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biostem

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Posts posted by biostem

  1. On 3/20/2024 at 5:43 AM, venetiasilver said:

    MA/SR is almost too classic to pass up

    The thing is, Power Rangers get hit all the time, so /SR doesn't seem like the correct armor set to give them...

  2. 7 minutes ago, Lunar Ronin said:

    Champions Online will get several releases per year of content!  I imagine, for Champions Online at least, that they will be small releases, but better than maintenance mode.

    The problem with CO, and we're seeing this in Fallout 76 as well, is that after they've made the initial investment into the main world/zones, everything after basically boils down to instanced content;  They don't want to make significant changes to the main world space, and there's this almost pathological hatred of revamping the old content to update old enemies as new powersets or mechanics are released.  Everything has either been lockboxes or alerts, (small per-team instanced events that use sections of existing maps).  They tried what is essentially their version of taskforces, but those petered out early in the game's life.

  3. 17 minutes ago, nihilii said:

    I kinda hate that we have to wait for these significant revamps, often completely changing the feel of the set.
    When a few numbers tweak would likely do the trick.

    i.e.

    Imagine /regen with:

    - 30s base recharge on Reconstruction rather than 60s. Fastest recharging selfheal. Addresses the "if you don't have any buttons you're dead"

    - fully enhanceable regeneration on Integration and IH, rather than 2/3rd. No reason for this awkward 2/3rd in this day and age.

    - increase Moment of Glory duration from 15s to 20s. This makes up for the very long 3s animation.

    TBH, I don't think that is enough.  I think you need the absorb like sentinels get and permanent extra HP to increase the threshold before you are defeated.  Further, maybe you need something like a potent self heal that automatically kicks in when you get low in health.

    • Thumbs Up 1
  4. Just now, venetiasilver said:

    It's just sad to see such a binary set.

    For melee ATs, yeah - if incoming damage > regen rate, you lose, otherwise you win.  That being said, it does benefit greatly from stacking other forms of mitigation, but that's still of little comfort given that requires investing multiple power picks or spending lots of inf on set bonuses...

  5. 3 minutes ago, venetiasilver said:

    It hurts.
    I just like how its one toggle and buttons but if you don't have the buttons you dead.

    I hear ya.  If it's any consolation, the sentinel version of regen is actually pretty good.

  6. 7 hours ago, Player2 said:

    The whips are flamey and there's already a Fire Assault set. 

    While they may appear to be fiery, they actually deal toxic damage and are described as "hellfire" and causing corruption, so it could work as part of a toxic assault assault set...

    • Like 1
  7. 9 minutes ago, Rudra said:

    they lack the speed to keep up with the MM even while the MM is using absolutely nothing to improve their speed

    The henchmen need, for lack of a better term, their reaction speed increased with regards to how and when they follow, or the distance before they start following reduced.  If you summon your minions then start moving, they won't follow until you've moved beyond a certain distance.  They need to move WITH you, in lock step, not after you've moved a good distance away.

  8. 1 hour ago, Hover said:

    It seems to be a long-standing, well known fact that THE coolest melee powerset, Kinetic Melee, is underpowered.

    When you say "well known fact", could you elaborate upon what you mean?  I believe others have checked and the animation times are roughly on par with other sets, and they just feel longer...

    • Like 1
  9. The problem, IMHO, isn't how fast or slow pets are, it's that they kind of lag behind in terms of when and how they follow the MM;  They need a "hard leash" where they get dragged along as the MM moves.  In short, MMs need a "follow distance" command, where they can force their minions to stay within 10', 20', etc, regardless of anything else.

  10. Since the bonuses cap at 5 of the same type, what if, instead of giving teleport some defense to slot LotG, they added a teleport IO set that included a similar bonus with the exact same values, so you could get the bonus, they wouldn't need to muck about with the power, and you'd still be capped to 5 of the global recharge bonuses since they'd have identical buffs.

    • Like 1
  11. 4 minutes ago, TheMoneyMaker said:

    But you think the ranged attacks are likely to be made into pool powers?  Would they be available to eveyone or coded to exclusive to the bulwark?

    My initial intent was to have them made into the APPs for this proposed AT.

  12. 1 minute ago, ThatGuyCDude said:

    I think Robotics should be paired with Electric Armor instead, but otherwise I love the idea.  Would probably work better than the similar archetype I suggested that was Summons/Armor out of the box.

    Hmmm... I'm not sure about electric armor, especially since the protector bots use force fields, which seem closer to energy aura.

  13. 4 minutes ago, smnolimits43 said:

    Ok so i decided to do some research.  These are the 15 powers that the website has shown.

    Can you clarify what website/source you are referencing, and is it stating that all the powers in the list you posted are possessed by every Power Ranger, or simply that they have been demonstrated at least once by certain Power Rangers?

  14. Just now, smnolimits43 said:

    Alright, so i have a name.  Not sure on the powers though, i was thinking Martial Arts Scrapper.  Not sure on the Secondary ???  What do you guys think ??

    Well, the transformation does grant the person a degree of increased durability, but it seems to me that it is their will to fight that truly empowers them, so maybe willpower for the secondary.  

  15. My concern is this general trend to try and villainize the light side and humanize dark side users.  I mean, the dark side literally deteriorates your body and is driven by rage, hatred, and anger.  The Jedi order definitely isn't all lily-white, (especially with them basically abducting children), but they're still generally "good".  I'd rather see unaffiliated force users expanded upon and explored more.  With all the millions of planets and trillions of sentient beings in the Star Wars universe, let's see how other cultures fostered and utilized force users...

    • Like 4
  16. 46 minutes ago, Sakura Tenshi said:

    BOOM! Mystical Oni!

    Because it is totally impossible that said Oni is a mutant or a guy with cleverly hidden fire-generating tech, concealed under/within a costume?

     

    47 minutes ago, Sakura Tenshi said:

    Demon summoning

    That one is definitely more pigeon-holed than others, but still not impossible to explain away.

     

    48 minutes ago, Sakura Tenshi said:

    Necromancy

    We literally have tech/science-based undead in-game, so this one's easy to attribute to other origins.

  17. 15 minutes ago, CrusaderDroid said:

    I think if you're going to be going into melee, you probably want entirely new pet sets for this instead of swapping out powers on existing sets, so you can rebalance the new pets around your melee combat.

    In general I don't disagree, but from a practicality standpoint, I don't think we're going to see entirely new pet sets created anytime soon.

  18. I'm sure something similar has been proposed before, but here's my take:

     

    "The Bulwark" - You lead a squad of loyal minions from the front, serving as an example to them, with your deeds and actions spurring them on.

     

    Primary: Summon (with modifications)

    Secondary: Melee

     

    Special ability is "Feedback" - When you get attacked or damaged, your henchmen get a damage and tohit buff.  When your henchmen deal damage, you get a regen and attack rate buff.  This AT would also have a single-target taunt effect in their melee attacks, similar to Brutes and would use their melee sets in general.  (The specific buffs and values are subject to change, of course.)

     

    Instead of the personal attacks that'd normally be found in the pet sets, there would be thematically appropriate armor powers.  For instance, instead of Necromany getting dark blast, gloom, and life drain, it'd have dark embrace, murky cloud, and obsidian shield.  These removed attacks would instead be migrated over to a selection of ancillary pool powers for Bulwarks.

     

    My initial take on the associated armor sets:

    Necromancy - Dark Armor

    Ninjas - Ninjitsu

    Demon Summoning - Fire Armor

    Robotics - Energy Aura

    Mercenaries - Invulnerability

    Thugs - Willpower

    Beast Summoning - Super Reflexes

    • Like 5
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