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biostem

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Posts posted by biostem

  1. Storm melee

    Non-spines toxic melee (Corruption melee that maybe incorporates the demon MM whip attacks?)

    Other such combined damage type sets (thermal shock set that incorporates fire & cold, maybe some sort of "combi-weapon" that has energy, lethal, etc)

     

  2. 1 hour ago, Player2 said:

    lack of regular eyes

    Yeah... Krea really really doesn't like submissions with visors/face plates, or anything else that covers or otherwise obstructs a character's eyes.  Look at how it totally removed Sage Shadow's goggles:

     

    image.jpeg.b96d3e0b33468979bd9144e96a8813d6.jpeg image.thumb.jpeg.bf7b7f9ae206c88438b22edc9720af19.jpeg

     

    Or took away "Right on Cue's" glasses:

     

    image.jpeg.7c99a8bcd89d4a4e55be6bf7ff28497b.jpeg image.thumb.jpeg.5fa8a270dddc6f3493362113daa2057f.jpeg

    • Like 3
  3. Finally got around to trying Krea out.  Lithe Spectre turned out beautifully!  I am very impressed! (The 1st image utilized an art commission I had made):

     

    image.thumb.jpeg.ecb0d7e44b23be7818907002526e0cf5.jpeg image.thumb.jpeg.875042fb44a15e69678b6a741cdfa522.jpeg

     

    image.jpeg.b23c4ffa8948ad2539a993cac55a717c.jpeg  image.thumb.jpeg.865d182f78f37fab62e911fff61d60ab.jpeg

    • Like 2
  4. 51 minutes ago, Rudra said:

    Didn't know that. So that lends more credence to the biological component theory.

    Now that'd make for a really interesting mini-arc.  Kind of reminds me, if you're at all familiar with it, how you learn about the process used to create Robobrains in Fallout 4's "Automatron" DLC..

  5. 12 minutes ago, LegionAlpha said:

    Clockworks

    If you're talking about Primal Earth clockwork, they're not autonomous robots and, IIRC, would be inanimate piles of scrap if no longer connected to their "source".

     

    As for the general idea - it would be interesting if there was some sort of "super AI" that could assume control over the other units.  My guess, though, is that Council/5th Column robots are not quite as networked as you may think, especially since some 5th Column ones apparently go back to WWII.  The Praetorian ones, (again AFAIK), are networked, so could be susceptible...

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    • Banjo 1
  6. 4 minutes ago, gameboy1234 said:

    There's also this Kusari kama (or Kusarigama) which is a sickle with a weighted chain attached.

    I'm not against this idea in general, but if you look at the whip attacks from demon summoning, CoH doesn't handle flexible weapons too well...

  7. In theory, when a mission is part of a series or arc in AE, the system has to know what the next mission is.  If that pointer could be made into a variable, then you could tie it to conditions;  Defeated enemy X leads to mission 2a, while them escaping leads to mission 2b, etc.

     

    *Of course, given the game's code, this may not be such a simple endeavor...

    • Like 2
  8. So what do these "friendly fire" powers actually do?  Do they just make "tiny birds" appear around the target's head?  What would be the point?  If you wanted to force some kind of emote on someone else, and since it's being done voluntarily, just have the target enact the emote when so ordered...

    • Finland 1
  9. Before I played a Defender, I assumed the buff powers for the teammates were permanent boosts. I would "buy" the powers and enjoy stronger, more effective teammates. Instead my character had to apply them manually as they appear.

     

    24 minutes ago, temnix said:

    This does not bring anything interesting to gameplay, and it is a hassle

    It's called game balance.  Yeah, yeah - I know it isn't fun, but it is necessary.  What would you be willing to give up to not have to recast the upgrades whenever you have to resummon your minions?  

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