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biostem

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Posts posted by biostem

  1. 1 minute ago, KingCeddd03 said:

    your thoughts on the matter are not wanted

    You are not the moderator, and whether or not I respond to a topic is my prerogative.  Maybe if you could articulate your ideas better and actually listened to feedback, you'd get somewhere.  All you're proposing is to use some magically-inspired FX or animations...

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  2. I wonder if they could take buildup and rework the mechanics a little;  Reduce the damage buff it grants, and instead, have it max out your fury bar and hold it there for the duration of the power, (on top of making it easier to raise up).

  3. Maybe, just maybe THIS time you will include something that hasn't been rehashed countless times already.  Magic/Arcane/Sorcery is not a "type" of power - all those things describe is an energy source, - no different than how a bullet uses gunpowder or a beam rifle might use a fusion power pack.  Replace that fusion pack with some magic crystal or artefact and you've got yourself a magical powerset. 

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  4. 48 minutes ago, Snarky said:

    why is an "villain" archetype set up with this pretty pretty princess affect color for their signature archetype power.

    If I had to guess, it's a holdover from a time when game devs wanted to make damn sure you knew when domination was ready for use or while you were under its effect(s).

     

    49 minutes ago, Snarky said:

    which cannot be recolored?

    Yeah - seems like a huge oversight, but are any inherent powers tintable?  The only other one that comes to mind is vulnerability from Sentinels, which IIRC, is not tintable, either...

    • Like 2
  5. 3 hours ago, Ghost said:

    If you haven’t logged in for years, why do you still need them?

     

    Are you a hoarder?  Are you one of those people that just can’t throw anything away because you feel you may need it once again in the future?

     

    Time to clean up your house.  You will never find a use for that old pizza box, empty toilet paper roll or 8-track player.  Throw them away!

     

    ------- The Joke ----->

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    --------- You --------->

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  6. I mean, it's really not that difficult;  If I want a name, free it up, but don't you dare free up any of my names, (even if I haven't logged into them for years), because I need those!

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  7. 1 minute ago, gabrilend said:

    they would be differentiated from Scrappers on the damage front (critical strike versus fury bar) and from the Tanker on the survivability front (greater overall defences versus larger risky health bar)

    I think that when the original devs proliferated the regular ATs over to both sides, it kind of ruined the damage-survivability-aggro balancing act that existed.  Stalkers should be the most "bursty" damage-wise, scrappers the most consistent, tankers the bottom, (I'm ok with their increased AoEs), and brutes should deal the most damage overall, but should require some work to get there.  I think reworking the mechanic by which fury is generated and how full of a bar one can reasonably maintain should be the first priority.  Maybe further reduce the secondary effects of those powers, (sort of opposite of what defenders get), but raise the resultant damage bonus that fury grants, perhaps allowing them to reach 100% more easily - say 5 foes or such...

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  8. Just now, Renatos1023 said:

    I didnt want to say it in my original post...but maybe we add something to the Gull in PD about making ice shields minimal graphics.

    My understanding is that Null the Gull was really kludged together by the original devs, and the current ones are loathe to go messing around with it further.  If that is indeed the case, then a regular menu option would be preferable.

  9. 1 minute ago, Erratic1 said:

    one should not be stripped of a character name quickly for a life circumstance change, deployment on military duty, etc

    The question is how to you provide for such circumstances while not unduly burdening newer active players who simply want some of the shorter or more desirable names?  Maybe give each player a number of tokens that flags certain characters as immune to the name policy...

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  10. 2 minutes ago, macskull said:

    Who are we to decide whether the reason for their absence is enough that we should release their character names?

    Well, we're active players, for one thing.  That by itself should trump anything that inactive players have to contribute.  But. as I'm sure others have pointed out, asking someone to check in once to even twice a year is not too much to ask, (maybe even 3+ times).

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  11. 30 minutes ago, macskull said:

    The "players who don't want to give up their names are entitled" argument sucks. You want their name released so you can have it. How is that not where the entitlement lies?

    It's a weird conundrum;  If you got the name you wanted first try, there'd be no discussion, so that's moot.  OTOH, of course someone is going to argue to have a name released that they want!  All that being said, it seems to me that any and all policies should be in favor of active players over potentially returning ones.  I don't think it's an extreme stance to take that people should play their characters periodically in order to keep their name9s)...

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  12. 18 minutes ago, gabrilend said:

    players are intended to be encouraged to spread out in the neighborhood rather than clump up within eye-sight range, as they do currently in most missions

    My comment was somewhat meant to be tongue-in-cheek.  That being said, I think missions where you need to defeat X enemies in a certain zone or specific part of that zone should reward players who actually  contributed to said defeats.

  13. 9 minutes ago, Thraxen said:

    I'm well aware.  Are you?  80 feet with an assault rifle?  Verses a throwing knife?  

    You are missing the point;  Firearms, especially rifles, should have ranges in the multiple 100s of feet, yet in-game they are severely limited.  Sentinels have reduced range to "balance" them also having armor sets, and to keep melee ATs competitive.  The origin attacks were buffed across the board to the "standard" 80'.  It has nothing to do with realism and was merely a QoL change that benefitted everyone.  I notice no one is talking about black wand or Nemesis staff, which always had that 80' range advantage...

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  14. I mean, if they can get 8 different powers to come out of a beam rifle, then I see no reason why they couldn't do an eyeblast-only set.  That being said, I would much rather see them spend the development time on creating a variety of eyeblast animations to fit all the various animation times to be used as alternate animations for other powersets...

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  15. 40 minutes ago, Oklahoman said:

    For instance, Empathy's Regeneration Aura accepts Healing sets. So, now there is a new Healing set called "Transmogrified Damage" that can be slotted and changes it from a PBAoE heal to PBAoE damage. Or, "Transmogrified Defense" for a PBAoE defense buff.

    The problem is that you'd have to essentially rewrite all powers to accept such enhancements and to have variable target types, (like ally-only to enemy-only for that healing power you used as an example).

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