various long guns that clearly shouldn't be capable of that. We never have to reload our pistols. I'd say breaks from reality, (or at least one's surface-level interpretation of how the powers should work), is the norm, not the exception... -
I used a lot of different prompts for the various images. The key, at least from my own experimentation, is to provide the source images each time, to tell Gemini to disregard any previous renders when you wanted a new one, (it tends to start copying itself if you let it go for too many iterations of the same source images), and to be very specific with what you're looking for. For instance, with 'Aluca', my grav/marine controller, (the vampire), I told it to create a 70s horror magazine style for the last image, a graphic novel style for the 2nd to last image, and something similar to The Nightmare Before Christmas or Corpse Bride, but in a Victorian style, for the 3rd to last image. The diagram image of 'Infernoperative', (the fire blaster), was prompted to create a technical schematic, then to create an image of him igniting his flame abilities for the 2nd. 'Shouldn't Bee' used "graphic novel style in an action pose" for the sideview image, and "charging the camera while shooting golden electricity" for the other one. Again, I've gotten the best results by providing Gemini the screenshots I wanted to use at each request, then specifically prompting it to discard all prior renders of that character and to create something entirely new. It also helps to provide slightly different descriptions of what you want each time - so don't keep saying "in a graphic novel style" - switch between watercolor, charcoal, and even things you might not think of - like I even tried telling it to create an image "in a courtroom sketch artist style" for a few of Eeleanor's renders...
-
A few more I've been tinkering with...
-
My War Mace/Ninjitsu 'Battle-Maid' Scrapper, "Whispermaul":