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biostem

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Everything posted by biostem

  1. Sometimes you gotta hold onto even the dimmest light... "Shrouded Luster":
  2. In a joint venture between Portal Corps and some inconsequential government contractor in the midwest, a lower-cost and more compact and self-sufficient hazardous environment suit was developed, and is now undergoing field trials in Paragon City, under the project name "Streamlined Hazardous Environment" suit, or "sHEV" for short...
  3. Tragically struck down in the line of duty and given a second chance via modern technology, this once unassuming policewoman returns as "The Brave Battle Sister":
  4. Some ideas are bad, and pointing out that they are bad is fine. Some ideas, in isolation, are actually quite good, but would be impractical to implement, so also get shot-down. Other ideas are presented without a proper understanding of game mechanics or design philosophies, or are just not appropriate for CoH, regardless of how good they are. In short, not all suggestions are created equally, and it is not up to the rest of your audience to interpret or otherwise divine what you actually meant, if you yourself cannot or will not convey your ideas adequately. Present your ideas, explain them clearly and convincingly, and we won't need any blanket rules about what can or cannot be suggested. At the same time, I can empathize with disliking reactions that are given without any further explanation, (ok, you thumbs-downed my suggestion, but why? What didn't you like about it?). Now, OP, get off your soap box and actually present some feasible, constructive, and well thought out ideas, instead of trying to browbeat the rest of us because you got your feeling hurt...
  5. Don't let her diminutive size lull you into a false sense of security.... She's "Lil' Poison Dart":
  6. Frankly, this is pretty much how things devolve around here; Some folks want to min-max or otherwise tweak every aspect of their character to eek out every bit of performance possible. And on the other end of the equation, we have those who play for aesthetics and concept. I don't think we'll ever truly reconcile these 2 camps...
  7. Not that I employ this approach myself, but IMHO, what they're doing is looking at recharge and activation times, and thinking, what's the minimum number of attack powers I can take in order to have a continuous attack chain; From an efficiency standpoint, it makes perfect sense, (similar to how some people won't use a heavy-hitting attack to finish off an enemy with only a sliver of health left). This is also why many people are so fervent about wanting to do away with prerequisite powers; They see anything short of calculated perfection as a waste...
  8. Or, just hear me out, if seeing reactions under your post affects you so, maybe focus on addressing that, instead of taking the time to post here in the first place...
  9. Honestly, it's not her fault that things don't stay dead around her, nor that your socks are always damp... "BogBourne"
  10. I'll accept AI voices if and only if cutscenes are skippable by a majority vote of all those involved.
  11. Champions, and even CoH here, tried implementing events or encounters where you *need* flight, and in order to get around and/or to accommodate people who didn't take it, they had to give out temporary versions of the power; This basically eliminates the opportunity cost one must pay to take the power in the first place, and just, IMO, strips some agency away from the player; Oh you didn't take a travel power with 3D movement? Here, let me force one upon you, instead of creating the encounter to account for varied movement powers in the first place... As to the OP's question, I play CoH because it allows me to realize my characters, and outside of a few glaring examples, allows me to play them how I see fit, (even if that means making "mistakes" in their build and resulting performance). I'm not stuck with someone else's overly flamboyant or overly buttoned-up avatar, and my character's appearance isn't reliant upon them having obtained some piece of uber gear...
  12. I don't know if it's nostalgia or just my own personal bias, but the animations from the trailer seem... off. I don't know if it's the general art direction or what, but it just doesn't draw me in...
  13. Is there a TL:DR version?
  14. Beyond what others have said about the existing threads pertaining to this matter, one major thing I'd love to see added, (or rather modified), is to provide for matte, only semi-shiny, and fully metallic options for most of the existing pieces. Further, I'd love to see options where additional options were added for the costume pieces where a piece w/ glowing elements, where that color also affects other parts of the piece, only affect the glowing sections. For instance, the Praetorian Police gloves have the armored plate with 2 glowing strips that take the secondary color, but that also changes the underside part of the glove - I'd love it if the glove entirely took the primary color EXCEPT for the glowing sections...
  15. When you want to secure an area, you need "P4TR0L":
  16. Even when traveling across dimensions, you sometimes get bored while waiting for the next "flight"...
  17. Hami is 45+ content. MSR is pretty much open to anyone. Frankly, I think they'd need to address the issue with some enemies not being visible to target, (outside of targeting through pets), before they start making other changes; Maybe a shorter more focused instance for like 24 people (3 teams); Could still take place on the ship, but maybe with more specific goals, like taking out certain ship systems scattered around the surface of the ship or something similar?
  18. You get 1000 character slots per server. IMHO, it's best to simply "abandon" an unwanted character instead of deleting them; You never know when you may want to revisit a previous concept or if an old character may have some inf or other item/resource you could use on another character. You also get a respec like every 10 levels and can rename characters for free, not to mention free costume changes under level 10, (including changing body types)...
  19. Sort of a "production model" Iron Man suit for elite soldiers - "The Amp Trooper":
  20. I'm not asking for any sort of custom or new zoom levels in the tailor, with this suggestion. What I'd love to see is us being able to switch to any of the already existing zoom levels, regardless of what specific category we're already in. For instance, when switching to subcategories within the head section, you can get a much closer view, which is quite useful when checking chest, shoulder, and back pieces. As a sort of "stretch goal" for this suggestion, I'd also love to be able to have the character remain in "combat ready" mode, so I can see how the costume looks with weapons drawn or combat auras active, without having to constantly go back to the weapon or aura category in order to do so. Thanks for reading!
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  21. Another in the retro-line - "Madam Silverage":
  22. This is what Champions Online does, and IMHO, it's awful, because there is no sense of "exclusivity"; Sure, you still get "One Eyed Jack" vs "One-Eyed Jack" vs "0ne Eyed jack", etc, but it's not the same as 50 characters running around with the exact same name...
  23. I think you're jumping to conclusions in assuming people are stealing your characters' names, or that you own said names in the sense of them being your IP. It's more likely that there's either some funky delay or other such obstruction in the way name reservations are handled, or they're just somewhat popular names that others also liked, totally separate from any copying of your own characters or ideas... EDIT: To add to this, I, personally, go to the destination server, if I am planning on moving a character, and start to create a new character, so I can see if the name is even available. If it is not, then I'll either expect to change the name if I'm going ahead with the move, or simply won't, and just create a new character...
  24. Something with a bit of classic styling - "Future Retro":
  25. Fantasy-Gothic-Pulp: "The Tally Cat"
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