Jump to content

biostem

Members
  • Posts

    6075
  • Joined

  • Last visited

  • Days Won

    52

Posts posted by biostem

  1. 8 minutes ago, Zect said:

    If I am right, it's really no surprise NCSoft would want to strike a deal

    My concern is that they see HC meeting its funding goals in relatively short order, and wondering how they could further monetize the game.  At the same time, it reveals just what a volunteer staff can do compared to whatever NCSoft may be paying for the "professional" dev team on their other MMO titles...

    • Like 2
  2. 18 hours ago, temnix said:

    My best example and one of the favorite groups to fight are the Outcasts.

    And how many attacks do they have at their disposal?  Any inspirations or APPs/PPPs?  Roll any AT, and when you factor those in, as well as IO set bonuses, (let's ignore Incarnates for now), and there's no way I'd trade in having 2-3 powers from different ATs for the entire sets I get as a player.  

    • Like 1
    • Banjo 1
  3. Spoiler
    57 minutes ago, Techwright said:

    Back in season 1, upon her first escape, she fired a single shot disarming Crosshair, and stated it was the first time she'd held a gun.  The shot was high marksmanship, and has made me wonder if Crosshair being in the room meant she channeled a bit of his skill.

     

     

    Spoiler

    Is it not possible that she simply has superb hand-eye coordination and, even though she never held a gun before, has the intellect and technical expertise to know how to both sight and operate a blaster?  I mean, she was essentially raised around high-tech equipment, and I'm sure at least some of it involved having to target and/or manipulate objects/materials.

     

  4. The notion that "you have buffs, therefore you are obligated to keep them on me" sickens me.  Those with support powers, as others have already mentioned, are not your personal nanny, nor do said powers give you license to be reckless.  Now, don't get me wrong - such buffs/heals/debuffs can greatly increase the margin for error, but it also seems people assume that means that said defender(s) will focus solely on them.  It's sort of like the mindset that if there's a tanker then no enemy will ever turn their attention toward the blaster(s)...

  5. IMO, "The Matrix" would better be utilized as a setting, instead of solely following Neo's journey;  I have to imagine, at least if  "The Animatrix" is anything to go by, that there were other people who independently broke free of it and were able to, (at least partially), see it for what it really was...

  6. 16 minutes ago, Triumphant said:

    I just want to be able to shut off the graphics from my end

    The most I could ever see them doing is to replace specific MM pets with generic placeholders;  While players can push them around, they still occupy space in-game and need to have some sort of indicator of where they are...

    • Banjo 1
  7. I'm not sure if I should put this in spoiler tags or not, so I'll err on the side of caution:

     

    Spoiler

    I am soooo glad they didn't turn Omega into yet another "secret force user", as that would, IMHO, be the cliche thing to do.  Rather, I really appreciate them making her insightful and very good at picking up on social queues/empathic.  What does confuse me, though, is that in a world full of near instant communication across the galaxy, and the Empire having cameras/spies everywhere, why not give her a helmet or full mask?  Heck, they seem to come across environmental hazards frequently enough that her having such a piece of gear would make a lot of sense.  Also, can we please take a moment to acknowledge how woefully lacking any sort of ship security is - they seemingly don't even need keys or passcodes to activate someone else's vehicles...

     

  8. 1 minute ago, Krimson said:

    You just described Assault Rifle. 

    Can you elaborate?  Do you mean the "only deal as much damage as your typical AoE" part?  I'm not aware of it having some mechanic that causes its damage to ramp-up the longer you wait...

    • Banjo 1
  9. I wonder if they could implement a system whereby the longer you go without using your nuke, the more powerful it becomes - so you could fire it off like every 30 seconds or so, but it'd only deal as much damage as your typical AoE, but after the 1.5 - 3 mins mark, it'd deal significantly more, (all with no crash, mind you).

    • Like 5
    • Banjo 1
  10. 6 hours ago, Jack Power said:

    Wouldn't this be possible with a macro? Switch to costume no. 2 and activate Fly when I hit the macro. Costume slot 2 being identical with slot one plus the wings...

    The problem is that there's a cooldown between being able to change costumes, and if you try to implement one where it rebinds the key on the fly, it can get messed up.  There's tech already in the game that makes wings or jetpacks activate whilst flying, so it *should* be possible to do the same for auras.

  11. There are numerous statues that basically use player models scattered all over the game.  I'd love it if, where applicable, we could use those textures for our player characters. 

     

    Additionally, I'd love it if we could get some of the pieces that aren't currently available to us, like the shoulder pads found on the below statue in PI:

    image.png.6a59db4bf9bc4d2572fee54554b9e555.png

    • Like 3
  12. On 4/1/2024 at 3:34 PM, mypurplescissors said:

    I'd love to have an option for the auras on costumes, especially the trail auras, so that they only show when you have a travel power active.

     

    I've asked for this as well.  I'd love to have auras only kick-in whilst a travel power is active.  If rocket boots can tell whether you're flying or jumping, then auras should be able to do the same...

  13. I know the devs are loathe to implement mutually exclusive options for powers, (like what we got with SR's status protection power for Sentinels), but it'd be really cool if they offered versions of Nova & Dwarf that only provided the passive effects of the toggles, (so no form changing or extra powers), but kept you in human form, with these alternate powers also *not* locking you out of your other powers...

  14. On 4/1/2024 at 1:06 PM, Epistasis said:

    Dear Masterminds:

     

    Let me start by saying that 90% of my playtime both in the 'beforetimes' and since returning to CoH has been on Controllers, and most of that as Grav/Kinetics.  Because I'm new to Masterminding, I wanted to start with a secondary that I knew like the back of my hand, so I could provide good care and feeding to my thugs :).  I usually take the entire kinetics tree except for Repel, because I like buffing *that* much ;).

     

    My question is: is this a viable build, since my first 'punk' uses a pistol also? (just got 'equip thugs' and love the transformation).  This is a bit of a themed character and I don't want anything too 'showy' for the secondary, if I were to change.

     

    Recommendations? 

     

    Thanks much,

    Epistasis/Counsel 4the Offense

    So I'll start by saying that I love the kinetics set.  That being said, while your pets will benefit from the increased end and movement speed, they will not gain the recharge speed buff from speedboost.  Additionally, kinetics doesn't offer a lot of mitigation, so enemies will still deal a lot of damage to your pets.  You can look at the secondary as something other players will greatly enjoy and benefit from, but for soloing, I'd probably go with something else.  As @Maelwys mentioned, you may want to stack additional mitigation to increase your pets' survivability.  Finally, since many of the powers are centered on enemies, you'll want to make generous use of a forced movement bind, (goto-passive), to make sure your pets benefit from the heal, transference, and fulcrum shift...

  15. So I have this idea for a necro MM that was originally an insect that resided in a graveyard, and through various means, was changed into a humanoid.  I'm trying to think of a good secondary to pair with it.  I already have a necro/elec and necro/dark, so don't want to repeat either of those.  I was thinking /nature colored in greys and browns would probably work well.  Any other ideas or thoughts would be warmly welcomed!

  16. 8 hours ago, Thraxen said:

    I’ve got a cool concept for fire/shield

    Could you tell us more what, specifically, you need or want out of fire melee?  Maybe there's another set that could be colored to be fire-like, whilst still proving effective powers without the sword attacks?

  17. Ooh here's another (slightly tongue-in-cheek):

     

    Pistol Support

     

     

    1. Healing Rain:  Uses the Bullet Rain animation, except it's a location-based AoE, that heals all friendly targets within it's AoE.

     

    2. Healing Shot: Uses the animation from "Pistols" and delivers a healing payload to a single friendly target.

     

    3. Push 'em Back:  Uses the animation form "Empty Clips", slowing all enemies within it's cone whilst also repelling them.

     

    4. Alternative Ammo:  This power provides 3 mutually exclusive toggles - Healing, Stimulating, or Bolstering payloads.  Healing adds a HoT to any allies affected by your other powers.  Stimulating adds an "Endurance over time" and recharge time reduction effects to any such ally-affecting powers, while Bolstering adds some damage resistance and defense to them.  For enemy-affecting powers, Healing applies a -regen and DoT effect, Stimulating slows their movement and recharge speeds, and Bolstering applies a minor defense and resistance debuff. 

     

    5. Enervating Shot:  Uses "Dual Wield's" animation.  Reduces an enemy's damage, tohit, and max HP.

     

    6. Designated Target:  Uses the animation from "Executioner's Shot" - This power that significantly reduces the particular enemy's defense and damage resistance.

     

    7. Ballistic Cordon:  Uses Piercing Round's animation.  This power requires no target to use and will initiate in whatever direction the user is facing.  It deals heavy DoT and knocks down any enemies in it's narrow cone of effect.

     

    8. Back from the Brink:  Uses Suppressive Fire's animation.  Can only be used on a defeated ally, and resurrects them.

     

    9. Bullet Barrier:  Uses Hail of Bullet's animation which loops as long as the toggle is maintained, which provides a significant defense bonus to all allies within the PBAoE of this power's user, also deals some lethal DoT to any enemies within it.

    • Like 2
  18. I don't have the full set fleshed out, but I'd love to see a sort of "ranged sword" blast set.  Now, it wouldn't consist of you throwing or launching the sword, but rather, it'd consist of you slashing the sword like normal, only you'd project out a "sword slash" instead, (think how claws has focus and shockwave, only expanded to an entire set).

     

    We have the FX from:

    Focus

    Shockwave

    Serpents Reach (from Staff)

    Then I'm sure we could easily adapt other such FX - like psionic tornado and perhaps water burst's FX could be similarly adapted...

  19. On 2/25/2024 at 6:46 PM, NecroLord27 said:

    alt universe version of X-23 known as Weapon Hex

    So doing a quick search for the character's backstory, she seems to be a merger of X-23 and Scarlett Witch.  To that end, I think a claws/energy aura stalker might be a great combination, (use the energy claws weapon options).  Energy aura has a heal which cab be back pretty quickly to represent her regeneration, and you've got  powers like disrupt and energy drain that can reflect the psychic abilities of Scarlett Witch.  Add in the psionic mastery APP, and you're set!

    • Thumbs Up 1
×
×
  • Create New...