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Posts posted by biostem
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Storm melee
Non-spines toxic melee (Corruption melee that maybe incorporates the demon MM whip attacks?)
Other such combined damage type sets (thermal shock set that incorporates fire & cold, maybe some sort of "combi-weapon" that has energy, lethal, etc)
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Sounds to me like what the OP wants are blast and armor sets that use plants & vines...
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51 minutes ago, Rudra said:
Didn't know that. So that lends more credence to the biological component theory.
Now that'd make for a really interesting mini-arc. Kind of reminds me, if you're at all familiar with it, how you learn about the process used to create Robobrains in Fallout 4's "Automatron" DLC..
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1 minute ago, Rudra said:
how the Praetorian Hamidon infects his victims
Could it be that the tendrils/vines literally just move the robot around like a marionette?
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3 minutes ago, Rudra said:
Praetorian Clockwork
What's also weird is that Praetorian Clockwork can also be taken over via DE/Hamidon infestation, which may point to some sort of biological component(s)...
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12 minutes ago, LegionAlpha said:
Clockworks
If you're talking about Primal Earth clockwork, they're not autonomous robots and, IIRC, would be inanimate piles of scrap if no longer connected to their "source".
As for the general idea - it would be interesting if there was some sort of "super AI" that could assume control over the other units. My guess, though, is that Council/5th Column robots are not quite as networked as you may think, especially since some 5th Column ones apparently go back to WWII. The Praetorian ones, (again AFAIK), are networked, so could be susceptible...
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It's the act of teetering on the fine line between "member-berries"/Easter eggs and appealing to a new/wider audience that generally does a series in. I haven't watched it yet, but I'm going to remain cautiously optimistic...
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4 minutes ago, gameboy1234 said:
There's also this Kusari kama (or Kusarigama) which is a sickle with a weighted chain attached.
I'm not against this idea in general, but if you look at the whip attacks from demon summoning, CoH doesn't handle flexible weapons too well...
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We need all sorts of scythes!
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1 hour ago, Shenanigunner said:
But, kudos I guess to whomever came up with the thoroughly looney concept of Null T. Gull.
IIRC, "Null the Gull" was not any one person's "invention" - Rather, there was a seagull asset that got erroneously tagged/named as "Null", then it later got implemented in the form we see today...
For reference: https://homecoming.wiki/wiki/Null_the_Gull
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The PPPs have immobilizes, IIRC, so that's an option as well...
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You can talk to Null the Gull in Pocket D to change your alignment at any time, as an alternative.
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In theory, when a mission is part of a series or arc in AE, the system has to know what the next mission is. If that pointer could be made into a variable, then you could tie it to conditions; Defeated enemy X leads to mission 2a, while them escaping leads to mission 2b, etc.
*Of course, given the game's code, this may not be such a simple endeavor...
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On top of their individual containment, controllers also have a wide variety of secondary sets that can include, among other things, powers that debuff an enemy's damage resistance.
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So what do these "friendly fire" powers actually do? Do they just make "tiny birds" appear around the target's head? What would be the point? If you wanted to force some kind of emote on someone else, and since it's being done voluntarily, just have the target enact the emote when so ordered...
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4 minutes ago, Saiyajinzoningen said:
why don't you give controllers a shot?
A SoA "Crabbermind" is also quite powerful, gets lots of pets, and there's no upgrades to worry about...
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Before I played a Defender, I assumed the buff powers for the teammates were permanent boosts. I would "buy" the powers and enjoy stronger, more effective teammates. Instead my character had to apply them manually as they appear.
24 minutes ago, temnix said:This does not bring anything interesting to gameplay, and it is a hassle
It's called game balance. Yeah, yeah - I know it isn't fun, but it is necessary. What would you be willing to give up to not have to recast the upgrades whenever you have to resummon your minions?
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Add an option to disable the inherent fitness powers
in Suggestions & Feedback
Posted
IIRC, the current devs are loathe to add anything to Null the Gull. Maybe they could add a sprint-like power to the START vendor, that imposes a speed cap or something...