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Everything posted by biostem
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Noob question: When to stop using 2x XP buff?
biostem replied to out51d3r's topic in General Discussion
Gotcha. You're a bit past the point I normally start doing this, but I craft and slot level 25 generic IOs starting at level 22, since they never expire and are relatively cheap. You are close enough to the magic level 47 that it may not be worth it for you to start doing that now. Unless you are having a very tough time right now, then I'd say continue using the 2x XP buff until you do at least hit 47, then... Best of luck to you! -
Noob question: When to stop using 2x XP buff?
biostem replied to out51d3r's topic in General Discussion
To put it simply, if your priority is earning a lot of inf, then you'll want to get to 50 ASAP. If you're being PL'd or such, then the recipe and other such drops are likely worth more than any pre-50 inf you'd be getting, at least in my experience... -
A great new game I’ve come up with this Winter Lord-hunting season
biostem replied to Vanden's topic in General Discussion
You're catching on... -
We do have a few already, (I did a very quick search and found 2 each for males & females), but I certainly wouldn't be adverse to more options...
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We do have a generic headband, but in order to get it over the hair like the picture you included, it'd have to be part of the hair style, and not a head option...
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This thread is going off topic. Please stop.
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It depends if I am going for more of an "off-tank" or just straight up damage. For the former, I tend to prefer the support ability, and in the case of the latter, I go assault. I find that little bit of extra tohit, def, and dmg to the entire team helps, and the constant end discount can keep me in the fight. The direct +dmg of assault is also nice for that purpose.
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I'm not against this idea, but in order to get 3 colors, 1 would either have to be a blend of the other 2, or something fixed that we can't change...
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Just call it "beast blast", "creature blast", or something appropriately generic.
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Hmm... unusual combination of powers, but pretty interesting.
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More defense is even more useful on a squishier AT...
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Personally, I'd like to see some sort of generic "small arms" power pool - give it a knife melee attack, a basic single pistol attack, and other such appropriate basic powers...
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My guess - adapt Widow training's poison dart and dart burst. You could then have an "explosive dart" as a ranged AoE, and then maybe combine claws' focus and shockwave ranged FX with a katana animation...
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A few of "Glow Bow":
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What do you hate about Microtransactions?
biostem replied to mechahamham's topic in General Discussion
It's bad enough having to appeal to some RNG for free in-game drops, but I'll be damned if I'm going to pay real money for the "privilege"... Cosmetics I'm not so against paying for, but with an important caveat - if the devs intentionally make the freely available options awful looking to upsell the paid-for stuff, or if they glaringly omit certain options for free players, that is a big "middle finger" to players and a hard pass from me. Generally, I think the best approach to take in these types of cases is to have a basic version of a cosmetic available for free, and a deluxe version as paid-for, (for instance, there's the plain Baron costume pieces and the more ornate occult variants). One final no-no from me is if a game includes various "for a cause" type of paid-for content, and doesn't donate, say, more than 90% of that to said cause, (and if they don't list the amount they're donating, then definitely a pass). -
Sharing his light with the world, one arrow at a time... He's "Glow Bow":
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My take away from most of the OG devs' comments is that, in order to meet deadlines and such, they basically hard-coded many of the game systems - great for getting stuff out quickly, but horrible for long-term flexibility...
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Agreed as to the real-money trading aspect, but I believe the OP was asking in terms of influence/infamy/information for a commission... Still, better to err on the side of caution. OP - You could always PM a moderator...
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IMHO electric melee is actually quite good, whereas electric blast was rather lacking...
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Powers like this exist to a limited extent, (see Omega Maneuver and Glittering Column). They tend to be very powerful since they can essentially be used with zero risk. That latter part is the lynchpin - having a power in a set that kind of breaks the rules is ok, but an entire set? That'd be too overpowering. As for the MM pet thing - enemies actually will aggro on your minions instead of you, if you send them in first and don't out-aggro them with your own attacks or buffs/debuffs...
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FFG grants more defense than dispersion bubble precisely because it is vulnerable. You also don't have a constant end drain while it is deployed. I could see, perhaps, giving it a bit more HP or resistances, but the entire point of the power is that it is external to you...
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But they did conspicuously remove the stealth from energy aura when they ported that over to tankers... Still, I'm not against the idea - maybe just replace shinobi with a taunt & damage aura - imagine if they kind of periodically spawned caltrops around them...
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A few of my most recent Gravity/Force Field Controller - "The Attractor":
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"The Attractor", my latest Gravity/Force Field Controller:
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After seeing her in action, one person commented, "She's a wizard with that thing!", to which she innocently retorted, "Oh no honey, I'm a sorceress!"... "The Chainblade Sorceress":