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Everything posted by biostem
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A earth support/seismic defender or seismic/earth corruptor would be able to get 2 meteorites, and an earth/earth controller would get 2 stone golems - both big no-no's. The powers should, in a sense, mimic what stone armor grants, only in ally buff form.
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Their whole schtick is the transformation abilities. They may not be everyone's cup of tea, but dwarf form is there. Kheldians are supposed to be the jack-of-all trades ATs. Whether they live up to that is another story entirely, but I don't think shoehorning status protection in their human forms, (PBs do already have light form, to boot), is the answer...
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I'll give you an example, but please keep in mind that I did this a very quick and dirty way. For a more useful method, you'd probably want to do a bind_load_file_silent to separately bind enter to begin_chat with the desired colors, instead of the quick one I did that triggers the costume change every time. /bind f1 "cc0$$beginchat <color red> <bgcolor white> <border red> "
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You are missing what I'm saying. I believe there is an issue with trying to use certain key combinations as triggers for binds. As a test, I created a brand new character, with 3 different costumes, and bound both a costume change and a chat color change to single keys, (in this case, F1, F2, & F3), and it works fine:
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Just to be clear - if you set the bind to use a single key, instead of a combination of keys, does it work or no? The entire reason I brought that up is that I have tried using alt, shift, and ctrl in conjunction with other keys, and it never seemed to work correctly for me, yet shift+mousechord, alt+mousechord, shift+lbutton, etc, all DID work fine...
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I know the WIKI shows you can bind shift, alt, and ctrl to be used in conjunction with other keys, but in my own testing, this doesn't seem to work properly. I realize you've already put a lot of work into this, but try using binds to 3 different keys, directly, and not as a combination of keypresses. I may be off the mark here, but I suspect trying to use those key combinations is messing things up...
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I use the function keys to change costumes - why not do something similar, only including the chat text color commands as well?
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In those cases I leave the actual power icon somewhere else on another tray, or just listen for the "still recharging" sound...
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If the macro had 2 powexec commands, with hasten as the first to execute, then it'll trigger the second power while hasten is still recharging, IIRC...
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How artists can protect their work from AI
biostem replied to battlewraith's topic in Art & Multimedia
I can't remember where I heard it, but the gist is that locks keep honest people honest; They won't stop a determined intruder... -
Tank/Brute Protections should all have knockback protection
biostem replied to MsSmart's topic in Suggestions & Feedback
Another request to "genericize" the sets. You, the player, get to choose which sets you play, and there is no excuse nowadays that you don't know what you're getting yourself into with each choice. Further, there are more options now than ever, to mitigate or work around each sets' shortcomings. Play to your chosen sets' strengths, and use the tools available to compensate for their weaknesses... -
The thing is, (at least IMO), the "origin power pools" are NOT meant to have the same kind of broad appeal and application as the generic ones. Ranged attacks are vanishingly rare in power pools, so while I think arcane bolt could use some work, it is one of the only options available to ATs that would otherwise have to wait until their APPs/PPPs to get them. Spirit ward and enflame are extremely case-specific in their utility, but at least enflame can be used offensively. I think spirit ward could stand to be made into a click power, or maybe even a PBAoE that also affects the caster, (albeit at adjusted levels of +absorb). The fact that rune of protection bestows status protection and dmg res, and can even break one out of status effects IIRC, makes it quite powerful - but again we come back to a similar argument to the fighting pool - these powers aren't strictly necessary, and watering down the opportunity cost of getting those more desirable powers is not, (again IMHO), NOT a good thing...
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What I meant was odd about how toxic dart behaved was that the containment effect was front-loaded lethal damage, whereas the power only does a trivial amount of it, then a larger amount of toxic DoT...
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One interesting little quirk I've found is that toxic dart from experimentation, does a big chunk of extra lethal damage upfront, for its containment effect - probably to avoid weird behaviors from it's primarily toxic DoT effect. It also animates and recharges quickly...
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I haven't played this combo since discovering Homecoming for myself, but I had a lot of fun playing an Ice/Stone Tanker back on live - went with a sort of "glacial" theme for the character...
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I want to Assasin's Strike this facist turd.
biostem replied to mechahamham's topic in Suggestions & Feedback
I'm looking at this in a strictly non-real-world context, but my take on those non-targetable recruiters is that they are non-combatants; They may be ideologically aligned with the Council or 5th Column, but they are not trained combatants. I'm not arguing for us attacking them from any standpoint beyond that they have no attacks, and our characters generally cannot attack targets that have no abilities... I mean, I guess they could give them some attacks or have them kind of act like DE "emitters"... -
I want to Assasin's Strike this facist turd.
biostem replied to mechahamham's topic in Suggestions & Feedback
This thread is a powder keg waiting to blow. Create an AE arc and you can do with them what you wish, there... -
How artists can protect their work from AI
biostem replied to battlewraith's topic in Art & Multimedia
If you've shared it online, it's probably already been scraped. The hard part will be successfully litigating such an instance of an AI copying one's style or work... -
I think they should do something like maybe have seasonal events only on the weekends, then fully for the last week, of the month for the holiday in question. Even fatigue kind of sets in after the first week, IMO...
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Hmm... that is a very odd behavior. Does your computer have more than 1 drive? If so, (and I realize you said it's been good since then), but if the issue does happen again, maybe try installing to a different drive? Do you happen to have a laptop? Even if it's an old one, maybe try installing it on there to see if there's any other behavior? Regardless, I'm glad it hasn't happened again...
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My interpretation is the OP wants a hover-like power within the sorcery pool, so they wouldn't have to dip into another power pool and/or didn't have to take some other "filler" power in the pool in order to get rune of protection, (and possibly also still have a LotG mule)...
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The only time "taking the alpha" becomes an issue is in the much more difficult or star-content, in which case, you do need a more optimized build. That being said, not being able to do so in those cases does not invalidate the AT in pretty much all other groups the game can throw at them. I think the misconception that the OP is under is that if you cannot handle the hardest content, then your build is somehow invalid, (which I wholeheartedly disagree with). I give way more props to a player with a cool costume, concept, bio, and good attitude, than one who has calculated things down to a T, but who rages at teammates who don't play how they dictate and/or rage quits at the first defeat...
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I, for one, do NOT want the sorcery pool to be changed to be closer to the flight pool. The added control and defense of hover are actually quite big advantages, and totally in line with that power pool, well, focusing so heavily on flying itself. Mystic flight actually addresses one of the many issues with taking straight-up teleport, (though without being able to enhance the translocation component), which is fine IMHO. While I agree with @Ultimo that arcane bolt is quite useful, I do wish is cast time was shortened. I'd also like to see spirit ward made into a regular ally-only click power - I just don't think it is good enough to be a maintained toggle, (though the mechanic itself is novel)...